... I'd say robots are pretty important in this game about... automation. Both for new players and for megabase players... If it were up to me I'd keep construction bots before blue science and this recipe using electric engines would help push home the idea that this game is about getting your bots to do the work for you (as you can guess, I'm also against pushing the c-bots behind blue science. logistic bots behind blue science i'm fine with)V453000 wrote: ↑Sun Jul 28, 2019 8:31 pmI believe advanced circuits (or even the suggestion of plastic, though I find that a bit too basic) are much better fit in Chemical science pack, especially than electric engines. The only use for electric engines are exoskeletons, robots (and utility science pack), and the rocket silo itself. All those things are quite far, while advanced circuits are necessary for quite a few things rather early (modular armor, robots, ...). That's probably why I'm so hung up on cracking as a necessity because you still need plastic the most, with Sulfur second - Sulfur from Heavy oil would not be an issue at all with this suggestion though.
Welp, if you're adamant about red chips being in the blue science recipe, then there isn't much else I can say. I thought my solution was quite elegant from a new player's learning perspective as well as trying to balance the use of the three oil products. Best of luck finding a good solution then. I appreciate that you at least took some time to consider my ideas