I came to believe that devs are essentially into not just having a further use for every Crude oil subproduct but into also having alternatives for such use on the entire playthrough from introduction of oils within BOP tech till the rocket gets launched so that player makes more weighted factory design decisions during the playthrough. At the same time they don't really want to overpack the game with entirely new recipes. The main goal of this is to help players achieve the game progress with a variety of 'right' ways to play and not just with a 'this goes to that, dixi' every playthrough. And eventually they want to come up with a proposition where a necessary minimum of new recipes is introduced and a necessary minimum of other things get balanced to achieve a minimal alternative throughout the gameplay (and to inflict as less damage as possible to modding community by the way).vampiricdust wrote: βMon Jul 29, 2019 5:58 am The problem is that you only need as much lube as you need belts or bots. You don't need light oil to make solid fuel. Perhaps it would be better to have PG make plastics, light oil make sulfur, and heavy oil makes solid fuel in the most efficient ratios, but all 3 products can be made from all 3 oils. This lets players consume every oil regardless, but if the figure out the best use cases, then they get more out of each product. Then you only need to balance out the ratio of PG to LO needed to make Processing Units in a stable manner.
To illustrate this approach one can imagine how the initial proposition was made. The fact that you'd only get a reliable sink to dispose of Light and Heavy oil in AOP era has initially raised questions whether they should really be a product at the refineries of BOP era, which in turn gave birth to the proposition to screw Light and Heavy oil completely so that it managed to maintain some alternative usability to PG before AOP. Namely both Plastic and Solid fuel and, to some extent, Sulfur β all qualify for a somewhat reliable resource sinks. To address the dropping of inputs for less reliable sinks Lubricant is then shifted after AOP & Flametrower ammo is switched to PG. All of this looks awesomely consistent at first sight and feels like somewhat fixing just everything (yet we all know how well has this proposition been received)