Krastorio aims at creating megabases with huge energy systems. It includes new buildings, new ores, new technologies, new turrets, new coverings, new fuel, new ways of producing science, and a major re-balancing of many vanilla things.
Factorio Mods Link:Krastorio
You can look at some buildings in this video.
Krastorio Youtube Showcase
Also be sure to check out our DISCORD for up to date infomation, blueprints and ratio discussions.
I've added the ability to convert ores into matter. However, this is not as cheating as in other mods and requires an insane amount of energy, time, and new production chains. You can see the main changes to the vanilla game in the mod settings. These settings are made to avoid possible incompatibilities; therefore, it is not recommended to disable them! But you can turn on "quality of life" tweaks like long hands, an increased inventory, or bonus items when you start new game.
Starting a new game is not necessary, but is recommended because Krastorio changes the recipes, technologies and parameters of many buildings.
Highly recommended mods:
Do not forget to disable the alien artifacts in the mod settings (Bob's Enemies)!
Krastorio can work without this modifications, but game will be too easy.
These excellent mods also improve the gaming experience:
0.1.0 - 0.1.3 Release, bug fixing and balancing
0.2.0 New ores
Advanced drill for Imersite-ore
New building for Imersite-ore processing
(Maybe) Improved compatibility with Bob's mods
Big science lab
New powerful tank
Krastorio is an independent global mod for those who want to make the game harder but do not want tons of colored tiers or super complex recipes like in BOB’s&Angel’s or Pyanodon's mods. It may be compatible with these, but that is not guaranteed.
Must be compatible with many small modifications.
Krastorio doesn't have low resolution sprites, except for the coverings.
Finally, many thanks to Factorio developers team. Special thanks to Klonan for the amazing KS Power, and Pi-C for the help!