[0.17.39] Mods with icon beside their name not sorted correctly
[0.17.39] Mods with icon beside their name not sorted correctly
As suggested by Dominik, I'll post this as a bug report:
Mods that have an icon next to their name are listed after the alphabetically sorted mods in mod settings menus and in the mods manager:
Among the mods I'd installed, only Rocket-Silo Construction had icons as part of the name. So I figured I'd try to install all other mods released by its author. This is what the new list in the mods manager looks like: Having Big-Monsters and Explosive Biters below the others seems awkward but can be explained by the icon before the name. When there's only an icon after the name, however, it looks wrong. Anyway, seems like these mods can't be sorted correctly because the names contain rich text.
Mods that have an icon next to their name are listed after the alphabetically sorted mods in mod settings menus and in the mods manager:
Among the mods I'd installed, only Rocket-Silo Construction had icons as part of the name. So I figured I'd try to install all other mods released by its author. This is what the new list in the mods manager looks like: Having Big-Monsters and Explosive Biters below the others seems awkward but can be explained by the icon before the name. When there's only an icon after the name, however, it looks wrong. Anyway, seems like these mods can't be sorted correctly because the names contain rich text.
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
Re: [0.17.39] Mods with icon beside their name not sorted correctly
Thanks for the report however as the primary person who manages mods and works on the features put in for mods I'm going to say: play stupid games win stupid prizes.
I'm not going to implement some multiple hundreds of lines of code to handle sorting things like this. If mods put rich text bull shit in their mod names then they can deal with the fallout. Or I can disable it for mod names to be sure people don't do it.
I'm not going to implement some multiple hundreds of lines of code to handle sorting things like this. If mods put rich text bull shit in their mod names then they can deal with the fallout. Or I can disable it for mod names to be sure people don't do it.
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Re: [0.17.39] Mods with icon beside their name not sorted correctly
What about some middle-ground:
Strip the rich text / images / colors / etc out of the text and sort with that? Stripping out [] with regex shouldn't be too hard.
This would do a 'good enough' sort, esp. given that most images happen to be at the end of the name.
Alternatively, you could add another field to info.json for authors to put the clean name to be used for sorting. If omitted, it would just fall back to the current sort.
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Re: [0.17.39] Mods with icon beside their name not sorted correctly
That's what I meant by 100s of lines of code to handle it.
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Re: [0.17.39] Mods with icon beside their name not sorted correctly
Better kill it now before the plague spreads. Before it kicks us back into the 90's.
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Mod support languages: 日本語, Deutsch, English
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: [0.17.39] Mods with icon beside their name not sorted correctly
I vote for disabling it for mod names.Rseding91 wrote: ↑Thu May 16, 2019 6:25 pm Thanks for the report however as the primary person who manages mods and works on the features put in for mods I'm going to say: play stupid games win stupid prizes.
I'm not going to implement some multiple hundreds of lines of code to handle sorting things like this. If mods put rich text bull shit in their mod names then they can deal with the fallout. Or I can disable it for mod names to be sure people don't do it.
It looks already awful and it got just started.
Imagine whole mod names consisting only of this icons...
Re: [0.17.39] Mods with icon beside their name not sorted correctly
+1steinio wrote: ↑Thu May 16, 2019 9:21 pmI vote for disabling it for mod names.Rseding91 wrote: ↑Thu May 16, 2019 6:25 pm Thanks for the report however as the primary person who manages mods and works on the features put in for mods I'm going to say: play stupid games win stupid prizes.
I'm not going to implement some multiple hundreds of lines of code to handle sorting things like this. If mods put rich text bull shit in their mod names then they can deal with the fallout. Or I can disable it for mod names to be sure people don't do it.
It looks already awful and it got just started.
Imagine whole mod names consisting only of this icons...
Re: [0.17.39] Mods with icon beside their name not sorted correctly
I was surprised after noticing that mod list is going rainbow/picture style.
Another vote to remove rich text from mod names.
Another vote to remove rich text from mod names.
Re: [0.17.39] Mods with icon beside their name not sorted correctly
That picture must be fake: In the 90s, websites used <marquee>, <blink>, and flashing backgrounds!eradicator wrote: ↑Thu May 16, 2019 7:39 pm Better kill it now before the plague spreads. Before it kicks us back into the 90's.
About rich text in mod names: I think it's all about the right measure. Used sparingly, it could be used to some effect -- but there is a real danger that such a feature will be abused, and overused. Actually, rich text in mod names would only make sense (because that is the only places where it would be seen) in the mod manager/mod settings menus, right? But there, it breaks stuff, namely sorting. So I'm not sure how to argue for keeping it enabled …
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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Re: [0.17.39] Mods with icon beside their name not sorted correctly
Yeah, ban it. It's ugly af.
Re: [0.17.39] Mods with icon beside their name not sorted correctly
+2 for disabling RT
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Re: Mods with icon beside their name not sorted correctly
examples of mod names
Consequences
I want use rich text for localization.
If some mod developer did the mistake we can just to write to him if we really want it:
- ~"Hey, your rich text breaks mods sorting in the mod list. Please, change your rich text or to make it better."
- or simpler to send to him a link on this topic
- or (for example) to create a special link/information for mod developers, players about rich text in the mod list or somewhere else
And also
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Re: [0.17.39] Mods with icon beside their name not sorted correctly
Have you tried translating your mod name with a locale.cfg?
Code: Select all
[mod-name]
your-mod-name=translated-mod-name
[mod-description]
your-mod-name=translated-mod-description
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
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Re: Mods with icon beside their name not sorted correctly
I make cakes from mods. However, I don't have dough now but you can help me.
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Re: [0.17.39] Mods with icon beside their name not sorted correctly
If you want the font contrast fixed you should submit a bug report instead of abusing rich text. That way it's fixed for everybody.
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Re: Mods with icon beside their name not sorted correctly
Do we need to remove the feature a result of a mod developer mistake?
Last edited by ZwerOxotnik on Wed May 22, 2019 5:36 pm, edited 1 time in total.
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Re: [0.17.39] Mods with icon beside their name not sorted correctly
Apparently.ZwerOxotnik wrote: ↑Wed May 22, 2019 5:18 pm Do we need to remove the feature a result of a mod developer mistake?
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Re: [0.17.39] Mods with icon beside their name not sorted correctly
I assume it was removed to preserve consistently readable menus for everyone.ZwerOxotnik wrote: ↑Wed May 22, 2019 5:18 pm Do we need to remove the feature a result of a mod developer mistake?
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My code in the post above is dedicated to the public domain under CC0.
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Re: Mods with icon beside their name not sorted correctly
Players write bug reports to me when I made a mistake in my mod, but no one did in this case.eradicator wrote: ↑Wed May 22, 2019 5:26 pm I assume it was removed to preserve consistently readable menus for everyone.
I make cakes from mods. However, I don't have dough now but you can help me.