After going into my first battle ever in this game I (who would’ve thought) heroically died. I then tried to reload the save by pressing “Continue” – or in other words, I wanted to respawn.
The dialog opened with the respawn counter and as it reached 0 seconds instead of respawning the following error message occurred:
Pressing "Confirm" in this dialog sends me back to the Factorio titlescreen.
I reproduced the error in all of the 3 attached save-files; All it needs is some suicidal action and you’ll run into the said error.
[EDIT]: This error occurred during the first level of the tutorial/campaign after Compilatron got bugged after evacuating east (which already has been reported) and continuing to play freely on this map without the mission instructions.
Error message:
Error while running event level::on_player_respawned (ID 42)
__base__/lualib/npe/scenario-events.lua:60: attempt to index a nil value
stack traceback:
__base__/lualib/npe/scenario-events.lua:60: in function '?'
__base__/lualib/event_handler.lua:7: in function <__base__/lualib/event_handler.lua:4>
[Bilka] [0.17.36] Error when respawning after dying in first tutorial
[Bilka] [0.17.36] Error when respawning after dying in first tutorial
- Attachments
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- factorio-current.log
- (5.01 KiB) Downloaded 87 times
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- Mal probieren 3.zip
- (1.88 MiB) Downloaded 71 times
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- Bug_Test.zip
- (1.83 MiB) Downloaded 69 times
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- _autosave3.zip
- (1.88 MiB) Downloaded 68 times
Re: [0.17.36] Error when respawning after dying in first tutorial
Thank you for the report, fixed for the next version.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.