[posila] [0.17.59] Fog of war does not work

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XaLpHa89
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[posila] [0.17.59] Fog of war does not work

Post by XaLpHa89 »

Only extracting raw materials from smelting furnaces of another force should be invisible.
20190728195841_1.jpg
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Last edited by XaLpHa89 on Tue Jul 30, 2019 10:38 pm, edited 1 time in total.
posila
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Re: [posila] [0.17.59] Fog of war does not work

Post by posila »

Thanks for the report.

I think the inventory update notifications should not be visible to enemy forces at all, so I did that for 0.17.61
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Re: [posila] [0.17.59] Fog of war does not work

Post by XaLpHa89 »

I have the same problem with drawings. Or did I program it wrong?
20190730234550_1.jpg
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Code: Select all

    -- /silent-command circle_add( game.players[ 1 ] )

    -- /silent-command circle_change( game.players[ 1 ] )

    -- /silent-command circle_remove( game.players[ 1 ] )

    function initialize_forces()

        game.create_force( 'force_player_one' )

        game.create_force( 'force_player_two' )
    
    end

    local table_of_colors = { squad = { r = 75, g = 155, b = 45 }, team = { r = 65, g = 120, b = 200 }, enemy = { r = 190, g = 55, b = 50 }, neutral = { r = 77, g = 77, b = 77 }, damage = { r = 255, g = 0, b = 255 }, white = { r = 255, g = 255, b = 255 } }

    function circle_add( player )

        player.force = game.forces.force_player_one

        if global.table_of_circles == nil then global.table_of_circles = {} end

        if global.table_of_circles[ player.index ] == nil then

            -- local one = rendering.draw_circle( { target = player.character, target_offset = { x = 0, y = - 2.5 }, force = game.forces.force_player_one, surface = player.surface, color = table_of_colors.team, radius = 0.2, filled = true, only_in_alt_mode = false } )

            -- local two = rendering.draw_circle( { target = player.character, target_offset = { x = 1, y = - 2.5 }, force = game.forces.force_player_two, surface = player.surface, color = table_of_colors.enemy, radius = 0.2, filled = true, only_in_alt_mode = false } )

            local one = rendering.draw_circle( { target = player.position, force = game.forces.force_player_one, surface = player.surface, color = table_of_colors.team, radius = 3, filled = true, only_in_alt_mode = false } )

            local two = rendering.draw_circle( { target = { x = player.position.x + 80, y = player.position.y }, force = game.forces.force_player_two, surface = player.surface, color = table_of_colors.enemy, radius = 3, filled = true, only_in_alt_mode = false } )

            global.table_of_circles[ player.index ] = { one = one, two = two }

        end

    end

    function circle_change( player )

        if global.table_of_circles[ player.index ] ~= nil then

            local one = global.table_of_circles[ player.index ].one

            local two = global.table_of_circles[ player.index ].two

        end

    end

    function circle_remove( player )

        if global.table_of_circles[ player.index ] ~= nil then

            rendering.destroy( global.table_of_circles[ player.index ].one )

            rendering.destroy( global.table_of_circles[ player.index ].two )

            global.table_of_circles[ player.index ] = nil

        end

    end
Rseding91
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Re: [posila] [0.17.59] Fog of war does not work

Post by Rseding91 »

The lua rendering API pays no attention to fogg of war. It just draws on the screen at all times.
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XaLpHa89
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Re: [posila] [0.17.59] Fog of war does not work

Post by XaLpHa89 »

I want to portray friend and foe somehow. For example Symbolized with a colored circle. Does anyone have an idea how else to do it?
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