[MOD 0.17.x] Krastorio

Topics and discussion about specific mods
Post Reply
Cyphas_cain
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jan 24, 2018 12:34 am
Contact:

[MOD 0.17.x] Krastorio

Post by Cyphas_cain » Wed Apr 17, 2019 12:35 am

N.B. This mod is made and maintained by Krastor.

Krastorio aims at creating megabases with huge energy systems. It includes new buildings, new ores, new technologies, new turrets, new coverings, new fuel, new ways of producing science, and a major re-balancing of many vanilla things.

Factorio Mods Link:Krastorio

Image

Image

You can look at some buildings in this video.
Krastorio Youtube Showcase

Also be sure to check out our DISCORD for up to date infomation, blueprints and ratio discussions.
Images
When developing the mod, the priority was optimization. There are no complex scripts or anything that can break your game. The mod does not affect UPS/FPS. Most likely, Krastorio will not break multiplayer (not tested).

I've added the ability to convert ores into matter. However, this is not as cheating as in other mods and requires an insane amount of energy, time, and new production chains. You can see the main changes to the vanilla game in the mod settings. These settings are made to avoid possible incompatibilities; therefore, it is not recommended to disable them! But you can turn on "quality of life" tweaks like long hands, an increased inventory, or bonus items when you start new game.
Starting a new game is not necessary, but is recommended because Krastorio changes the recipes, technologies and parameters of many buildings.

Highly recommended mods:

Bob's Enemies
Do not forget to disable the alien artifacts in the mod settings (Bob's Enemies)!
Krastorio can work without this modifications, but game will be too easy.

These excellent mods also improve the gaming experience:

Side Inserters
Clockwork
Vehicle Snap
Flow Control

Road map:

0.1.0 - 0.1.3 Release, bug fixing and balancing
0.2.0 New ores
Advanced drill for Imersite-ore
New building for Imersite-ore processing
(Maybe) Improved compatibility with Bob's mods
Big science lab
Advanced radar
Freight transport
New powerful tank

Localization:

English
Russian

Compatibility:

Krastorio is an independent global mod for those who want to make the game harder but do not want tons of colored tiers or super complex recipes like in BOB’s&Angel’s or Pyanodon's mods. It may be compatible with these, but that is not guaranteed.
Must be compatible with many small modifications.

Krastorio doesn't have low resolution sprites, except for the coverings.

Finally, many thanks to Factorio developers team. Special thanks to Klonan for the amazing KS Power, and Pi-C for the help!
Changelog
Last edited by Cyphas_cain on Tue Apr 23, 2019 9:56 pm, edited 5 times in total.

laku
Inserter
Inserter
Posts: 42
Joined: Tue Apr 04, 2017 5:17 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by laku » Wed Apr 17, 2019 11:59 am

I havent tried your mod yet, but the graphics look truely amazing!

User avatar
Krastor
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Mar 26, 2019 10:10 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by Krastor » Wed Apr 17, 2019 1:06 pm

laku wrote:
Wed Apr 17, 2019 11:59 am
I havent tried your mod yet, but the graphics look truely amazing!
Thank you!
welcome to Krastorio

Cyphas_cain
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jan 24, 2018 12:34 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by Cyphas_cain » Fri Apr 19, 2019 1:03 am

60% ready but they are available with cheats ingame.

New Mining Drill
Image

Don't forget, we have a discord where all new content preview is released first.

doktorstick
Fast Inserter
Fast Inserter
Posts: 114
Joined: Fri Aug 12, 2016 10:22 pm
Contact:

Re: [MOD 0.17.x] Krastorio

Post by doktorstick » Fri Apr 19, 2019 4:57 pm

I really like the design of the entities. My one critique is that they are too clean (for lack of a better description). For instance, placing one of the Krastorio chests in the middle of your factory, it sticks out like a sore thumb; it doesn't mesh well with the overall feel of the factory.

Other than that, I'm really enjoying the mod. Keep up the good work!
Hacked Splitters - the mod prophesied to bring balance to the belts

User avatar
Krastor
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Mar 26, 2019 10:10 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by Krastor » Sat Apr 20, 2019 1:28 am

doktorstick wrote:
Fri Apr 19, 2019 4:57 pm
I really like the design of the entities. My one critique is that they are too clean (for lack of a better description). For instance, placing one of the Krastorio chests in the middle of your factory, it sticks out like a sore thumb; it doesn't mesh well with the overall feel of the factory.

Other than that, I'm really enjoying the mod. Keep up the good work!
Hi, thanks for the feedback! I will try to make the chests more rusty in the next updates.
welcome to Krastorio

Cyphas_cain
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jan 24, 2018 12:34 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by Cyphas_cain » Sat Apr 20, 2019 12:20 pm

Version: 0.3.0
Date: 20. 04. 2019
Changes:
- Changed the laser turret recipe. Now you need quartz instead of glass.
- Changed the low density structure recipe. Now you need titanium plate instead of steel plate.
Features:
- Added big mining drills for minerals extraction.
- Added new technologies and recipes.
- Added drill heads.
Bugfixes:
- Fixed a problem with "oil to matter" recipe, when Matter Factory did not take liquid from the pipe.

Cyphas_cain
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jan 24, 2018 12:34 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by Cyphas_cain » Sun Apr 21, 2019 11:41 pm

Version: 0.3.1
Date: 21. 04. 2019
Changes:
- Changed the "Advanced electronics 3" technology. It's need for Bob's mods compatibility.
Features:
- Added new belts.
- Added new loaders.
- Added Deep mining drill.
- Added new technologies and recipes.
Graphics:
- Updated sprites for the filtration plant.
Bugfixes:
- Fixed Advanced big drill deconstruction bug.

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1565
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: [MOD 0.17.x] Krastorio

Post by pyanodon » Mon Apr 22, 2019 1:49 am

Congratulations for your mod. Very beautiful art so far. Thumbs uP!
pY Coal processing mod
Discord: Pyanodon #5791

User avatar
Krastor
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Mar 26, 2019 10:10 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by Krastor » Mon Apr 22, 2019 5:18 am

pyanodon wrote:
Mon Apr 22, 2019 1:49 am
Congratulations for your mod. Very beautiful art so far. Thumbs uP!
Wow!
Thank you! Your mods inspired me and was an example of extremely good quality!
welcome to Krastorio

Cyphas_cain
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jan 24, 2018 12:34 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by Cyphas_cain » Tue Apr 23, 2019 2:16 am

Version: 0.3.3
Date: 22. 04. 2019
Features:
- Added new circuit production chain. You can disable this in the settings.
- Now, disabling all settings completely disables the changes that the Krastorio brings to the vanilla game...
Changes:
- Changed recipes for: quantum-processor, small-antimatter-rocket,rocket-for-turret, antimatter-artillery-shell, matter-stabilizer, modular-armor, power-armor, power-armor-2

Cyphas_cain
Burner Inserter
Burner Inserter
Posts: 7
Joined: Wed Jan 24, 2018 12:34 am
Contact:

Re: [MOD 0.17.x] Krastorio

Post by Cyphas_cain » Tue Apr 23, 2019 9:56 pm

Adv Chemical Plant
Image
Version: 0.3.4
Date: 23. 04. 2019
Features:
- Added Advanced chemical plant
Changes:
- Changed some technology.
- Steel furnace renamed to Iron furnace.
Graphics:
- Updated sprites for the filtration plant and all drills (improved animation + new render).
- Now loaders are displayed more correctly.
- Compressed some sprites.

Post Reply

Return to “Mods”

Who is online

Users browsing this forum: No registered users