awesome program.
I attached the compressed version for comparison. I used a slightly better quality option in pinga (2nd left position).
p.s. welcome back
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The main differences are in how we handle graphic's entites.DarkyPupu wrote:I've a bit trouble to see how these 3 mods interact with ShinyBobGfx / ShinyIcons from zombiee, do they complete each other ? What are the differences ?
Thanks
I get you, my answer would be that my main goal with my mod is that to ensure that you can clearly, easily differentiate each object in the game, no matter what they are around to. I understand your personal dislike to that "LEGO"ish styleWarrie wrote:Your graphics change is already better as ShinyBobGfx's. Despite the disadvantages I still prefer the vanilla color though. The colors and contrast are too strong. It looks too childish, like im playing with lego. A more subtle washed out color theme would be more appealing.
Damn! Sorry, I didn't see you comment earlier. I am not sure I've fixed those issues with this latest update, damn, damn... Thank you for your feedback. I will have a look later on and try to fix them if I haven't done it already. One thing thou, is that my update may comes out when bob's already got another update. As I don't have internet at home, some times I'm few days behind bob's updates or the main game.Kamsta99 wrote:Hi, i find some missing thing in icons and i maked it myself. Write to me at priv i you want any.
ShinyBob_Icons_0.16.3
Bug:
Last boiler wrong icon
example my work:
An a lot other missing things.
ShinyBob_Graphics_0.16.4
Bug:
Bots using wrong texture and are not overided ( icon is fine )
ShinyBob_Menus_0.16.3
Bug:
Bots mk5 position
Yes, that's what it is suppose to happen if you use my mods. My coding colour for all entities is: (gray if present) Yellow (base/MK1), Red (Mk2), Blue (Mk3), PURPLE (Mk4), GREEN (Mk5) and White (Mk6 if present) for everything.jarquafelmu wrote:In the lastest version, the Faster (Green) and Extremely Fast (Purple) belt colors have been swapped in ShinyBob_Icons and ShinyBob_Graphics.
Affects the following:Edit: I now feel silly because there is an option in the startup mod settings that changes this behavior. But why would the default behavior swap these?
- Transportation Belt
- Underground Belt
- Splitter
Thank you so much for your feedback, what a silly mistakeXagros wrote:Hi,qjm123. I find position error. [ShinyBob_Menus 0.16.5]
Even when I only use the Bob mod, the locomotive position is same strange.
And do you plan to arrange locations for stone plate in the AAI Industry mod and wooden wheels in the Rubber Belts mod?
Hi, well, I am not sure either what could be the problem, but I know that ShinybobGFX won't work too well with ShinyBob_Graphics, mainly because they both do the same! Zombiee brought back my mod in 0.15 and he keeps updating it in 0.16. We, both of us, have the same goal, make Bob's mod more Factorio friendly and shinyMisterFister wrote:Hi there! I'm trying to start a very-heavily-modded new AngelBob playthrough on a LAN game with my friend, maybe migrate to a private server later on.
I can run the entire suite of Shiny-mods just fine, but on his end, he errors out with ShinyBobGFX and ShinyBob_Graphics. I have no idea why.
What info could you use from his system to help inform a discussion of how to identify his issue? I can reply here with a dropbox link once we know what to capture or save.
Code: Select all
Failed to load mods: __ShinyBob_Graphics__/data-updates.lua:11: __ShinyBob_Graphics__/prototypes/functions/shinyfunc.lua:96: attempt to index field 'sheet' (a nil value)
Yes, sure, feel free to create your own mod using any assets from mine. Zombiee already did it. He has done a great job creating his ShinyAngelGFX, etc mods. The more mods there are out, the more options people will have. And as 0.17 is out... I may... big... MAY... come back to update my mods, but I doubt it very much, as there are too many other games out there and as we all know too well, Factorio, is just a black hole where time can't escape and doesn't exists!!!SuperSandro2000 wrote: Fri Mar 08, 2019 10:47 pm Do you plan to do a 0.17 update or am I free to take this over?