- fluid-mixing-bypass-with-underground-pipe.gif (2.53 MiB) Viewed 3816 times
- 73793-fluid-mixing-bypass-with-pipe-on-oil-refinery.gif (1.12 MiB) Viewed 3806 times
- Same as 73600
- Makes game state to be not save-load stable (and so will desync on connect)
- Fails consistency after recipe finishes once
log
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0.001 2019-07-29 19:56:45; Factorio 0.17.59 (build 46446, win64, steam)
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c:\cygwin64\tmp\factorio-build-pldjx5\src\fluid\fluidbox.cpp (599): FluidBox::checkConsistency
c:\cygwin64\tmp\factorio-build-pldjx5\src\map\map.cpp (2026): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-pldjx5\src\script\luagamescript.cpp (6074): LuaGameScript::postUpdate
c:\cygwin64\tmp\factorio-build-pldjx5\src\scenario\scenario.cpp (1118): Scenario::postUpdate
c:\cygwin64\tmp\factorio-build-pldjx5\src\mainloop.cpp (1192): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-pldjx5\src\mainloop.cpp (1060): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-pldjx5\src\util\workerthread.cpp (42): WorkerThread::loop
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1166.254 Error FluidBox.cpp:599: this->fluid.getID() == this->getSystemFluidID() was not true
replay
- 73793-fluid-mixing-bypass-with-underground-pipe.zip
- (159.04 KiB) Downloaded 145 times