Py and 0.17

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GrumpyJoe
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Py and 0.17

Post by GrumpyJoe »

Hello

First time posting here, but im following for some time now.
We found together for a MP map, currently at the planning stage and will be there a few days, as we wanna wait for 0.17
We decided to use Py+AB, LTN and a few QoL mods.

Now i know Bob was working on the patch, as he has access to 0.17, i saw a picture posted by Angel, looking like he´s doing a rework (not saying its for 01.7, but it kinda fits) and i think Optera sounds way too laid back for not having a plan.

My question is, can we expect a move to 0.17 from PyMods soon after patch day? Or will there be any problems just loading it?
I understand it might not be that easy, just want to know for planning purposes.

Also, is a there an ETA on PyPH? the others haven´t even heared about it yet, as they are not that active on the forum, but whenever i see pictures of a new building posted i gotta have that!

Thanks for your time and thanks for the mods! We are all seasoned AB players, but not really touched Py before, so i guess we are in in for some fun and headache :mrgreen:
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Re: Py and 0.17

Post by aklesey1 »

Sorry what Arch666Angel has posted? Its on his forum?
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Re: Py and 0.17

Post by GrumpyJoe »

Just a picture of science rework, buried in one of the threads
I‘ll see if i can find it

edit: viewtopic.php?f=185&t=25468&p=397511#p397511
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Re: Py and 0.17

Post by pyanodon »

for now, we didnt know when we will have pymods running good on 0.17
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Re: Py and 0.17

Post by aklesey1 »

pyanodon wrote: Fri Feb 22, 2019 11:38 am for now, we didnt know when we will have pymods running good on 0.17
So 0.17 is out -can u tell an approximate time to update for py mods? I suppose Nexela can help u in this hard action? 8-)
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Re: Py and 0.17

Post by DmitryGromov »

Dear Pyanodon!

In advance I want to sincerely thank you for the most beautiful mods for the factorio. Very nice and interesting! :)

With the release of 0.17, I didn’t even look at the novelty since your mods do not go in the new version.

I really look forward to when they earn. Thanks again. :)
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Re: Py and 0.17

Post by calut »

Same here, ur mode are the only reason to play this game. Ty for give me so many h of fun.
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Re: Py and 0.17

Post by pyanodon »

Thanks people...we will work on 0.17 but we dont know how much time it will take, but will happens.
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Re: Py and 0.17

Post by aklesey1 »

When u'll look for future plans and u'll look for future updates with new ideas pls think about new ways for oleochemicals production :!: Oleochemicals is very very poluplar products in many recipes and only 1 way to get it and i need damn nichrome and all this taking into account the fact that I need nichrome to other various recipes :(
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Re: Py and 0.17

Post by immortal_sniper1 »

aklesey1 wrote: Sun Mar 03, 2019 9:34 am When u'll look for future plans and u'll look for future updates with new ideas pls think about new ways for oleochemicals production :!: Oleochemicals is very very poluplar products in many recipes and only 1 way to get it and i need damn nichrome and all this taking into account the fact that I need nichrome to other various recipes :(
at least one can use glycerol for power
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Re: Py and 0.17

Post by aklesey1 »

What are u talking about? What glycerol? What power?
Did u read my post? I'm talking about oleochemical from mukmoux fat...
I'm not talking about power
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Re: Py and 0.17

Post by immortal_sniper1 »

aklesey1 wrote: Sun Mar 03, 2019 11:28 am What are u talking about? What glycerol? What power?
Did u read my post? I'm talking about oleochemical from mukmoux fat...
I'm not talking about power
its the stuff you get besider oleochemicals and you can use it to make coal briquetes and frm them power
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Re: Py and 0.17

Post by omegaton »

Waiting for version 0.17 to enjoy the super Py mod ^^.
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Re: Py and 0.17

Post by aklesey1 »

All people here waiting for py mods updates from Maestro Pyanodon :D
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Re: Py and 0.17

Post by pyanodon »

aklesey1 wrote: Mon Mar 04, 2019 9:27 pm All people here waiting for py mods updates from Maestro Pyanodon :D
More like Nexela mastermind than me, the peasant graphics guy. XD
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Re: Py and 0.17

Post by Airat9000 »

pyanodon wrote: Tue Mar 05, 2019 1:30 pm
aklesey1 wrote: Mon Mar 04, 2019 9:27 pm All people here waiting for py mods updates from Maestro Pyanodon :D
More like Nexela mastermind than me, the peasant graphics guy. XD
Very good!

1.5 gb in economy!
2019-03-05_21-18-58.png
2019-03-05_21-18-58.png (30.87 KiB) Viewed 5450 times
but I think this is not the limit! you can at least another 1.5 gig or 2.5 gig to reduce!
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Re: Py and 0.17

Post by Likos »

Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
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Re: Py and 0.17

Post by ABacker »

Likos wrote: Wed Mar 06, 2019 12:23 pm Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
It's a factorio bug,I have post it to bugs report a few days ago.see viewtopic.php?p=407943#p407943
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Re: Py and 0.17

Post by aklesey1 »

Likos wrote: Wed Mar 06, 2019 12:23 pm Any ideas about this:
Factorio 0.17.6
All PyMods
If set cheat_mode, or without this in tech tree. Hovering over recipes, especially for hard recipies, game freezes for a while.
I think this is due to the large lists of raw materials in recipes.
Any ideas, how to fix this?
I have stunning of game image too and factorio doesn't react on commands from keyboard and from mouse. especially when i'm toggling on creative mode - i think only image is stunning bcuz task manager tell me that the factorio don't have status "Not Responding" :!:
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Re: Py and 0.17

Post by aklesey1 »

Hey Likos i updated py mods and updated factorio to new version 0.17.7 and there're no stunning
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