Cannot blueprint allied forces buildings (share_chart = true)

Bugs that are actually features.
User avatar
ownlyme
Filter Inserter
Filter Inserter
Posts: 401
Joined: Thu Dec 21, 2017 8:02 am
Contact:

Cannot blueprint allied forces buildings (share_chart = true)

Post by ownlyme »

It's impossible to blueprint(cut or copy) other forces buildings, even if they are friends with ceasefire and share_chart is enabled for both forces.

p.s.: yes i'm actually using that feature :P
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Rseding91
Factorio Staff
Factorio Staff
Posts: 14280
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Cannot blueprint allied forces buildings (share_chart = true)

Post by Rseding91 »

Thanks for the report however that's working correctly.
If you want to get ahold of me I'm almost always on Discord.
User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 2905
Joined: Thu Nov 20, 2014 11:11 pm
Contact:

Re: Cannot blueprint allied forces buildings (share_chart = true)

Post by darkfrei »

Rseding91 wrote: Mon Jun 03, 2019 10:04 pm Thanks for the report however that's working correctly.
I know how to make custom selection tool, but how to get the blueprint from entities inside of selection?

Upd
Create new blueprint item stack and set it up with
https://lua-api.factorio.com/latest/Lua ... t_entities
User avatar
ownlyme
Filter Inserter
Filter Inserter
Posts: 401
Joined: Thu Dec 21, 2017 8:02 am
Contact:

Re: Cannot blueprint allied forces buildings (share_chart = true)

Post by ownlyme »

the share_chart setting already shares ghosts among players, so why not also enable the rest of it?
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
User avatar
ownlyme
Filter Inserter
Filter Inserter
Posts: 401
Joined: Thu Dec 21, 2017 8:02 am
Contact:

Re: Cannot blueprint allied forces buildings (share_chart = true)

Post by ownlyme »

That's why i think it is a bug...
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
User avatar
ownlyme
Filter Inserter
Filter Inserter
Posts: 401
Joined: Thu Dec 21, 2017 8:02 am
Contact:

Re: Cannot blueprint allied forces buildings (share_chart = true)

Post by ownlyme »

The reason why i'm asking is actually just because i have to give each player his own force, since you can't have different combat modifiers for every player - (and those modifiers that the player has need to be reapplied after each death)
-> viewtopic.php?f=28&t=71196 (Player Ammo Damage and Gun Speed Modifier)
Basically every RPG Mod developer would thank you for it...
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Post Reply

Return to “Not a bug”