Multiplayer Individual Starting Spawns Scenario (0.17 Update)

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---X-Ray---
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Re: Multiplayer Individual Starting Spawns Scenario

Post by ---X-Ray--- »

whether it is possible to make your scenario with the fashion https://mods.factorio.com/mods/Zillo7/T ... sion/15725, when disconnected RSO- ore appears, but the functions of growth and destruction do not show new ore
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SupplyDepoo
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Re: Multiplayer Individual Starting Spawns Scenario

Post by SupplyDepoo »

Is there an option to generate ores and trees in a more natural, semi-random style?
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Re: Multiplayer Individual Starting Spawns Scenario

Post by Oarc »

I don't have a good way to spawn natural starting resources at the moment. There's a way to do it using the map gen settings with multiple starting points but they need to be pre-allocated before hand if they are to work. So you can't easily create new spawns while the map is already started if that makes sense.
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Re: Multiplayer Individual Starting Spawns Scenario

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SpleT
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Re: Multiplayer Individual Starting Spawns Scenario (0.17 Update)

Post by SpleT »

Is it possible to play this scenario with Bobs + Angels? Will be fun ;)
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Re: Multiplayer Individual Starting Spawns Scenario (0.17 Update)

Post by SpleT »

or perhaps bobs or angels only, for a multiplayer scenario map bobs+angels might be a bit heavy on the hardware ^^
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Re: Multiplayer Individual Starting Spawns Scenario (0.17 Update)

Post by Oarc »

@SpleT It requires a bit of modification to add the correct starting resources, but yes it should be possible.
I'm working on some changes to make adding bobs/angels easier.
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Re: Multiplayer Individual Starting Spawns Scenario (0.17 Update)

Post by Oarc »

SpleT wrote: Wed Mar 13, 2019 11:18 am Is it possible to play this scenario with Bobs + Angels? Will be fun ;)
I have added a recent update that makes it easier to configure the starting resources. You will have to manually choose which ones you want, but now all you have to do is edit the config.lua file and you can set whatever starting resources you want.
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Player needs to start over [solved]

Post by WilliW »

Hi, we are a group of 6 adventurers playing your scenario and we love it!

There is one problem we need help with. A new fellow joined the group, he got his new spawn location, all fine. But he screwed up by not building a defense in due time, so he got overrun by biters and now his spawn location is in enemies' hands. Whenever resurrected he gets killed imediately.

Is there a way to give him a new spawn location so that he can start all over? Any other ideas? What about surface.delete_chunk()?

Thanks for any help!
Willi

[edit] Solved the problem ourselves using commands:

Code: Select all

/c game.remove_offline_players({"name"})
/c global.playerSpawns["name"] = nil   // not sure if this is needed and has an effect
 
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Re: Player needs to start over [solved]

Post by Oarc »

WilliW wrote: Sun Mar 31, 2019 8:47 am Is there a way to give him a new spawn location so that he can start all over?
Hi! Glad you are enjoying the scenario!

If you are playing the latest 0.17 version, any admin can click on the "Info" button at the top left to either Ban or Restart players.
If you are playing an older version, then you can run

Code: Select all

/c DisplayWelcomeTextGui(game.players["player_name"])
What you did is great though and that should be all you need to do. Removing the global.playerSpawns entry shouldn't be necessary, but it won't cause any issues.
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Re: Multiplayer Individual Starting Spawns Scenario (0.17 Update)

Post by WilliW »

Great, thanks for your reply. It's a shame that nobody realized the option under the Info button... :roll:
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Re: Multiplayer Individual Starting Spawns Scenario (0.17 Update)

Post by urswick »

Hello,


I have not been able to make the scenario work. I use New game > Scenario > your scenario and after clicking on confirm I get the following error message.

errorfactorio.png
errorfactorio.png (59.2 KiB) Viewed 6390 times

I have tried disabling all my mods and redownloading / reinstalling the scenario, to no avail.

Would anyone know what exactly is wrong ?


I am using the latest Factorio version on Steam.

Thank you very much.
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