Honestly, it wouldn't hurt to buff the vanilla nests so they don't drop so easily in comparison. All worms could also do with a range buff as it's easy to kill most nests while staying out of range, when assaulting nests should be a risky endeavor and not a walk in the park as it so often is. (Also prevents turret creep that people still do to cheese them.)
Just a few more tweaks and biters should become more balanced to be a threat from the beginning till the end. It's getting better every patch, but it's still not in that sweet spot quite yet.
From what I understand of the evolution system the rate is slowed the higher it is. By the time 80% or 90% is achieved, you're likely maxed out in all combat upgrades and leviathans still wouldn't appear.bobingabout wrote: βWed Mar 20, 2019 10:31 amthat's because the appearance chance is linear change, at 99% it's 0% chance, at 100% it's 100% chance (though total chance is it's chance weight divided by all chance weights added together, so if it has 100% chance to spawn with a weight of 0.1, and the total is 10, that's 1% of all enemies being Leviathan. I THINK it's actually closer to 4% of enemies are Leviathan at 100% evolution factor)
Wouldn't it be more appropriate for leviathans to start spawning at around 90%? The wiki states that 100% isn't even possible with how evolution rate scales, so the major threat isn't really a threat anymore unless you're using mods which increase rates faster or science mods which reduce the ease and speed of maxed upgrades.
The only time I've seen leviathans is during tests or when the game is nearly finished anyway. I'm now using ScienceCostTweaker which majorly increases upgrade times, but I still don't foresee much of a problem given the hundred hours needed to see any, with Mk3 sniper turrets at the ready to rapidly take it out while lasers and flamethrowers take out the lower tier followers.