Hi,
This isn't new to 0.17.47 but I only just found a reliable way of reproducing it.
I have a little mod which simulates a burner lamp by creating a furnace that looks like a lamp. A small set of dedicated recipes is created, mapped against all detected fuel items. When the "lamp" is working, a large light source (radius 80) defined in the furnace's working_visualisation casts a glow.
When you walk away from these entities, you occasionally get a strange glow from just offscreen.
Steps to reproduce:
1. Install this mod.
2. Place a copper lamp, it's unlocked from new game start, it's on the circuits menu next to the vanilla small lamp.
3. Wait for / set game to night time.
4. Walk away so that the lamp is a tile or three off the edge of the screen.
5. Observe sudden glow from offscreen as if the lamp were working, even when it isn't processing a recipe and isn't animating.
Zoom level doesn't seem to matter, it occurs whenever the entity itself is just off-screen.
I have also observed occasionally a strange "double glow" effect where a lamp which is burning and glowing gets momentarily twice as bright, in exactly the same slightly-off-screen position, but this is much harder to reproduce.
Have hesitated to report this because I suspect you're going to tell me not to use such a large radius light on a working_visualisation. However, in my defence, the same kind of light radius works fine with actual lamps.
[0.17.47] (Modded) large working_visualisation light oddness
- Deadlock989
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- Joined: Fri Nov 06, 2015 7:41 pm
[0.17.47] (Modded) large working_visualisation light oddness
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Re: [0.17.47] (Modded) large working_visualisation light oddness
Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.
- Deadlock989
- Smart Inserter
- Posts: 2529
- Joined: Fri Nov 06, 2015 7:41 pm
Re: [0.17.47] (Modded) large working_visualisation light oddness
Blimey. Much appreciated.