[kovarex] [0.17.23] Should ctrl+x remove trees?

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pichutarius
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[kovarex] [0.17.23] Should ctrl+x remove trees?

Post by pichutarius »

One minor issues:

When ctrl+x, preview (mouse hold) shows trees are untouched, but upon releasing mouse, trees are marked for remove (only when at least one structure is included).

either:
1. ctrl+x shouldnt remove tree or
2. preview should mark tree to be remove.

It should be consistence.

Personally i prefer 1.
Last edited by pichutarius on Wed Apr 03, 2019 8:40 am, edited 1 time in total.

Jelmergu
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Re: [0.17.23]Should ctrl+x remove trees?

Post by Jelmergu »

I'd say it should be that trees don't get removed by the cut command, the trees aren't included in the blueprint that follows, and aren't player placeable

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darkfrei
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Re: [0.17.23]Should ctrl+x remove trees?

Post by darkfrei »

But trees cutting must be possible with the "cut" shortcut.

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MasterBuilder
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Re: [0.17.23]Should ctrl+x remove trees?

Post by MasterBuilder »

This is one of those things that I find annoying, but I never thought of it as a bug. I'd love to see it changed.
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Re: [kovarex] [0.17.23] Should ctrl+x remove trees?

Post by kovarex »

Thanks for the report, fixed for 0.17.30

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