Py and 0.17
Moderator: pyanodon
Py and 0.17
Hello
First time posting here, but im following for some time now.
We found together for a MP map, currently at the planning stage and will be there a few days, as we wanna wait for 0.17
We decided to use Py+AB, LTN and a few QoL mods.
Now i know Bob was working on the patch, as he has access to 0.17, i saw a picture posted by Angel, looking like he´s doing a rework (not saying its for 01.7, but it kinda fits) and i think Optera sounds way too laid back for not having a plan.
My question is, can we expect a move to 0.17 from PyMods soon after patch day? Or will there be any problems just loading it?
I understand it might not be that easy, just want to know for planning purposes.
Also, is a there an ETA on PyPH? the others haven´t even heared about it yet, as they are not that active on the forum, but whenever i see pictures of a new building posted i gotta have that!
Thanks for your time and thanks for the mods! We are all seasoned AB players, but not really touched Py before, so i guess we are in in for some fun and headache
First time posting here, but im following for some time now.
We found together for a MP map, currently at the planning stage and will be there a few days, as we wanna wait for 0.17
We decided to use Py+AB, LTN and a few QoL mods.
Now i know Bob was working on the patch, as he has access to 0.17, i saw a picture posted by Angel, looking like he´s doing a rework (not saying its for 01.7, but it kinda fits) and i think Optera sounds way too laid back for not having a plan.
My question is, can we expect a move to 0.17 from PyMods soon after patch day? Or will there be any problems just loading it?
I understand it might not be that easy, just want to know for planning purposes.
Also, is a there an ETA on PyPH? the others haven´t even heared about it yet, as they are not that active on the forum, but whenever i see pictures of a new building posted i gotta have that!
Thanks for your time and thanks for the mods! We are all seasoned AB players, but not really touched Py before, so i guess we are in in for some fun and headache
Re: Py and 0.17
Sorry what Arch666Angel has posted? Its on his forum?
Nickname on ModPortal - Naron79
Re: Py and 0.17
Just a picture of science rework, buried in one of the threads
I‘ll see if i can find it
edit: viewtopic.php?f=185&t=25468&p=397511#p397511
I‘ll see if i can find it
edit: viewtopic.php?f=185&t=25468&p=397511#p397511
Re: Py and 0.17
for now, we didnt know when we will have pymods running good on 0.17
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: Py and 0.17
So 0.17 is out -can u tell an approximate time to update for py mods? I suppose Nexela can help u in this hard action?
Nickname on ModPortal - Naron79
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Re: Py and 0.17
Dear Pyanodon!
In advance I want to sincerely thank you for the most beautiful mods for the factorio. Very nice and interesting!
With the release of 0.17, I didn’t even look at the novelty since your mods do not go in the new version.
I really look forward to when they earn. Thanks again.
In advance I want to sincerely thank you for the most beautiful mods for the factorio. Very nice and interesting!
With the release of 0.17, I didn’t even look at the novelty since your mods do not go in the new version.
I really look forward to when they earn. Thanks again.
Re: Py and 0.17
Same here, ur mode are the only reason to play this game. Ty for give me so many h of fun.
Re: Py and 0.17
Thanks people...we will work on 0.17 but we dont know how much time it will take, but will happens.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: Py and 0.17
When u'll look for future plans and u'll look for future updates with new ideas pls think about new ways for oleochemicals production Oleochemicals is very very poluplar products in many recipes and only 1 way to get it and i need damn nichrome and all this taking into account the fact that I need nichrome to other various recipes
Nickname on ModPortal - Naron79
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Re: Py and 0.17
at least one can use glycerol for poweraklesey1 wrote: ↑Sun Mar 03, 2019 9:34 am When u'll look for future plans and u'll look for future updates with new ideas pls think about new ways for oleochemicals production Oleochemicals is very very poluplar products in many recipes and only 1 way to get it and i need damn nichrome and all this taking into account the fact that I need nichrome to other various recipes
Re: Py and 0.17
What are u talking about? What glycerol? What power?
Did u read my post? I'm talking about oleochemical from mukmoux fat...
I'm not talking about power
Did u read my post? I'm talking about oleochemical from mukmoux fat...
I'm not talking about power
Nickname on ModPortal - Naron79
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Re: Py and 0.17
its the stuff you get besider oleochemicals and you can use it to make coal briquetes and frm them power
Re: Py and 0.17
Waiting for version 0.17 to enjoy the super Py mod ^^.
Re: Py and 0.17
All people here waiting for py mods updates from Maestro Pyanodon
Nickname on ModPortal - Naron79
Re: Py and 0.17
More like Nexela mastermind than me, the peasant graphics guy. XD
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: Py and 0.17
Very good!
1.5 gb in economy! but I think this is not the limit! you can at least another 1.5 gig or 2.5 gig to reduce!
Re: Py and 0.17
Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
Re: Py and 0.17
It's a factorio bug,I have post it to bugs report a few days ago.see viewtopic.php?p=407943#p407943Likos wrote: ↑Wed Mar 06, 2019 12:23 pm Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
Re: Py and 0.17
I have stunning of game image too and factorio doesn't react on commands from keyboard and from mouse. especially when i'm toggling on creative mode - i think only image is stunning bcuz task manager tell me that the factorio don't have status "Not Responding"Likos wrote: ↑Wed Mar 06, 2019 12:23 pm Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
Nickname on ModPortal - Naron79
Re: Py and 0.17
Hey Likos i updated py mods and updated factorio to new version 0.17.7 and there're no stunning
Nickname on ModPortal - Naron79