Sounds like you're on the task. TBH Levis are far too drastic a jump from the previous tier. A more graduated approach would be far better.bobingabout wrote: βWed Apr 03, 2019 4:50 pm As you can see, to start with, everything from big and higher should drop by 0.1, and Leviathan has a 0.05 rating where most others have around a 0.3, meaning it's a 6th as likely to spawn.
To make things harder, I could add options to change the spawning so that tougher enemies show up even earlier, or in higher numbers in late game, or both.
They would all have to be startup options though, as this information is all read only in runtime.
Additionally, it's worth noting that Pawz and I have stopped using Rampant's new enemies and have switched back to Bob's because we just didn't like how fast it ramped up. The problem has never been challenge in the early game. The problem is challenge in the late game, which presumably Rampant solved.
However... Pawz's own mod "Swarmageddon" singlehandedly fixes the OP nature of Bob's sniper turrets by splitting dead biters into a number of lower tier biters whose combined hitpoints are a function of the dead biter's hitpoints. It works amazingly well and produces a serious challenge for anyone who thinks snipers are OP. Kind of forces the full use of Bob's arsenal, particularly weapons with area of effect like HE bullets.
Still, I'm looking forward to seeing what Bob comes up with for enemies.