Friday Facts #48 Long term thinking

Regular reports on Factorio development.
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Friday Facts #48 Long term thinking

Post by kovarex »

jeroon
Filter Inserter
Filter Inserter
Posts: 351
Joined: Sun Jan 26, 2014 10:18 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by jeroon »

Aww no multiplayer debugging stories this week :/

But there's tanks! tanks! TANKS!
Last edited by jeroon on Fri Aug 22, 2014 7:56 pm, edited 1 time in total.
User avatar
Calico
Fast Inserter
Fast Inserter
Posts: 130
Joined: Sat Feb 08, 2014 6:23 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by Calico »

Well, some progress is better then none. Hopefully the time invested now will pay off in the long run.
As far as i can say the 10.8 version was near bug free, so it seems a reasonable assumption that 0.10.9 might be the final stable version.
Really hoping for more news about multiplayer... but i understand that it's still far away. Maybe you can give us a little sneak peak video sometime... would be a nice addition for a friday facts mid-september.

Best of luck finding the programmer of your dreams! :D
vegeta897
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat May 10, 2014 4:01 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by vegeta897 »

Looking great!

Since the tanks are 3D models to begin with, would it be too much effort to export more than just 8 angles? Or is this just for previewing?
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by kovarex »

vegeta897 wrote:Looking great!

Since the tanks are 3D models to begin with, would it be too much effort to export more than just 8 angles? Or is this just for previewing?
It is just for preview.
vegeta897
Burner Inserter
Burner Inserter
Posts: 7
Joined: Sat May 10, 2014 4:01 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by vegeta897 »

kovarex wrote:
vegeta897 wrote:Looking great!

Since the tanks are 3D models to begin with, would it be too much effort to export more than just 8 angles? Or is this just for previewing?
It is just for preview.
Cool, thanks for the very fast reply.
User avatar
micomico
Long Handed Inserter
Long Handed Inserter
Posts: 94
Joined: Thu Jul 24, 2014 10:55 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by micomico »

Something wrong with the site?

http://www.factorio.com takes me to https://www.onehub.com/.
User avatar
IOScream
Burner Inserter
Burner Inserter
Posts: 11
Joined: Sat Aug 09, 2014 9:28 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by IOScream »

What is the difference between the 3 tank types?

I see the tracks are different, but what does it mean for the tank?

Faster acceleration/top speed/rotation or different uses like normal, rail and sea?
micomico wrote:Something wrong with the site?

http://www.factorio.com takes me to https://www.onehub.com/.
I am not getting this, perhaps clear your web browser cookies?
FishSandwich
Smart Inserter
Smart Inserter
Posts: 1847
Joined: Sun Feb 23, 2014 3:37 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by FishSandwich »

micomico wrote:Something wrong with the site?

http://www.factorio.com takes me to https://www.onehub.com/.
Sounds like malware to me.
User avatar
micomico
Long Handed Inserter
Long Handed Inserter
Posts: 94
Joined: Thu Jul 24, 2014 10:55 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by micomico »

IOScream wrote:I am not getting this, perhaps clear your web browser cookies?
Thanks. Sorry for the noise.
_aD
Fast Inserter
Fast Inserter
Posts: 212
Joined: Sat Apr 12, 2014 12:03 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by _aD »

Woo! Facts! Great to hear about your efforts and passion for code efficiency. It's a sign of people who know what they're doing and a project that is being managed well. That being said, we don't want to hear you saying that "there isn't much progress", it's an almost British level of self-deprecation and it's just not on. Reading that short snippet of what you've accomplished in a week looks like plenty of progress to me!
User avatar
-root
Filter Inserter
Filter Inserter
Posts: 651
Joined: Tue Jul 01, 2014 11:24 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by -root »

So is there any news on multiplayer?
The Colonist
Inserter
Inserter
Posts: 46
Joined: Mon Aug 11, 2014 1:44 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by The Colonist »

Sweet baby Jesus there will be tanks.

yayyyyyyyyyyy :D
Oleg
Burner Inserter
Burner Inserter
Posts: 7
Joined: Mon Aug 18, 2014 12:09 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by Oleg »

Image
Image
Image
Image

Tank. He will probably be slow. A lot of resources to create. Ammunition lot. My suggestions:

Image

1 Quick
2 Maneuverable
3 Less costly
4 Compact
5. Convenient
safan
Fast Inserter
Fast Inserter
Posts: 126
Joined: Mon Dec 23, 2013 7:26 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by safan »

... but explodes after hitting 5 trees?

give me a tank/buldozer to ride through woods :)
zlosynus
Global Moderator
Global Moderator
Posts: 114
Joined: Sat Feb 09, 2013 2:17 am
Contact:

Re: Friday Facts #48 Long term thinking

Post by zlosynus »

I would like to have some kind of tree harvester:

Image

You just run through a forest and there is no more forest, and you have wood collected in the storage.
Vitduo
Fast Inserter
Fast Inserter
Posts: 182
Joined: Sun Nov 17, 2013 7:28 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by Vitduo »

Wait... Míra (long Czech i) or Mira (short English i)?
User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by Drury »

Vitduo wrote:Wait... Míra (long Czech i) or Mira (short English i)?
Mira would be a female name. Long í.

As for the tanks, all three variants are incredible. I'm confused as whether you're implying you're currently considering picking one for the final design, or whether all three will be implemented and will have different stats. Assuming the former is the case, they all pack about the same amount of charm, but the upper one is the most readable, as it took me a moment to realize where the front was for the other ones at a first glance, which wasn't the case here since the curled treads were a clear indication.
User avatar
Adil
Filter Inserter
Filter Inserter
Posts: 945
Joined: Fri Aug 15, 2014 8:36 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by Adil »

The north-east oriented tanks seem to have their guns absent.
Also, nice to see people with passion for good programming.

p.s. the fancy track shape of the top variant seems to fit into the general art-style the most, I think.
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.
User avatar
Drury
Filter Inserter
Filter Inserter
Posts: 794
Joined: Tue Mar 25, 2014 8:01 pm
Contact:

Re: Friday Facts #48 Long term thinking

Post by Drury »

Adil wrote:The north-east oriented tanks seem to have their guns absent.
Maybe you're looking at the wrong side of the turret?
Post Reply

Return to “News”