[All versions] [kovarex] Removing walls above resources

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Khyron
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[All versions] [kovarex] Removing walls above resources

Post by Khyron »

Running along digging up a wall is fantastically easy (and a well designed feature!) but it hits a snag when your wall goes over some resources. Your character stops to dig the metal or whatever.

Could this be improved?

If a mining 'session' (while RMB) begins with the mining of a building, then ignore any resources for the remainder of this session. So, if I want to start mining resources, I just have to let go of RMB and then press/hold it again.

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DanGio
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Re: Removing walls above resources

Post by DanGio »

+1, this seems totally logical to me...

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Re: Removing walls above resources

Post by Garm »

try removing walls a bit further away. mining range is much shorter than deconstruction range.

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Re: Removing walls above resources

Post by Khyron »

Hey Garm, that works but it's kind of obscure. I think the majority of people will just fumble with the mining problem. Better that the interface accommodates the kind of contextual awareness of my suggestion, especially since the logic is so straight foward, no?

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Re: Removing walls above resources

Post by Garm »

I am ambivalent about this - I simply wanted to help you avoid this problem at this moment.

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Khyron
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Re: Removing walls above resources

Post by Khyron »

Thanks man :)

I wouldn't bother making a suggestion that only benefited myself. Hopefully this ends up helping lots of other players, perhaps those who don't read the forums.

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Re: Removing walls above resources

Post by JackGruff »

+1

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Re: Removing walls above resources

Post by Boogieman14 »

I was about to make a post on this same suggestion, so instead I'll just +1 it :)
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Re: Removing walls above resources

Post by DaveMcW »

+1, chopping trees above resources is what annoys me.

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Re: Removing walls above resources

Post by silman »

+1, chopping trees is annoying

maybe add a toggle-able hotkeys in order to turn on and off "hand mine resources"

After early game there is are very few times you actually need to mine raw resources yourself (the most common being trees which you can't automatically clear until robots), and when those times come they are few and far between, so having a toggle-able setting that makes your character ignore raw resources from being manually mined would be super useful

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Re: Removing walls above resources

Post by FishSandwich »

Yes please.

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Re: Removing walls above resources

Post by Wutklumpen »

this is really annoying but comes with the design. What ever is under the cursor and is in range will be processed. There is no "oh, he has mined 5 walls before, maybe he want to do some more, lets restrict the mining of any other thing", and it's hard to code too. If you place walls on resources you made something wrong in the first place :P And for clearing trees you can use grenades with it's huge aoe^^
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Re: Removing walls above resources

Post by kovarex »

Well, the logic could be really simple, when he started mining non-resource, the mining on resource doesn't start when it is still holding the button from the mining of the first thing.

I agree, that it was little bit annoying for me as well.

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Re: Removing walls above resources

Post by silman »

Wutklumpen wrote:this is really annoying but comes with the design. What ever is under the cursor and is in range will be processed. There is no "oh, he has mined 5 walls before, maybe he want to do some more, lets restrict the mining of any other thing", and it's hard to code too. If you place walls on resources you made something wrong in the first place :P And for clearing trees you can use grenades with it's huge aoe^^
I don't think it would honestly be that hard to code... And even simpler to code is what i suggested, the "don't mine raw material by hand" toggle. it's easy for you to say "if you made walls (or other items) on resources then you're playing the game wrong," but who let you decide how this game should be enjoyed? Maybe they ware working towards a maximally space efficient factory and placing ontop of resources is better for that? who knows.

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Re: Removing walls above resources

Post by BurnHard »

kovarex wrote:Well, the logic could be really simple, when he started mining non-resource, the mining on resource doesn't start when it is still holding the button from the mining of the first thing.
Just wanted to propose the same logic :) So you could also easy harvest trees on ore-fields (and belts etc..)

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Re: Removing walls above resources

Post by VBMeireles »

+1 with an option to toggle it on and off for when you just want to mine everything you come across when running with just one RMB held click.

The settings toggle for no manual resource mining would be just as valid an option, perhaps even better.

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Re: Removing walls above resources

Post by Khyron »

Nice to see this idea brought back from the dead :D but I'm not sure why it has been stickied...?

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Re: Removing walls above resources

Post by kovarex »

I sticked it, so I don't forget to implement it :)

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Re: Removing walls above resources

Post by ssilk »

Cool. :) Will you now more often cherry pic suggestions? ;) That would make this board a bit more ... interesting/competing. :)

BTW/off-topic: Are you reading now the suggestions more often again?
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Re: Removing walls above resources

Post by kovarex »

I don't know, but maybe it can happen once we have the stable release :)

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