Low ups on modded game, getting worse. Usually fine.

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equitime77
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Low ups on modded game, getting worse. Usually fine.

Post by equitime77 » Tue Aug 13, 2019 8:59 am

Hi, Im running seablock with LTN and chest merge etc. Am running into very low ups (less than 20), I think since I really tackled the fluids, and there is a lot of fluids to sort out in this modpack. Im wondering if anyone wants to have a look at it to see how I can get more out of it, or if any streamlining (not the word I wanted but hey it sort of works...) can be done? Im blaming fluid dynamics, could be something else...

Ive turned everything as low as I can for instance graphics etc. Running on an i7-2600k with 8gb ram.

https://drive.google.com/file/d/1DzuM75 ... ndSYi/view

https://imgur.com/gallery/WC7FYJN

Thanks

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Re: Low ups on modded game, getting worse. Usually fine.

Post by Rseding91 » Wed Aug 14, 2019 1:29 am

I looked into your save and most of the time is spent in loaders. You've got a *lot* of them and they are not great for performance. Remove them and use inserters instead.

Also, the merging-chests make for very poor performance because of how many slots they have - the more slots the worse performance for everything interacting with them.
If you want to get ahold of me I'm almost always on Discord.

equitime77
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Re: Low ups on modded game, getting worse. Usually fine.

Post by equitime77 » Wed Aug 14, 2019 8:35 am

Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests

jodokus31
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Re: Low ups on modded game, getting worse. Usually fine.

Post by jodokus31 » Wed Aug 14, 2019 9:21 am

equitime77 wrote:
Wed Aug 14, 2019 8:35 am
Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests
Some tips: Normal loaders are pretty bad for train unload. I use stack inserter for that. Also, Miniloaders are using inserters internally and can be used.
Merging Chests can be limited by changing settings. F.e. IIRC there's a setting how big of an area you can create, which defaults to 1600 or such. I reduced it to 40, because I only create chests for train unload with 1x40 max. This also reduces startup time of factorio by a lot.

Hope it helps

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BlueTemplar
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Re: Low ups on modded game, getting worse. Usually fine.

Post by BlueTemplar » Wed Aug 14, 2019 4:22 pm

Woah, cool train grid !
Image

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Re: Low ups on modded game, getting worse. Usually fine.

Post by slippycheeze » Wed Aug 14, 2019 5:35 pm

jodokus31 wrote:
Wed Aug 14, 2019 9:21 am
equitime77 wrote:
Wed Aug 14, 2019 8:35 am
Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests
Some tips: Normal loaders are pretty bad for train unload. I use stack inserter for that. Also, Miniloaders are using inserters internally and can be used.
As far as I know the C++ loaders don't interact with trains at all, so any mod which uses them (ie, anything that isn't "miniloaders") has to write Lua scripting to move the items around for them to work that way. Which isn't good for performance, indeed.

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Re: Low ups on modded game, getting worse. Usually fine.

Post by jodokus31 » Wed Aug 14, 2019 6:08 pm

slippycheeze wrote:
Wed Aug 14, 2019 5:35 pm
jodokus31 wrote:
Wed Aug 14, 2019 9:21 am
equitime77 wrote:
Wed Aug 14, 2019 8:35 am
Thank you very much for taking the time to look into it. I shall remove loaders n look into reducing the merged chests
Some tips: Normal loaders are pretty bad for train unload. I use stack inserter for that. Also, Miniloaders are using inserters internally and can be used.
As far as I know the C++ loaders don't interact with trains at all, so any mod which uses them (ie, anything that isn't "miniloaders") has to write Lua scripting to move the items around for them to work that way. Which isn't good for performance, indeed.
Loader Redux for example did it, with this warning:
https://mods.factorio.com/mod/LoaderRed ... 1024d76534

But since miniloaders, i never used other loader mods, so I don't know, which of those supports cargo wagons

equitime77
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Re: Low ups on modded game, getting worse. Usually fine.

Post by equitime77 » Thu Aug 15, 2019 5:12 pm

Ive found that three inserters is faster than using a loader setup, iii instead of ll (i = inserter, l = loader)

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Re: Low ups on modded game, getting worse. Usually fine.

Post by equitime77 » Thu Aug 15, 2019 5:15 pm

BlueTemplar wrote:
Wed Aug 14, 2019 4:22 pm
Woah, cool train grid !
Image
Thanks

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