[0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

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Deadlock989
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[0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Post by Deadlock989 »

Not sure if this is actually a bug or intended, or even if this is different than previous behaviour, but I only just noticed it when debugging the laser beam light changes in this version.

If a laser (or any modded energy-beam) turret is firing when it is killed by biters or friendly fire, the ghost retains the energy_glow_animation permanently until the ghost is replaced. This happens regardless of whether it's daytime or nighttime (but is harder to spot in daytime). The energy_glow_animation continues to be animated.

First noticed it in a modded game, but reproduced with un-modded vanilla laser turrets too.
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vanilla turret.png
vanilla turret.png (185.19 KiB) Viewed 2239 times
modded 1.png
modded 1.png (125.69 KiB) Viewed 2239 times
modded 2.png
modded 2.png (148.39 KiB) Viewed 2239 times
Rseding91
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Re: [0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Post by Rseding91 »

Thanks for the report. It's now fixed for the next version of 0.17.
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Deadlock989
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Re: [0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Post by Deadlock989 »

Thanks mate.
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