Last time, i had several geodes to mineral sludge modules, which exported excess sulfur, excess crushed stone and excess nitrogen. sulfur loop and charcoal filters was internally. Later i flared sulfur from washing plant, if its enoughmrvn wrote: ↑Mon May 13, 2019 1:40 pmOn my older SeaBlock game I made train stations for lots of simple things doing just one step. E.g. turn sulfur into sulfur dioxide. Another station to turn sulfur dioxide into sulfuric acid. While this allows balancing simply by setting priorities for LTN and is very flexible I run into congestion problem on the rail network. The mineral sludge production just has too much throughput.
So my next game I made the whole mineral sludge production mostly self contained. The sulfur loop internal with just the excess going to train stations. Internal charcoal and power production too with basically no crushed stone excess. Great for reducing train traffic. But with the latest changes this goes into the extreme on the other side. Not enough exports.
The sulfur loop has to stay internal to the geode washing, there simply is too much throughput there to carry that around the main train system. I think the oxygen consumption is too high to carry by train comfortably too. But the needed nitrogen might be little enough to export by train. Or maybe mix air splitting and water splitting to produce and export ammonia directly. Something to think about.
The throughput was only problematic for mineral sludge in barrels. Should have been better with fluid wagons.
I think, next time, i'll crystallize it to ores and crush it directly, let LTN do the ore balancing, and produce wood pellets for export. Or i export mineralized water, not sure yet. With fluid wagons it seems better than exporting crushed stone.