Pymods compatibility Mod

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kingarthur
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Re: Pymods compatibility Mod

Post by kingarthur »

ShadowGlass wrote: ↑Sat Jan 12, 2019 7:50 am Found a bug:
2019-01-12_1832.png


I don't have Bob-ores enabled. I think the error is in overrides-Fusion.lua:

Near the top, you have this:

Code: Select all

if mods["bobores"] then

		--replace result
		remove_result("cobalt-solvent", "ash")
		add_result("cobalt-solvent", {type = "item", name = "cobalt-ore", amount = 5})
...
end
But further down around line 87 you have it repeated without the condition:

Code: Select all

remove_result("cobalt-solvent", "ash")
add_result("cobalt-solvent", {type = "item", name = "cobalt-ore", amount = 5})
The other stuff in that first condition block ("calcinate-separation" changes) is also repeated further down without condition.
Damn it. Another one slipped thru the cracks. I'll get it fixed. In the mean time you can delete the second copy to get rid of the error.
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Re: Pymods compatibility Mod

Post by kingarthur »

new update. fixed a bunch of duplicated items from angels mods and pyro. fixed a few double ingredients in recipes. fixed all the issues with getting pymods and omni to load
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Re: Pymods compatibility Mod

Post by HAL 9000 »

Are you planing on making Pymods fully compatible with Omnimatter, or am I just experiencing a really weird bug?

The mods load fine, however all of Pymod's ores spawn as there own deposits, except for the vanilla ore types.
And there are no recipes to allow the ores to be extracted from the Omnite. Just Impure Omni reactions that only give a chance to revive the ores.
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Re: Pymods compatibility Mod

Post by kingarthur »

HAL 9000 wrote: ↑Tue Jan 29, 2019 9:11 pm Are you planing on making Pymods fully compatible with Omnimatter, or am I just experiencing a really weird bug?

The mods load fine, however all of Pymod's ores spawn as there own deposits, except for the vanilla ore types.
And there are no recipes to allow the ores to be extracted from the Omnite. Just Impure Omni reactions that only give a chance to revive the ores.
Not a bug. Just didn't get pyro added to omni yet. Had a few other fixes I didn't want to keep delaying till I did that. I'll be working on it tonight
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Re: Pymods compatibility Mod

Post by kingarthur »

new updated fixed a bug and added pyro ores to omnimatter and disabled pyro ores spawning
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Re: Pymods compatibility Mod

Post by kingarthur »

new update fixed a few bugs related to duplicated items and missing checks for mods being enabled or not.
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Re: Pymods compatibility Mod

Post by TwentyEighty »

kingarthur what mods should be enabled if I want to do Pyanodons minus PyRO? Just bobs ores? Your mod? Angels smelting? Anything else?
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Re: Pymods compatibility Mod

Post by kingarthur »

TwentyEighty wrote: ↑Thu Feb 28, 2019 3:43 pm kingarthur what mods should be enabled if I want to do Pyanodons minus PyRO? Just bobs ores? Your mod? Angels smelting? Anything else?
You only need my mod if your trying to use something not from pyanodon. Other than that it's pretty much up 2 you.

Is there a specific setup your looking for
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Re: Pymods compatibility Mod

Post by TwentyEighty »

Well without PyRO there are no ores. So I guess you need Bobs ores? Does that mean we need your mod too?
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Re: Pymods compatibility Mod

Post by kingarthur »

TwentyEighty wrote: ↑Thu Feb 28, 2019 6:29 pm Well without PyRO there are no ores. So I guess you need Bobs ores? Does that mean we need your mod too?
Yes. In that case you would need the compatibility mod. Bob ores and I believe bob plates to be able to use the extra ores
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Re: Pymods compatibility Mod

Post by Alluvial »

TBaA is not loading with this error message:
error message.png
error message.png (66.51 KiB) Viewed 7636 times


These are the other mods I am running (with TBaA disabled):
other mods.png
other mods.png (280.18 KiB) Viewed 7636 times
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Re: Pymods compatibility Mod

Post by kingarthur »

Alluvial wrote: ↑Sun Mar 17, 2019 12:20 pm TBaA is not loading with this error message:

error message.png



These are the other mods I am running (with TBaA disabled):

other mods.png
Ok. It's a broken check looking for Bob's nitrogen dioxide. I'll just it fixed asap
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Re: Pymods compatibility Mod

Post by donoya »

kingarthur wrote: ↑Sun Mar 17, 2019 12:31 pm Ok. It's a broken check looking for Bob's nitrogen dioxide. I'll just it fixed asap
How is progress on this fix? Or is it already resolved? I've been waiting for an update from this mod to play the game, so it's possible it's been solved in another mod.
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Re: Pymods compatibility Mod

Post by kingarthur »

donoya wrote: ↑Sun Mar 31, 2019 5:20 am
kingarthur wrote: ↑Sun Mar 17, 2019 12:31 pm Ok. It's a broken check looking for Bob's nitrogen dioxide. I'll just it fixed asap
How is progress on this fix? Or is it already resolved? I've been waiting for an update from this mod to play the game, so it's possible it's been solved in another mod.
i believe ive fixed the error and ive posted a new update but i cant seem to track down exactly whats causing it as it seems some mod is removing nitrogen-dioxide.
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Re: Pymods compatibility Mod

Post by Holy »

I use assembly
-Angels mods
-Bobs mods
-OmniMatter
-Bio Industries
-Mad Clowns

There was a problem with PyFusionEnergy gases, example Nitrogen
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kingarthur
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Re: Pymods compatibility Mod

Post by kingarthur »

Holy wrote: ↑Tue Apr 02, 2019 8:08 am I use assembly
-Angels mods
-Bobs mods
-OmniMatter
-Bio Industries
-Mad Clowns

There was a problem with PyFusionEnergy gases, example Nitrogen
Can you send me your save and I'll see why that's not getting set correctly
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Re: Pymods compatibility Mod

Post by Holy »

Sent in the private message
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Re: Pymods compatibility Mod

Post by kingarthur »

Holy wrote: ↑Tue Apr 02, 2019 8:34 am Sent in the private message
ok. ill look into later when im home

are you on v16 or v17
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Re: Pymods compatibility Mod

Post by Holy »

v17
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Re: Pymods compatibility Mod

Post by Alluvial »

deadlock: circuit 1; distillation unit; chipshooter factory
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