p.s.: yes i'm actually using that feature
Cannot blueprint allied forces buildings (share_chart = true)
Cannot blueprint allied forces buildings (share_chart = true)
It's impossible to blueprint(cut or copy) other forces buildings, even if they are friends with ceasefire and share_chart is enabled for both forces.
p.s.: yes i'm actually using that feature
p.s.: yes i'm actually using that feature
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: Cannot blueprint allied forces buildings (share_chart = true)
Thanks for the report however that's working correctly.
If you want to get ahold of me I'm almost always on Discord.
Re: Cannot blueprint allied forces buildings (share_chart = true)
I know how to make custom selection tool, but how to get the blueprint from entities inside of selection?
Upd
Create new blueprint item stack and set it up with
https://lua-api.factorio.com/latest/Lua ... t_entities
Re: Cannot blueprint allied forces buildings (share_chart = true)
the share_chart setting already shares ghosts among players, so why not also enable the rest of it?
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: Cannot blueprint allied forces buildings (share_chart = true)
That's why i think it is a bug...
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
Re: Cannot blueprint allied forces buildings (share_chart = true)
The reason why i'm asking is actually just because i have to give each player his own force, since you can't have different combat modifiers for every player - (and those modifiers that the player has need to be reapplied after each death)
-> viewtopic.php?f=28&t=71196 (Player Ammo Damage and Gun Speed Modifier)
Basically every RPG Mod developer would thank you for it...
-> viewtopic.php?f=28&t=71196 (Player Ammo Damage and Gun Speed Modifier)
Basically every RPG Mod developer would thank you for it...
creator of 55 mods
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds
My api requests/suggestions: ui relative for overlay||Grenade arc||Player Modifiers||textbox::selection||Singleplayer RCON||disable car's ground sounds


