[0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

This subforum contains all the issues which we already resolved.
User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2529
Joined: Fri Nov 06, 2015 7:41 pm

[0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Post by Deadlock989 »

Not sure if this is actually a bug or intended, or even if this is different than previous behaviour, but I only just noticed it when debugging the laser beam light changes in this version.

If a laser (or any modded energy-beam) turret is firing when it is killed by biters or friendly fire, the ghost retains the energy_glow_animation permanently until the ghost is replaced. This happens regardless of whether it's daytime or nighttime (but is harder to spot in daytime). The energy_glow_animation continues to be animated.

First noticed it in a modded game, but reproduced with un-modded vanilla laser turrets too.
Attachments
vanilla turret.png
vanilla turret.png (185.19 KiB) Viewed 2245 times
modded 1.png
modded 1.png (125.69 KiB) Viewed 2245 times
modded 2.png
modded 2.png (148.39 KiB) Viewed 2245 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14363
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Post by Rseding91 »

Thanks for the report. It's now fixed for the next version of 0.17.
If you want to get ahold of me I'm almost always on Discord.
User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2529
Joined: Fri Nov 06, 2015 7:41 pm

Re: [0.17.47] Minor: laser turret ghosts retain energy_glow_animation on death

Post by Deadlock989 »

Thanks mate.
Post Reply

Return to “Resolved Problems and Bugs”