Temporary Stations = Manual train mode
Moderator: ickputzdirwech
-
- Inserter
- Posts: 26
- Joined: Fri Mar 08, 2019 2:13 am
- Contact:
Temporary Stations = Manual train mode
I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached!
Developers please change this!
thanks
Developers please change this!
thanks
Re: Temporary Stations = Manual train mode
Yes please!
Choumiko wrote:It's a wonder how good the game is, if you consider how bad they are with the FFF numberssillyfly wrote:kovarex just posted the thread... but with #118 in the title. I think they had too much beer
-
- Inserter
- Posts: 26
- Joined: Fri Mar 08, 2019 2:13 am
- Contact:
Re: Temporary Stations = Manual train mode
is it going to happen???
Re: Temporary Stations = Manual train mode
That really depends on what train you use to take you to the temporary stop, and where that stop is located.gaucho_tche wrote: ↑Fri Mar 15, 2019 7:14 pm I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached!
If the stop is on the mainline, then I want to move the train somewhere else fairly soon, so it isn't blocking the mainline too long. Leaving the train in automated mode, does that fairly well, as long as the train can find a path to it's next stop. If the train finishes in manual mode, then I need to either switch it to auto mode, or manually move it somewhere else.
If I have used a construction train, then I'm probably happy with it staying at the temporary stop, provided it isn't block the mainline, or too many other trains. In which case I can either switch it too manual on arrival, or add another condition to its departure conditions whilst it is en-route. But if I borrowed an automated train then I probably want it to go back to it's automated route.
Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
-
- Inserter
- Posts: 26
- Joined: Fri Mar 08, 2019 2:13 am
- Contact:
Re: Temporary Stations = Manual train mode
I find the best solution to put an option in the settings menu.
Re: Temporary Stations = Manual train mode
The option would be cumbersome to use as you might need to toggle it for every other train.gaucho_tche wrote: ↑Sun Mar 17, 2019 2:29 am I find the best solution to put an option in the settings menu.
I agree.Zavian wrote: ↑Sun Mar 17, 2019 1:06 am Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
-
- Inserter
- Posts: 26
- Joined: Fri Mar 08, 2019 2:13 am
- Contact:
Re: Temporary Stations = Manual train mode
Thats good alsoNidan wrote: ↑Sun Mar 17, 2019 11:54 pmThe option would be cumbersome to use as you might need to toggle it for every other train.gaucho_tche wrote: ↑Sun Mar 17, 2019 2:29 am I find the best solution to put an option in the settings menu.I agree.Zavian wrote: ↑Sun Mar 17, 2019 1:06 am Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
Re: Temporary Stations = Manual train mode
That is absolutely the best solution, and the expected behaviour when I tried it the first time. I was quite surprised when my personal train suddenly drove off, stranding me deep in the wilderness.Zavian wrote: ↑Sun Mar 17, 2019 1:06 amThat really depends on what train you use to take you to the temporary stop, and where that stop is located.gaucho_tche wrote: ↑Fri Mar 15, 2019 7:14 pm I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached!
Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
Re: Temporary Stations = Manual train mode
I would also love to see this implemented. Alternatively, make the wait condition at temporary stations configurable.
Re: Temporary Stations = Manual train mode
You mean make the *default* wait condition at temporary stations configurable? That would be nice but I don't know where in the GUI it would go. The compromise sounds much more feasible and intuitive.
Fun thing though, you can change the temporary conditions all you want, even queue multiple temporary stops and move them around in the schedule.
Edit: Words.
Fun thing though, you can change the temporary conditions all you want, even queue multiple temporary stops and move them around in the schedule.
Edit: Words.
Last edited by robot256 on Thu Mar 28, 2019 1:07 am, edited 1 time in total.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Temporary Stations = Manual train mode
Yes, that is what I meant. Changing it manually every time gets tedious. Admittedly, I have no idea how it could be included in the UI. And switching to manual on arrival would work just as well.
Re: Temporary Stations = Manual train mode
What if the train returned to manual mode only if it was manual before you set the temporary stop?
There are reasons for wanting either manual or automatic, so I don't think switching from one assumption to the other is much of an improvement. But the state unchanged seems like it would have a greater chance of matching player intent.
There are reasons for wanting either manual or automatic, so I don't think switching from one assumption to the other is much of an improvement. But the state unchanged seems like it would have a greater chance of matching player intent.
Re: Temporary Stations = Manual train mode
is exactly what Zavian suggested above!
Sounds like we've arrived at a behavior intuitive enough to suggest to the devs, if they haven't thought of it already.Zavian wrote: ↑Sun Mar 17, 2019 1:06 am Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
My mods: Multiple Unit Train Control, Smart Artillery Wagons
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Maintainer of Vehicle Wagon 2, Cargo Ships, Honk
Re: Temporary Stations = Manual train mode
I would like to bump this since I just AGAIN was left alone because I forgot to remove the temp station when using the functionality with my personal train that's normally always in manual mode.
It's a great, great feature, one of many in 0.17 but I think it would be even better if the train remembered the state it was in when the temp station was added, or defaulted to stay in manual mode when it arrived.
It's a great, great feature, one of many in 0.17 but I think it would be even better if the train remembered the state it was in when the temp station was added, or defaulted to stay in manual mode when it arrived.
Re: Temporary Stations = Manual train mode
I would agree, with a slight expansion. If the train is in automatic when an temporary station is added, the condition should depend on if a passenger is present.
If a passenger is present the condition should be no passenger present.
If no passenger is present the condition should be passenger present.
This is because most of the time if you are adding a temporary station to a running train you are either calling a train to you in which case you want the train to wait for you to get on, so the condition should be wait until a passenger is present. Or you are wanting the train to take you somewhere in which case you want the train to wait for you to get off.
If a passenger is present the condition should be no passenger present.
If no passenger is present the condition should be passenger present.
This is because most of the time if you are adding a temporary station to a running train you are either calling a train to you in which case you want the train to wait for you to get on, so the condition should be wait until a passenger is present. Or you are wanting the train to take you somewhere in which case you want the train to wait for you to get off.
Suggestion: Trains finished at last temporary point should return to manual mode.
Most often my usage of temporary points is moving to far region of map to start new mining site or to expand railway lines.
I click a point on map closer to my destination and wait while my personal train moved where.
When usually I need to manually move the train further, but it doesn't start to be controlled by keys even character still in where.
Train still in automatic mode, even when after several seconds temporary point vanished.
My suggestion - when last temporary point vanished toggle train to manual mode where we can move it by keys.
I click a point on map closer to my destination and wait while my personal train moved where.
When usually I need to manually move the train further, but it doesn't start to be controlled by keys even character still in where.
Train still in automatic mode, even when after several seconds temporary point vanished.
My suggestion - when last temporary point vanished toggle train to manual mode where we can move it by keys.
Re: Temporary Stations = Manual train mode
Please add this feature on your polish-for-1.0 list.
Re: Temporary Stations = Manual train mode
Yes, this!Zavian wrote: ↑Sun Mar 17, 2019 1:06 am Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it arrives.
manual -> control-click -> goes to station -> manual (no 5-second pause)
auto -> control-click -> goes to station -> auto (with 5-second pause; maybe configurable in settings)
Re: Temporary Stations = Manual train mode
In my eyes as moderator I don’t see that there isn’t “a single person”. There are quite mixed opinions about this topic and many dozens of postings around how the train should behave here.gaucho_tche wrote: ↑Fri Mar 15, 2019 7:14 pm I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached!
Developers please change this!
What can be said instead is, that this leads to a lot of controversy. Because non of the solutions are perfect and only support a special play style.
And a quick fix would be to have some kind of configuration to enable the player to select what a train should do afterwards. And one of that option should be this one.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Temporary Stations = Manual train mode
+1 for adding a configuration option.ssilk wrote: ↑Sun Mar 22, 2020 9:01 amIn my eyes as moderator I don’t see that there isn’t “a single person”. There are quite mixed opinions about this topic and many dozens of postings around how the train should behave here.gaucho_tche wrote: ↑Fri Mar 15, 2019 7:14 pm I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached!
Developers please change this!
What can be said instead is, that this leads to a lot of controversy. Because non of the solutions are perfect and only support a special play style.
And a quick fix would be to have some kind of configuration to enable the player to select what a train should do afterwards. And one of that option should be this one.