Most of the pollution bugs have been fixed, however there are still some remaining. There may also be residual sign-based issues regarding other variables that I haven't found yet.
1: Trees are now showing as polluting entities. They do not appear when the trees are not absorbing pollution. The trees are still correctly absorbing pollution, and pollution still spreads as expected.
[0.17.28] Residual pollution issues with sign, trees showing as polluting
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- Long Handed Inserter
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Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
Just a question, is this just a visual bug (meaning, is this reported wrong) or do trees actually generate pollution?
Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
Only the statistics are wrong, they consume pollution just like they should.boran_blok wrote: ↑Tue Apr 09, 2019 8:33 pmJust a question, is this just a visual bug (meaning, is this reported wrong) or do trees actually generate pollution?
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Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
Question, what is there an exact meaning for the number right by the icon for each entity type?
For the production/kill/build stats, it's pretty clear that it is the floored amount of items produced/consumed/killed/etc.
But for the pollution screen, it is not clear.
For the production/kill/build stats, it's pretty clear that it is the floored amount of items produced/consumed/killed/etc.
But for the pollution screen, it is not clear.
- MasterBuilder
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Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
The number on the icon on the pollution stats is the number of producers creating the pollution. (X assemblers, Y refineries, etc.)sawbladex wrote: ↑Wed Apr 10, 2019 12:36 amQuestion, what is there an exact meaning for the number right by the icon for each entity type?
For the production/kill/build stats, it's pretty clear that it is the floored amount of items produced/consumed/killed/etc.
But for the pollution screen, it is not clear.
The "x/m" on the right is the amount of pollution being produced.
Same as the other stat screens.
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Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
Wrong, on the pollutions screen, it's the number of pollution units created/consumed within the selected time frame, just as for the other screens in production stats.MasterBuilder wrote: ↑Wed Apr 10, 2019 3:33 amThe number on the icon on the pollution stats is the number of producers creating the pollution. (X assemblers, Y refineries, etc.)sawbladex wrote: ↑Wed Apr 10, 2019 12:36 amQuestion, what is there an exact meaning for the number right by the icon for each entity type?
For the production/kill/build stats, it's pretty clear that it is the floored amount of items produced/consumed/killed/etc.
But for the pollution screen, it is not clear.
The "x/m" on the right is the amount of pollution being produced.
Same as the other stat screens.
Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
That is not the case.
I notice this while managing 2 stone furnaces, fed by 4 burner drills, and handfed coal from 2 other mining drills. Stone furnace icon has no number, while burner drills have 5 at 5 seconds.
I notice this while managing 2 stone furnaces, fed by 4 burner drills, and handfed coal from 2 other mining drills. Stone furnace icon has no number, while burner drills have 5 at 5 seconds.
Re: [0.17.28] Residual pollution issues with sign, trees showing as polluting
It's definitely the number of pollution units produced. The numbers match up with the total pollution units shown on the pollution map (when viewed with debug pollution numbers) as well as the pollution tooltip ingame (if you read the numbers as pollution per minute instead of per second)