[MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Moderator: bobingabout
[MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Hello Factorians !
This mod adds colors tiering for Bob's machines to make it easily see to which is better. Also adds some improves some machines to HR quality. Side effect of coloring now more new and less rusty. AAt the moment works only with HR quality in graphic settings (this will change in future). Also i dont support icons at now because i using modified version ShinyBobIcons(personal use)
My mod includes/add color tiering to:
+All steam engines
+All boilers
+All steam turbines
+All heat exchangers
+All electric poles
+All electric substation
+All miners
+All pumpjacks
+All charge pads
+All logistic expansion towers
+All roboports
+All solar panels
+All accumulators
+All oil refineries
+All beacons (now in HR quality)
+All furnaces
+All labs
+All assembling machines
+All electrolyser (now in HR quality)
+All chemical plants
+All radars
+All artilery turrets
+All mines (now in HR quality)
Download:
https://mods.factorio.com/mod/ColorTIERHR
I really want to hear what you thing about my project, I will gladly accept positive or negative but constructive respond, also respond about bugs and help how with data.raw edit tint
This mod adds colors tiering for Bob's machines to make it easily see to which is better. Also adds some improves some machines to HR quality. Side effect of coloring now more new and less rusty. AAt the moment works only with HR quality in graphic settings (this will change in future). Also i dont support icons at now because i using modified version ShinyBobIcons(personal use)
My mod includes/add color tiering to:
+All steam engines
+All boilers
+All steam turbines
+All heat exchangers
+All electric poles
+All electric substation
+All miners
+All pumpjacks
+All charge pads
+All logistic expansion towers
+All roboports
+All solar panels
+All accumulators
+All oil refineries
+All beacons (now in HR quality)
+All furnaces
+All labs
+All assembling machines
+All electrolyser (now in HR quality)
+All chemical plants
+All radars
+All artilery turrets
+All mines (now in HR quality)
Download:
https://mods.factorio.com/mod/ColorTIERHR
I really want to hear what you thing about my project, I will gladly accept positive or negative but constructive respond, also respond about bugs and help how with data.raw edit tint
Last edited by Kamsta99 on Sun Apr 14, 2019 2:58 pm, edited 2 times in total.
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
looking great
except for the power poles, too much color imho
except for the power poles, too much color imho
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Added download link because i forgot
About electric poles i like how them look in game but I haven't got any idea how to do that other way
About electric poles i like how them look in game but I haven't got any idea how to do that other way
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
found it ingame, no biggie. alsready using it and it looks great
I think you shouldn´t pain the poles all over, all other buildings have _something_ thats color coded, they just fell in the dye pot
But taste is subjective
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
also, i think you should get this thread moved to Bob´s forum section (just "report" yourself or my post and add a move request in the text field)
You´ll get much more feedback there
You´ll get much more feedback there
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Thanks, im newbie on forum so thank for suggestion
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
[Koub] Moved to Bob's mods subforum.
Koub - Please consider English is not my native language.
- bobingabout
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Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Although I don't disagree with this mod, I do disagree with some of the colour choices. For example, the oil refinery should probably start with red, not yellow. The colours are supposed to indicate the tech level, not just the tier of that specific entity, so maximum tech level is 5, to maximum tier of most things should be green.
Though I admit, that does leave a few of the trees, like electrolysers a little confused, because the first one is clearly T1 and should be yellow, but the MK4 is T5 and should be green, so what tier gets skipped? I have been looking into this myself and considering if I should rework the tiers of some of these machines.
Another indicator is that mining machines (Especially noticable on pumpjacks and water miners) go up to speed 5, furnaces go to speed 4, but some of the other machines like oil refinery, assembling machine, chemical plant and electrolyser, the top tier is all 3.5. I've been thinking perhaps the top tier across the board (Except mining) should be speed 4.
Though I admit, that does leave a few of the trees, like electrolysers a little confused, because the first one is clearly T1 and should be yellow, but the MK4 is T5 and should be green, so what tier gets skipped? I have been looking into this myself and considering if I should rework the tiers of some of these machines.
Another indicator is that mining machines (Especially noticable on pumpjacks and water miners) go up to speed 5, furnaces go to speed 4, but some of the other machines like oil refinery, assembling machine, chemical plant and electrolyser, the top tier is all 3.5. I've been thinking perhaps the top tier across the board (Except mining) should be speed 4.
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
At first i want to thank you for awesome mods Bob.
Tiering is not based on speed. Its based which one we should build next , if i got yellow machine i will update them to red one. With icon mod its really easy to understand what machine will be better than acctualy placed one.
Refinery is not red because its this one from vanilla game, so their tier is yellow (Basic - first one we get)
Tiers:
Gray - burner age
Yellow - Basic
Red - More advanced
Blue - Advanced
Purple - Almost the best
Green - Best one
Of cource is tier green exits
Furnace i did as Qumojo in ShinyBob because i didnt have idea how color them other way.
Tiering is not based on speed. Its based which one we should build next , if i got yellow machine i will update them to red one. With icon mod its really easy to understand what machine will be better than acctualy placed one.
Refinery is not red because its this one from vanilla game, so their tier is yellow (Basic - first one we get)
Tiers:
Gray - burner age
Yellow - Basic
Red - More advanced
Blue - Advanced
Purple - Almost the best
Green - Best one
Of cource is tier green exits
Furnace i did as Qumojo in ShinyBob because i didnt have idea how color them other way.
- bobingabout
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Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
It's definitely better than what's in most of bob's mods base. Either no colours, or in some cases colours in the wrong order.
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
These look very good! Great job!
But personally, I would desaturate the color a bit...
But personally, I would desaturate the color a bit...
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
first ingame impression
i feared the steam engines would have abit too much color, 40 of them standing side by side, when its like 60-70% color and 30-40% grey machinery
but actually its looks pretty nice. What makes this better than others in my opinion, is the fact that its not made polished and shiny, which doesn´t fit the overall dirty and polluted world
Still unsure about the power poles being all color, would need to build abit more than the burner phase in my new AAI+Bob game
i feared the steam engines would have abit too much color, 40 of them standing side by side, when its like 60-70% color and 30-40% grey machinery
but actually its looks pretty nice. What makes this better than others in my opinion, is the fact that its not made polished and shiny, which doesn´t fit the overall dirty and polluted world
Still unsure about the power poles being all color, would need to build abit more than the burner phase in my new AAI+Bob game
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Thank for ours positive respond
About poles, i dont have idea how color them
About poles, i dont have idea how color them
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
How does this compare to ShinyBob, for the uninitiated? And are you going to do Angel's?
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
Nah im dont have plans for angel but i have fun making graphics and using photoshop so if i dont need to do code probably then yes
Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
as a consumer of Bob's and shiny, and in reference to the tier coloring debate; personally I think the color coding should have connection to what it takes to make them. A product that requires titanium should be blue, whether its mk2 or mk5 of that particular item. this would make it much easier to line things up for production, or know what you need to have to handcraft, without much thought. In regards to the telephone poles... they do seem bright, but I run Alien Biomes so the world ISN'T so plain and dreary. These bright colors match well with my worlds, and if you decide to offer a more desaturated option, it should definitely be just that; an option.
- bobingabout
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Re: [MOD 0.17.x] ColorTIERHR "ShinyBob on sterides"
For some things, I sort of have that opinion too. It's MK3 but there's only 4? should it be Blue because it's the 3rd one, or purple because it takes Titanium? (Yes, Titanium is actually used in most purple things, purple belts are titanium, blue are Aluminum/cobalt, but brass and invar are also that level. Tungsten is also the same level as Titanium)durzolr wrote: ↑Tue May 07, 2019 6:57 pm as a consumer of Bob's and shiny, and in reference to the tier coloring debate; personally I think the color coding should have connection to what it takes to make them. A product that requires titanium should be blue, whether its mk2 or mk5 of that particular item. this would make it much easier to line things up for production, or know what you need to have to handcraft, without much thought. In regards to the telephone poles... they do seem bright, but I run Alien Biomes so the world ISN'T so plain and dreary. These bright colors match well with my worlds, and if you decide to offer a more desaturated option, it should definitely be just that; an option.