[posila] [0.17.59] Fog of war does not work

This subforum contains all the issues which we already resolved.
XaLpHa89
Fast Inserter
Fast Inserter
Posts: 122
Joined: Wed Jan 24, 2018 6:59 am
Contact:

[posila] [0.17.59] Fog of war does not work

Post by XaLpHa89 »

Only extracting raw materials from smelting furnaces of another force should be invisible.
20190728195841_1.jpg
20190728195841_1.jpg (547.24 KiB) Viewed 2896 times
Last edited by XaLpHa89 on Tue Jul 30, 2019 10:38 pm, edited 1 time in total.
posila
Factorio Staff
Factorio Staff
Posts: 5356
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [posila] [0.17.59] Fog of war does not work

Post by posila »

Thanks for the report.

I think the inventory update notifications should not be visible to enemy forces at all, so I did that for 0.17.61
XaLpHa89
Fast Inserter
Fast Inserter
Posts: 122
Joined: Wed Jan 24, 2018 6:59 am
Contact:

Re: [posila] [0.17.59] Fog of war does not work

Post by XaLpHa89 »

I have the same problem with drawings. Or did I program it wrong?
20190730234550_1.jpg
20190730234550_1.jpg (569.56 KiB) Viewed 2746 times

Code: Select all

    -- /silent-command circle_add( game.players[ 1 ] )

    -- /silent-command circle_change( game.players[ 1 ] )

    -- /silent-command circle_remove( game.players[ 1 ] )

    function initialize_forces()

        game.create_force( 'force_player_one' )

        game.create_force( 'force_player_two' )
    
    end

    local table_of_colors = { squad = { r = 75, g = 155, b = 45 }, team = { r = 65, g = 120, b = 200 }, enemy = { r = 190, g = 55, b = 50 }, neutral = { r = 77, g = 77, b = 77 }, damage = { r = 255, g = 0, b = 255 }, white = { r = 255, g = 255, b = 255 } }

    function circle_add( player )

        player.force = game.forces.force_player_one

        if global.table_of_circles == nil then global.table_of_circles = {} end

        if global.table_of_circles[ player.index ] == nil then

            -- local one = rendering.draw_circle( { target = player.character, target_offset = { x = 0, y = - 2.5 }, force = game.forces.force_player_one, surface = player.surface, color = table_of_colors.team, radius = 0.2, filled = true, only_in_alt_mode = false } )

            -- local two = rendering.draw_circle( { target = player.character, target_offset = { x = 1, y = - 2.5 }, force = game.forces.force_player_two, surface = player.surface, color = table_of_colors.enemy, radius = 0.2, filled = true, only_in_alt_mode = false } )

            local one = rendering.draw_circle( { target = player.position, force = game.forces.force_player_one, surface = player.surface, color = table_of_colors.team, radius = 3, filled = true, only_in_alt_mode = false } )

            local two = rendering.draw_circle( { target = { x = player.position.x + 80, y = player.position.y }, force = game.forces.force_player_two, surface = player.surface, color = table_of_colors.enemy, radius = 3, filled = true, only_in_alt_mode = false } )

            global.table_of_circles[ player.index ] = { one = one, two = two }

        end

    end

    function circle_change( player )

        if global.table_of_circles[ player.index ] ~= nil then

            local one = global.table_of_circles[ player.index ].one

            local two = global.table_of_circles[ player.index ].two

        end

    end

    function circle_remove( player )

        if global.table_of_circles[ player.index ] ~= nil then

            rendering.destroy( global.table_of_circles[ player.index ].one )

            rendering.destroy( global.table_of_circles[ player.index ].two )

            global.table_of_circles[ player.index ] = nil

        end

    end
Rseding91
Factorio Staff
Factorio Staff
Posts: 14301
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [posila] [0.17.59] Fog of war does not work

Post by Rseding91 »

The lua rendering API pays no attention to fogg of war. It just draws on the screen at all times.
If you want to get ahold of me I'm almost always on Discord.
XaLpHa89
Fast Inserter
Fast Inserter
Posts: 122
Joined: Wed Jan 24, 2018 6:59 am
Contact:

Re: [posila] [0.17.59] Fog of war does not work

Post by XaLpHa89 »

I want to portray friend and foe somehow. For example Symbolized with a colored circle. Does anyone have an idea how else to do it?
Post Reply

Return to “Resolved Problems and Bugs”