Compact Mall "Build everything" 0.17 all stage (Belt)

Post pictures and videos of your factories.
If possible, please post also the blueprints/maps of your creations!
For art/design etc. you can go to Fan Art.

Post Reply
Tekillaa
Fast Inserter
Fast Inserter
Posts: 136
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Compact Mall "Build everything" 0.17 all stage (Belt)

Post by Tekillaa » Mon Mar 04, 2019 9:04 pm

Hi Factorio lovers and Pasta box Fan

thanks to some old blue print from streamers/youtubers (Kos and Nilaus), I have made a Compact Mall, let me know what you think about it :)

My choices are:
1) i want an evolve-able mall from mid game into the late game for mega base (raw mats from a main bus with conveyor belt, uranium exception, i dont want to use logistic for material, only for me and the war with bitters:D) and because belts are everything in the game
2) compact, because lazy as i am, i dont want to run a marathon to make my shoppin and bots are faster too grab my stuff.
3) There is space left "behind" to build more assembling machines if i need it.
4) its no design for a starter base but the step just after (Starter suggestion in the BP book,read edit)
5) i'm not only fan of Pasta box, i also love pizza (don't need to read edit for that)
6) the assembling machines order for chests is relevant

TeKillA Mall BP Book MK1 : https://pastebin.com/d1qeagTB

Image

Edit


A) Shopping Mall

1)Red Version, No logistic/chest limitation
Step 1
2) Logistic Red Version
step 2
3) End game Version
last step


B) Ammo

All ammo shop stages


C) Bots (and vehicles)

First bot processing
bot processing with module
Tekilla motors industries


D) Module maker

Into megabase
I always build my mall and all additionnal parts together, near from a big train station for "player access" with multiple stations and near from a lake for oil processing (build near from the mall too) and concrete (depends where is your iron ore/stone)

For those who likes production from belt, here's what i was makin with my mall : My end Game BP (carefull, spoiler/puzzle solution in it) -> viewtopic.php?f=202&t=68139
I wish to have the requester chest features adapt for the roboport, the game needs it -> viewtopic.php?f=6&t=67650
The mega base i build with that mall viewtopic.php?f=204&t=69802
The mega base n2 about cars on belt (the reason why i got an AM for cars) viewtopic.php?f=204&t=72597

Special Thanks : KoS (initial concept design and tutorials) and Nilaus (tuto again, he makes the game very enjoyable like the previous ,i hope you watch some of their videos), their respective discord community (good ppl on da place!), Soelless Gaming(Poober).

I hope you enjoy watch this in action, bye

PS : Try to build this "Mall" is for me part of the game, i share my way to do things to make it easier, comprehensive, but i can only recommend to build your own to fully enjoy Factorio, because this Mall is just "my" way to do things, and i hope not the only, i wish to see more style, more impressive way to do things. Ty to the staff for this awesome game
Last edited by Tekillaa on Sat Jun 29, 2019 7:27 pm, edited 64 times in total.
It should be add in the game: viewtopic.php?f=6&t=67650 :)

Serenity
Filter Inserter
Filter Inserter
Posts: 469
Joined: Fri Apr 15, 2016 6:16 am
Contact:

Re: Compact Mall "Build everything" 0.17 belted mid game

Post by Serenity » Mon Mar 04, 2019 11:17 pm

Unless I'm missing something the green circuit wire doesn't have an output box

Tip: you can use buffer chests to recycle items like the belts. That prevents the loops you get if you use provider and requester chests


Something else I do for my malls:
For each half connect all the output boxes together with red circuit wire and connect it to an an arithmetic combinator. Do Each * -1, output Each. Place a couple of constant combinators at the start and set your desired amounts for items. Use green wire to connect them to the output of the combinator. Then run the green wire to all output inserters and set them to be enabled if the item is > 0

So for example if you have 200 yellow belts and want 300. You get -200 + 300 = 100. Output is enabled. If you have 400 belts you get -400 + 300 = -100

Now you can set the amount of items comfortably in a central location and don't have to manually block boxes. Which also works nicely with the buffer chest recycling.

Tekillaa
Fast Inserter
Fast Inserter
Posts: 136
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Re: Compact Mall "Build everything" 0.17 belted mid game

Post by Tekillaa » Tue Mar 05, 2019 12:18 am

Ty for your answer, yes it needs an out box for green wire and a long arm for refinery(stone), and im aware for simple system to manage the belt (and underground) i need, mostly for tier transition, my next step is to centralize oh many of each item i need in each box and save some early needs , and give order like you mention (mostly for nuke plant), i will try your option and make it works, i want simple solution for simple needs most of the time :)
It should be add in the game: viewtopic.php?f=6&t=67650 :)

Hottemax
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 25, 2017 10:27 am
Contact:

Re: Compact Mall "Build everything" 0.17 belted mid game

Post by Hottemax » Wed Mar 06, 2019 11:33 am

The blueprint string does not work for me, unfortunately?!

Tekillaa
Fast Inserter
Fast Inserter
Posts: 136
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Re: Compact Mall "Build everything" 0.17 belted mid game

Post by Tekillaa » Wed Mar 06, 2019 11:36 am

Hi, i gonna check that, refresh de BP string if needed

-> i have refresh the content of the BP link, enjoy
It should be add in the game: viewtopic.php?f=6&t=67650 :)

Hottemax
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 25, 2017 10:27 am
Contact:

Re: Compact Mall "Build everything" 0.17 belted mid game

Post by Hottemax » Wed Mar 06, 2019 11:49 am

Tekillaa wrote:
Wed Mar 06, 2019 11:36 am
Hi, i gonna check that, refresh de BP string if needed

-> i have refresh the content of the BP link, enjoy
I'm not quite sure what you mean, it still doesn't work if I use the "Copy Blueprint string" link. There are 2 superfluous equal signs at the beginning of the string that gets copied to clipboard which cause direct import to fail; after removing them manually I was able to import the BP ...

Thanks for the blueprint!

Tekillaa
Fast Inserter
Fast Inserter
Posts: 136
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Re: Compact Mall "Build everything" 0.17 belted mid game

Post by Tekillaa » Wed Mar 06, 2019 11:55 am

My bad, sorry, i'm kinda new here, i dont know how to use perfectly the forum, i tried to make it right , equal sign comes from here =>
viewtopic.php?f=8&t=29493, and thank you to let me know :)
It should be add in the game: viewtopic.php?f=6&t=67650 :)

Hottemax
Burner Inserter
Burner Inserter
Posts: 10
Joined: Tue Apr 25, 2017 10:27 am
Contact:

Re: Compact Mall "Build everything" 0.17 belted mid game

Post by Hottemax » Wed Mar 06, 2019 2:32 pm

No worries, and thanks again - great mall design, love the BP, works like a charm!

Bauer
Fast Inserter
Fast Inserter
Posts: 247
Joined: Fri May 05, 2017 12:48 pm
Contact:

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Post by Bauer » Tue Apr 16, 2019 5:54 pm

I use a sushi belt design.
Belts, inserters, pipes, engines, rails, bots, concrete, landfill, solar, modules are extra.
Sushi mall.jpg
Sushi mall.jpg (163.96 KiB) Viewed 7900 times

Tekillaa
Fast Inserter
Fast Inserter
Posts: 136
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Post by Tekillaa » Sun Apr 21, 2019 10:45 am

Nice sushi design! Thank you to let people different (nice and neat) choice on the thread :) that what i was meaning in my PS.

With sushi design you make me think about Kitsh, he got a good mall with chest on a road side.
It should be add in the game: viewtopic.php?f=6&t=67650 :)

astroshak
Long Handed Inserter
Long Handed Inserter
Posts: 84
Joined: Thu May 10, 2018 9:59 am
Contact:

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Post by astroshak » Wed Apr 24, 2019 4:43 pm

Nice malls...

Tekillaa, one of the AM3’s in your “Personal Stuff” portion has no recipe set. Its the one to the left of the Personal Shields 2.

Tekillaa
Fast Inserter
Fast Inserter
Posts: 136
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Post by Tekillaa » Fri Apr 26, 2019 3:35 am

Hi,

My idea was to process the fusion core for the power armor on that factory (in order to make different power armor with different setup), but i was lookin for a better positionning maybe (actually its good for me)
I'm gonna make a clean military/ammo section like the bot or module part and stop to make ammo in the mall with all the buildings/other stuff.

I'm about to make an update/clean of the post but I'm just taking time to make a clip about another project at the moment.
It should be add in the game: viewtopic.php?f=6&t=67650 :)

esmea
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Dec 07, 2016 4:22 pm
Contact:

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Post by esmea » Tue May 14, 2019 8:24 pm

I've been playing around with your mall, Tekillaa… great job on the design! I have noticed, though, that I've grown a bit comfortable with KoS's latest designs where the inputs are not strict on which sides have what materials (through use of recursive filtered splitters). I took some time and adapted one of your mall designs to this (as a proof-of-concept), but I'm curious if there might have been some reasoning for it to have been the way it was.

Also, as far as future updates to it, I wonder if you might consider including a means to accommodate this idea of ambiguous inputs.

Tekillaa
Fast Inserter
Fast Inserter
Posts: 136
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Post by Tekillaa » Wed May 15, 2019 2:51 am

esmea wrote:
Tue May 14, 2019 8:24 pm
I've been playing around with your mall, Tekillaa… great job on the design! I have noticed, though, that I've grown a bit comfortable with KoS's latest designs where the inputs are not strict on which sides have what materials (through use of recursive filtered splitters). I took some time and adapted one of your mall designs to this (as a proof-of-concept), but I'm curious if there might have been some reasoning for it to have been the way it was.

Also, as far as future updates to it, I wonder if you might consider including a means to accommodate this idea of ambiguous inputs.
Thank you for your return : this is exactly the kind i was waiting for, so i'll go take a look into it to remove this necessity of taking care of the belt side input.

It's that way because that mall is my first post/creation, so i don't got all good idea and making belt trick like the old fashion way was fun to me but not only. When i was trying to handle that before the final shape of the mall, it was harder to find the space for 2 splitter (1normal for the main line and 1 filter to make the separation) each time i need to pull a mats on a side so i decided to stick to a configuration where pulling require just a splitter and a underground in or out : it requires less space for the same result instead of 2 splitter. A friend of mine have made the mistake about it (input sides) on that mall just few days ago, i'll do my best to remove that requirement for the mall setting or if its not possible(sometimes it can be more tricky than the first thought), make it easier. I'll try to make as fast as i can, you can see after i got like a game planning and one project keep focusing all my attention x)

And again, thank you for the return. It's my only way to improve what i do and share to people.
game planning
It should be add in the game: viewtopic.php?f=6&t=67650 :)

esmea
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Dec 07, 2016 4:22 pm
Contact:

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Post by esmea » Wed May 15, 2019 9:48 pm

Tekillaa wrote:
Wed May 15, 2019 2:51 am
... it was harder to find the space for 2 splitter (1normal for the main line and 1 filter to make the separation) each time i need to pull a mats on a side so i decided to stick to a configuration where pulling require just a splitter and a underground in or out : it requires less space for the same result instead of 2 splitter. ...
While writing my previous post, I had considered posting some example images of what I had done to get it working on my proof-of-concept - but then realized that the images weren't of 'wrong input sides', so it wouldn't have really shown that it works; also because I felt it might be presumptuous. I was also curious to see what your own take on a solution would be.

Perhaps now would be the time to capture and post images...
Ambiguous Input fixes
I hope these prove to be helpful.
Attachments
Abiguous input3.jpg
Abiguous input3.jpg (60.67 KiB) Viewed 5603 times

Tekillaa
Fast Inserter
Fast Inserter
Posts: 136
Joined: Fri Mar 01, 2019 7:04 pm
Contact:

Re: Compact Mall "Build everything" 0.17 all stage (Belt)

Post by Tekillaa » Sat Jun 01, 2019 6:39 am

esmea wrote:
Wed May 15, 2019 9:48 pm
Tekillaa wrote:
Wed May 15, 2019 2:51 am
... it was harder to find the space for 2 splitter (1normal for the main line and 1 filter to make the separation) each time i need to pull a mats on a side so i decided to stick to a configuration where pulling require just a splitter and a underground in or out : it requires less space for the same result instead of 2 splitter. ...
While writing my previous post, I had considered posting some example images of what I had done to get it working on my proof-of-concept - but then realized that the images weren't of 'wrong input sides', so it wouldn't have really shown that it works; also because I felt it might be presumptuous. I was also curious to see what your own take on a solution would be. ...

The stack inserter need red circuit, i have made a big update of my post with the "belt side input" which doesn't matter anymore in all my BP..thank you for showing me your solutions.

Enjoy!
It should be add in the game: viewtopic.php?f=6&t=67650 :)

Post Reply

Return to “Show your Creations”

Who is online

Users browsing this forum: No registered users