Also, congratulations on this epic bug battle you're doing since 17.0, it's amazing to see the list of them shrinking down every day
![Smile :)](./images/smilies/icon_e_smile.gif)
They used to run dry too fast. In my very first game I produced solid fuel for boilers/steam engines. That ran my patches dry before I realized what's happening. Plastic soon became a trickle. Even without that the higher science packs ran them down very fast and then you needed to expand to new oil fields all the time.BlueTemplar wrote: Sun Jul 21, 2019 9:27 pm Maybe the 20% (of initial or min) yield of oil should be lower ?
Why was it buffed so much in 0.13 and then in 0.15 ?
It seems to me that:V453000 wrote: Sun Jul 21, 2019 4:29 pmI see. I believe the multiple output problem, and "learn the new production chain" as in recipes and fluids/items, are two different things to learn/solve and thus can (and are a good idea) be separated.Theikkru wrote: Sun Jul 21, 2019 4:26 pmAh, herein lies the rub then. When I think oil, I think first and foremost of the multiple outputs puzzle; as I see it, the multiple outputs problem is THE basic mechanic I associate with oil and all its processes, so while I can understand shuffling recipes around to (reduce distracting logistical complexity and) make it easier to tackle, it makes little sense to me to separate it from the introduction of oil itself.V453000 wrote: Sun Jul 21, 2019 3:48 pmI think that inherently by having a puzzle after knowing the basic mechanics of the process, it already does distribute the challenge better. Indeed the multiple output process is the new problematic part.
Maybe your perspective is heavy influenced by the fact that you had to go through the BOP puzzle the first time and that's how you remember it / the iconic part of it, especially now that the items/recipes are just "another recipes" retrospectively.
This highly depends on map settings. AOP is still very usefull:VFaalcatnodriiro wrote: Sun Jul 21, 2019 9:32 pm Since oil is infinite, not really. It's easier (faster?) to search yet another oil-patch than to fiddle with the ratios.
Step 1) Build BOP -> PG/SF till you need lube.
Step 2) Set Up AOP for one barrel of HO.
Step 3) Build Coal-Liquefaction for HO/lube (at this point, the refinery may even directly output lube, since HO is (almost) obsolete). LO goes 100% into SF, replacing the output from 1) via priority splitter - once it's backed up, it's cracked into PG and the highest priority-source for PG-products.
Step 4) Expand BOP if you're low on PG.
Thank you for so clearly demonstrating what V453000 was talking about here:Deadlock989 wrote: Sun Jul 21, 2019 5:54 pm If new players are finding oil to be so difficult, just do what's been done with everything else - put the dumbed-down hand-holding version of it into the New Player Experience campaign and leave the base freeplay game alone, for people who weren't born yesterday.
V453000 wrote: Sun Jul 21, 2019 1:46 pm I don't really understand the argument of "it's making the game simpler" and I feel like many people take it in the "git gud" way - "we understand it, make newcomers suffer too" (I don't assume all of people who posted this argument think along those lines, but I'm getting that feeling from many posts). Advanced oil processing is still completely mandatory to go through, it's just a bit later. The thing that changes is that you can access anything unlocked by Chemical science pack, but you can only get robots after you get Advanced oil processing going. You could say the puzzle and the reward is exactly the same as it was then - except cracking provides a solution to the oil puzzle other than adding storage tanks to fix the problem temporarily.
This sounds rather condescending to me, so I feel I need to reply to you.BlueTemplar wrote: Sun Jul 21, 2019 4:10 pmWhat exactly about "Early Access" and "experimental version" don't you understand ?!?_Attila_ wrote: Sun Jul 21, 2019 3:36 pm I don't know how many new players will continue to play beyond oil after these changes, but I know that there will be many people who will have lots of their videos, blueprints, tutorials and mods made obsolete.
It is my understanding that old saves will not migrate well, so many people will be playing with the current version, offering no feedback on whatever comes after until they are ready to start a new game.
Such a fundamental change at this stage of development just seems very odd to me.
(P.S.: And it's not like 0.17 hasn't already introduced larger changes than this...)
You're welcome. Have fun with your special recipe for people who can't think good.5thHorseman wrote: Mon Jul 22, 2019 1:11 amThank you for so clearly demonstrating what V453000 was talking about here:
I think you miss the point that factorio has no ingame wiki that you could get information/help from, some people could/would like to play without needing external ressources, thinking about people who have expensive internet data or play videogames when they don't have access to internet, people that could use factorio to teach things in class ( i wish i had those teachers that tries .) or just younger audience in general.Deadlock989 wrote: Mon Jul 22, 2019 1:40 amYou're welcome. Have fun with your special recipe for people who can't think good.5thHorseman wrote: Mon Jul 22, 2019 1:11 amThank you for so clearly demonstrating what V453000 was talking about here:
I don't bother playing games that aren't complex and interesting enough to not have to crack open a friggin' webpage occasionally, like that's some massive burden. If I'd had access to today's technology when I was a kid, it wouldn't have been any different then.mmmPI wrote: Mon Jul 22, 2019 2:29 amI think you miss the point that factorio has no ingame wiki that you could get information/help from, some people could/would like to play without needing external ressources, thinking about people who have expensive internet data or play videogames when they don't have access to internet, people that could use factorio to teach things in class ( i wish i had those teachers that tries .) or just younger audience in general.
Deadlock989 wrote: Mon Jul 22, 2019 2:38 amI don't bother playing games that aren't complex and interesting enough to not have to crack open a friggin' webpage occasionally, like that's some massive burden. If I'd had access to today's technology when I was a kid, it wouldn't have been any different then.mmmPI wrote: Mon Jul 22, 2019 2:29 amI think you miss the point that factorio has no ingame wiki that you could get information/help from, some people could/would like to play without needing external ressources, thinking about people who have expensive internet data or play videogames when they don't have access to internet, people that could use factorio to teach things in class ( i wish i had those teachers that tries .) or just younger audience in general.
I'm also far past the stage where laying down individual machines by hand is remotely interesting, so anything which delays automated building is a total non-starter for me. But apparently what people who haven't played the game yet think is more important.
At the end of the day though, this joke nerf pitched at the lowest common denominator doesn't bother me in the least. I'm long past the stage where playing vanilla Factorio is at all interesting. This game's longevity comes from the mods, and I predict there will be mods that undo this change available for download within minutes of the change going live. If they're still seriously considering it.
Nonsense.mmmPI wrote: Mon Jul 22, 2019 3:04 amYou are making an argument FOR the simplification if you say you don't even play the too easy vanilla.
This is a different thing, in advertisment you have a similar question, you will have higher % satisfaction if you are a small niche of satisfied customer, it will reduce if you try to reach wider audience, because you will fail to please everyone and will need time to adapt . The question is often is it worth trying relative to the image of the brand.Adamo wrote: Mon Jul 22, 2019 3:40 am There's a reason you still enjoy being the second-highest-rated game on Steam of all time. The oil gameplay has been fundamental to how this game works. It is one of the few things that mods often don't touch. Do you think that's an accident? Don't do it, guys. It's going down the wrong path. Make a good tutorial, make some UI elements to clear up for players what's going on. Keep the game unique.