[0.17.47] (Modded) large working_visualisation light oddness

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
Deadlock989
Filter Inserter
Filter Inserter
Posts: 986
Joined: Fri Nov 06, 2015 7:41 pm
Contact:

[0.17.47] (Modded) large working_visualisation light oddness

Post by Deadlock989 » Fri Jun 07, 2019 11:09 pm

Hi,

This isn't new to 0.17.47 but I only just found a reliable way of reproducing it.

I have a little mod which simulates a burner lamp by creating a furnace that looks like a lamp. A small set of dedicated recipes is created, mapped against all detected fuel items. When the "lamp" is working, a large light source (radius 80) defined in the furnace's working_visualisation casts a glow.

When you walk away from these entities, you occasionally get a strange glow from just offscreen.

Steps to reproduce:

1. Install this mod.
2. Place a copper lamp, it's unlocked from new game start, it's on the circuits menu next to the vanilla small lamp.
3. Wait for / set game to night time.
4. Walk away so that the lamp is a tile or three off the edge of the screen.
5. Observe sudden glow from offscreen as if the lamp were working, even when it isn't processing a recipe and isn't animating.

Zoom level doesn't seem to matter, it occurs whenever the entity itself is just off-screen.

I have also observed occasionally a strange "double glow" effect where a lamp which is burning and glowing gets momentarily twice as bright, in exactly the same slightly-off-screen position, but this is much harder to reproduce.

Have hesitated to report this because I suspect you're going to tell me not to use such a large radius light on a working_visualisation. However, in my defence, the same kind of light radius works fine with actual lamps.
Attachments
factorio-current.log
(7.21 KiB) Downloaded 7 times
offscreen.png
offscreen.png (443.17 KiB) Viewed 282 times
onscreen.png
onscreen.png (392.69 KiB) Viewed 282 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 9456
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.47] (Modded) large working_visualisation light oddness

Post by Rseding91 » Fri Jun 07, 2019 11:34 pm

Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.


Post Reply

Return to “Resolved Problems and Bugs”

Who is online

Users browsing this forum: No registered users