I can hardly be blamed if someone doesn't take the time to read the entire thread, thus seeing all of my detailed attempts to explain why this is a bad idea. I doubt anyone who did wants me to repeat them.
This is a terrible argument. The progression as is provides a better technological balance than anything suggested in this thread. Just give the players an explanation so they know what the parts are. Simple, done. It's almost a cop-out to change the game instead of explaining the mechanic.mmmPI wrote: βMon Jul 22, 2019 4:28 am thinking as delaying the problem is not a good solution, but the more i read this thread the more i understand the middle approach taken by the devs, most of the fan-base is very against simplification, so having a small intermediate steps that don't change the end game, but allow people to understand the game faster and with less external help was attempted.
I think it's tutorial-worthy as is, and that would be the best solution.
Many of us in the modding community think that mods should add to a game without changing the vanilla gameplay elements. There are many reasons for this, and I will not explore them here. Suffice it to say, "just make a mod to fix the game" is not a good solution.