![Mad :x](./images/smilies/icon_mad.gif)
Would like to use 0.17x
Moderator: pyanodon
you forgot the upcoming oilpyanodon wrote: Tue Mar 19, 2019 9:26 pm 1 - pyCoalProcessing = base mod
2 - pyIndustry and pyFusionEnergy = Adds things but optionals, not gonna interfere more than pyCP already did.
3 - pyRawOres = Here things start to get serious
4 - ptHighTech = Ultimate suffering
FYI, i made a mod that did just this, presented it to Optera and it made it into the original in a few hours, after some discussion about balancereapersms wrote: Thu Mar 21, 2019 9:45 pm
a local tweak mod to adjust a few other things (change LTN requirement to circuit 1
In 0.16 I used all pymods + bob's logistics & inserters. Made a single mess of spaghetti and bots that I took past circuits 2 before 0.17 dropped and I decided to restart. This wasn't bad at all, although if I were to do it again I'd design around a bot swarm and a *fluid* bus. Pymod has enough fluids used in enough places that it works: water/tailings/h2/o2/h2so4, tar/coal gas/syngas/refined syngas/aromatics, etc.kurtzilla wrote: Thu Mar 21, 2019 9:22 pm Would anyone who enjoys Pyanodon consider posting their mod list? Perhaps they could give a brief description of their pain level as well - haha
How well does LTN work for a big base? I used it for an angel-bob-spacex game, and it was great at the start but eventually it had issues with stations that needed or provided goods with differing amounts of material. Either the trains would ignore key runs because the limits were set too high, or they'd ignore key runs because they were too busy shlepping waste products. There was no way to specify "call a train if you need more than 100 of x, but more than 1000 of y."GrumpyJoe wrote: Fri Mar 22, 2019 3:33 pm FYI, i made a mod that did just this, presented it to Optera and it made it into the original in a few hours, after some discussion about balance
You only need constant combinators, a lamp and cables now, which should not be higher than circuit 1.
Raw mats increased a little in vanilla, to make up for the removal of red circuits (circuit 2 here and in Bob´s electronics) so they are easier in modded games, because thats what LTN is really used for
If there is not enough trains to ship everything, then there is.... well, not enough trains. put more depots down, spread across the map.Lurve wrote: Fri Mar 22, 2019 3:53 pm
How well does LTN work for a big base? I used it for an angel-bob-spacex game, and it was great at the start but eventually it had issues with stations that needed or provided goods with differing amounts of material. Either the trains would ignore key runs because the limits were set too high, or they'd ignore key runs because they were too busy shlepping waste products. There was no way to specify "call a train if you need more than 100 of x, but more than 1000 of y."
Then again TSM needs half a dozen stations for everything, so maybe breaking it up wouldn't be the worst solution... Tell you what I'll give it a try, thanks for putting in the effort to update it.
I've tried a Death World for my first Py, got trapped despite having experience with Angel's Smelting (technically not lost, just a sloooooowwww dribble of iron due to pollution constraints), and was in the process of restarting a game when 0.17 dropped...Lurve wrote: Fri Mar 22, 2019 3:53 pm Overall, I think the level of masochism is overstated. The general philosophy is to start you with a massively inefficient process, but bootstrap to something better fairly quickly. If you're familiar with Angel's refining, it's a lot like that but more so, with each metal having a unique chain so there's always something that needs to be torn up and rebuilt.
yes there is.kurtzilla wrote: Sat Mar 23, 2019 3:52 pm I have ended up with quite the laundry list of mods and did experience a crash. Not sure where to post the log file (per the error message). Is there a way to tell from the logfile as to which mod (etc) caused the crash?
Alright, that's correctly stated masochism.BlueTemplar wrote: Fri Mar 22, 2019 6:29 pmI've tried a Death World for my first Py, got trapped despite having experience with Angel's Smelting (technically not lost, just a sloooooowwww dribble of iron due to pollution constraints), and was in the process of restarting a game when 0.17 dropped...Lurve wrote: Fri Mar 22, 2019 3:53 pm Overall, I think the level of masochism is overstated. The general philosophy is to start you with a massively inefficient process, but bootstrap to something better fairly quickly. If you're familiar with Angel's refining, it's a lot like that but more so, with each metal having a unique chain so there's always something that needs to be torn up and rebuilt.