[posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

This subforum contains all the issues which we already resolved.
User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

[posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

I'm encountering crashes at seemingly random points when navigating the menus or just attempting to play. So, making this thread to document what I'm doing.

Am running on a Lenovo y510p laptop with Ubuntu 18.04.02 LTS;
Memory : 8 GB
Processor: Intel® Core™ i7-4700MQ CPU @ 2.40GHz × 8
Graphics: Intel® Haswell Mobile / NVE7
GNOME: 3.28.2
OS-type: 64-bit
Display resolution: 1920 x 1080


I download the "factorio_alpha_x64_0.17.1.tar.xz" file from the official website, extract it and start the game. It opens up in fullscreen mode - this makes it annoying for me to Alt-Tab to my browser (referring blueprints ... etc), so I move into the graphics and change to windowed mode. The result is that the text is very hard to read at the default (75%) scaling option. Here is how it looks like for me,
factorio_default_scaling.png
factorio_default_scaling.png (1.1 MiB) Viewed 8831 times
Changing it to 125% makes things a LOT more readable. Ref image,
factorio_scale_125.png
factorio_scale_125.png (974.29 KiB) Viewed 8831 times
Next, I start up the first campaign (believe it's the new tutorial) and see this;
factorio_tutorial_in_game.png
factorio_tutorial_in_game.png (788.36 KiB) Viewed 8831 times
The textures are off. Just in case it was a campaign thing, I quit that and start a new map. Again the textures seemed off. Zooming in here is how it looks;
factorio_zoom.png
factorio_zoom.png (397.06 KiB) Viewed 8831 times
There are actual pixels!! I mean, I know this is a 2D game, but I can't remember 0.16 being this blocky. Unless we're going back to minecraft?

Jumped into a multi-player game too. Textures just look ... like this;
factorio_multi.png
factorio_multi.png (3.27 MiB) Viewed 8831 times

Hmm... textures. Perhaps there is a video setting to adjust? Here is how my video screen looks like;
factorio_basic_settings.png
factorio_basic_settings.png (106.34 KiB) Viewed 8831 times
Any idea what those funny blue symbols are next to some options?

Moving along; going to switch texture compression to none. Loading up the multiplayer game I saved .. shows no real difference. Going to quit and restart Factorio.

For a moment - just a moment, I saw some really nice graphics. Then my entire system just froze and the game crashed/quit itself. Will submit this and resume soon (don't want all my typing to get lost in a crash)

-chronodekar

EDIT: updating thread topic name
Last edited by chronodekar on Wed Feb 27, 2019 2:55 am, edited 1 time in total.

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [0.17.1] ubuntu 18.04

Post by chronodekar »

Attempting to load up the multiplayer save game, crashed. (Note: am no longer playing multiplayer - I joined that map, saved it locally and am attempting to load it)

The menu at least comes up. Going to switch texture compression to high.

Annd I can't do that. Game crashed in the menu. Attempting to open it up again, I see this;
factorio_missing.png
factorio_missing.png (131.72 KiB) Viewed 8828 times
Well, now I know what those odd pixels next to the options looked like. Just, the options themselves are missing. -_-

-chronodekar

ChiBeaGReenie
Burner Inserter
Burner Inserter
Posts: 8
Joined: Tue Feb 26, 2019 8:23 pm
Contact:

Re: [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by ChiBeaGReenie »

See viewtopic.php?f=182&t=65183 for a solution/workaround for the texture issue. I'd reset your config before to fix the menu issues.

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

Thank you for the suggestion @ChiBeaGReenie.

I updated my config.ini to this,

Code: Select all

; Options: true, false
gpu-accelerated-compression=false

; Options: true, false
gpu-accelerated-mipmap-compression=false
And attempted to load my save game. It crashed. :( Here are the logs,

Code: Select all

   0.000 2019-02-27 06:38:31; Factorio 0.17.1 (build 43001, linux64, alpha)
   0.046 Operating system: Linux (Ubuntu 18.04)
   0.047 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/bin/x64/factorio" 
   0.047 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/data
   0.047 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio [278851/385343MB]
   0.047 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/bin
   0.106 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.106 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.106 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.402 Available displays: 1
   0.402  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.585 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.585   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.585   [Version] 4.5
   1.385 Graphics settings preset: medium
   1.385   Dedicated video memory size 0 MB
   1.385 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: none]
   1.385                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 1]
   2.588 Loading mod core 0.0.0 (data.lua)
   2.764 Loading mod base 0.17.1 (data.lua)
   3.774 Loading mod base 0.17.1 (data-updates.lua)
   3.921 Checksum for core: 1014885620
   3.921 Checksum of base: 819815259
   4.748 Loading sounds...
   6.577 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551235524
   6.577 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   6.909 Initial atlas bitmap size is 16384
   7.157 Created atlas bitmap 16384x16372 [not-compressed]
   7.218 Created atlas bitmap 16384x4157 [not-compressed]
   7.248 Created atlas bitmap 16384x2107 [decal, not-compressed]
   7.299 Created atlas bitmap 16384x3808 [low-object, not-compressed]
   7.335 Created atlas bitmap 16384x2208 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   7.529 Created atlas bitmap 16384x6592 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level, no-crop]
   7.563 Created atlas bitmap 16384x476 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
   7.616 Created atlas bitmap 16384x748 [alpha-mask]
   7.639 Created atlas bitmap 16384x11252 [shadow, linear-magnification, alpha-mask]
   7.642 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   7.746 Created virtual atlas pages 4096x4096x5
  40.272 Parallel Sprite Loader initialized (threads: 5)
 156.560 Sprites loaded
 160.043 Generated mipmaps for atlas of size 16384x3808
 160.143 Generated mipmaps for atlas of size 16384x2208
 160.322 Generated mipmaps for atlas of size 16384x6592
 160.402 Generated mipmaps for atlas of size 16384x476
 165.904 Generated mipmaps for atlas of size 16384x1264
 165.957 Generated mipmaps for virtual atlas of size 8192x12288
 167.454 Custom inputs active: 0
 169.964 Factorio initialised
 170.308 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=chronodekar&token=<private>&apiVersion=2
 173.527 Info HttpSharedState.cpp:147: Status code: 200
 173.757 0 packages available to download (experimental updates disabled).
 277.050 Loading map /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/saves/dummy_game.zip: 12191966 bytes.
 277.559 Loading Level.dat: 29723068 bytes.
 277.564 Info Scenario.cpp:147: Map version 0.17.1-1
 278.881 Loading script.dat: 328 bytes.
 279.000 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/temp/currently-playing/control.lua: 2366710471
 286.343 Error CrashHandler.cpp:515: Received SIGSEGV
For what it's worth, making that change caused the game to take longer than usual to load. My menus were also missing text (ref earlier post).

-chronodekar

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

So, some good news. I deleted my factorio game folder and re-extracted from the tar file.

First thing I did was to disable full-screen. Then I changed,

Video memory usage = Medium
Texture compression = High quality
Max render threads = 4

Interface UI scale = 125%

After that, I quit the game and set those GPU settings to false. It helped. Restarting the game, I was able to join a multiplayer game. :)

Here are a few screenshots after I jumped into a multiplayer game;
factorio_overlay.png
factorio_overlay.png (2.46 MiB) Viewed 8789 times
factorio_scale_2.png
factorio_scale_2.png (3.67 MiB) Viewed 8789 times

there is now the annoying bit that the alerts cover my bottom-right weapon selection. :(

Also factorio is using a LOT of my memory. Here is a screenshot from my system monitor after closing the game;
factorio_memory_usage.png
factorio_memory_usage.png (105.79 KiB) Viewed 8789 times
To be fair, as long as my computer is stable, I'm not too worried about memory usage. It just surprised me.

Could just be me, but the game felt .. heavy/slow. It's playable - but it felt like my computer was being pushed to its limits.

-chronodekar

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

-sigh- I tweaked the settings a bit more. Thought I found a good balance that I liked. Joined a multiplayer game. Zoomed around, looked at a few biters and the game crashed. Here is the log file;

Code: Select all

   0.000 2019-02-27 07:17:13; Factorio 0.17.1 (build 43001, linux64, alpha)
   0.128 Operating system: Linux (Ubuntu 18.04)
   0.128 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/bin/x64/factorio" 
   0.128 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/data
   0.128 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio [278870/385343MB]
   0.128 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/bin
   0.157 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.157 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.157 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.273 Available displays: 1
   0.274  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.324 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.324   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.324   [Version] 4.5
   0.662 Graphics settings preset: medium
   0.662   Dedicated video memory size 0 MB
   0.662 Graphics options: [Graphics quality: normal] [Video memory usage: low] [Light scale: 25%] [DXT: high-quality]
   0.662                   [Max load threads: 32] [Max texture size: 2048] [Tex.Stream.: 1] [Low quality rotation: 1]
   1.300 Loading mod core 0.0.0 (data.lua)
   1.432 Loading mod base 0.17.1 (data.lua)
   1.931 Loading mod base 0.17.1 (data-updates.lua)
   2.033 Checksum for core: 1014885620
   2.033 Checksum of base: 819815259
   2.615 Loading sounds...
   3.509 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551269823
   3.509 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   3.635 Crop bitmaps.
  10.650 Parallel Sprite Loader initialized (threads: 5)
  14.165 Initial atlas bitmap size is 2048
  14.166 Created atlas bitmap 2048x888 [none]
  14.167 Created atlas bitmap 2048x1960 [decal]
  14.168 Created atlas bitmap 2048x1984 [decal]
  14.172 Created atlas bitmap 2048x1968 [low-object]
  14.175 Created atlas bitmap 2048x2048 [low-object]
  14.178 Created atlas bitmap 2048x2048 [low-object]
  14.180 Created atlas bitmap 2048x1840 [low-object]
  14.182 Created atlas bitmap 2048x2048 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  14.183 Created atlas bitmap 2048x1920 [mipmap]
  14.186 Created atlas bitmap 2048x2032 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.189 Created atlas bitmap 2048x2016 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.191 Created atlas bitmap 2048x2016 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.194 Created atlas bitmap 2048x1968 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.195 Created atlas bitmap 2048x2000 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.196 Created atlas bitmap 2048x1968 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.197 Created atlas bitmap 2048x2048 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.198 Created atlas bitmap 2048x1920 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.199 Created atlas bitmap 2048x544 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  14.200 Created atlas bitmap 2048x1936 [smoke, mipmap, linear-minification, linear-magnification]
  14.200 Created atlas bitmap 2048x1296 [smoke, mipmap, linear-minification, linear-magnification]
  14.204 Created atlas bitmap 2048x2020 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  14.206 Created atlas bitmap 2048x696 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  14.207 Created atlas bitmap 2048x1656 [alpha-mask]
  14.210 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
  14.214 Created atlas bitmap 2048x2040 [shadow, linear-magnification, alpha-mask]
  14.217 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
  14.220 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
  14.222 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
  14.224 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
  14.227 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
  14.230 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
  14.232 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
  14.234 Created atlas bitmap 2048x2040 [shadow, linear-magnification, alpha-mask]
  14.238 Created atlas bitmap 2048x2048 [shadow, linear-magnification, alpha-mask]
  14.240 Created atlas bitmap 2048x2044 [shadow, linear-magnification, alpha-mask]
  14.241 Created atlas bitmap 2048x1756 [shadow, linear-magnification, alpha-mask]
  14.242 Created atlas bitmap 2048x2032 [shadow, mipmap, linear-magnification, alpha-mask]
  14.242 Created atlas bitmap 2048x560 [shadow, mipmap, linear-magnification, alpha-mask]
  14.458 Created virtual atlas pages 4096x4096x8
  15.343 Parallel Sprite Loader initialized (threads: 5)
  19.527 Sprites loaded
  19.638 Generated mipmaps for atlas of size 2048x1968
  19.742 Generated mipmaps for atlas of size 2048x2048
  19.844 Generated mipmaps for atlas of size 2048x2048
  19.946 Generated mipmaps for atlas of size 2048x1840
  20.049 Generated mipmaps for atlas of size 2048x2048
  20.153 Generated mipmaps for atlas of size 2048x1920
  20.205 Generated mipmaps for atlas of size 2048x2032
  20.259 Generated mipmaps for atlas of size 2048x2016
  20.308 Generated mipmaps for atlas of size 2048x2016
  20.363 Generated mipmaps for atlas of size 2048x1968
  20.423 Generated mipmaps for atlas of size 2048x2000
  20.486 Generated mipmaps for atlas of size 2048x1968
  20.546 Generated mipmaps for atlas of size 2048x2048
  20.607 Generated mipmaps for atlas of size 2048x1920
  20.650 Generated mipmaps for atlas of size 2048x544
  20.704 Generated mipmaps for atlas of size 2048x1936
  20.750 Generated mipmaps for atlas of size 2048x1296
  20.781 Generated mipmaps for atlas of size 2048x2020
  20.813 Generated mipmaps for atlas of size 2048x696
  20.853 Generated mipmaps for atlas of size 2048x2032
  20.894 Generated mipmaps for atlas of size 2048x560
  20.998 Generated mipmaps for virtual atlas of size 8192x16384
  21.012 Custom inputs active: 0
  21.070 Factorio initialised
  21.071 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=chronodekar&token=<private>&apiVersion=2
  21.678 Info HttpSharedState.cpp:147: Status code: 200
  21.680 0 packages available to download (experimental updates disabled).
 320.876 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 330.312 Info UDPSocket.cpp:210: Closing socket
 330.312 Info UDPSocket.cpp:240: Socket closed
 330.312 Info UDPSocket.cpp:210: Closing socket
 330.317 Joining game IP ADDR:({88.99.214.198:34202})
 330.317 Info UDPSocket.cpp:33: Opening socket
 330.317 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 330.632 Connection refused
 330.633 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 330.633 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
 330.633 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 330.882 Info HttpSharedState.cpp:147: Status code: 200
 330.882 Info AuthServerConnector.cpp:139: Received key(eIyuvPaA718zHi4mtyo4rQ==) for username(chronodekar) from auth server.
 330.886 Info UDPSocket.cpp:210: Closing socket
 330.886 Info UDPSocket.cpp:240: Socket closed
 330.886 Joining game IP ADDR:({88.99.214.198:34202})
 330.886 Info UDPSocket.cpp:33: Opening socket
 330.887 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
 331.030 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
 331.130 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
 331.165 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 331.166 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 331.166 Info ClientRouter.cpp:224: ConnectionAccepted
 332.597 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
 332.597 Downloading file /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/temp/mp-download.zip (24929958 B, 49563 blocks)
 332.614 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 337.783 Finished download (5 s, 24.9 MB, 4.8 MB/s)
 337.840 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
 337.840 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 337.840 Loading map /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/temp/mp-download.zip: 24929958 bytes.
 337.858 Loading Level.dat: 75658111 bytes.
 337.864 Info Scenario.cpp:147: Map version 0.17.1-1
 338.666 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (356)
 340.781 Loading script.dat: 328 bytes.
 340.803 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.1/factorio/temp/currently-playing/control.lua: 2366710471
 340.836 Info ClientMultiplayerManager.cpp:571: UpdateTick(3060595) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 344.498 Info ClientMultiplayerManager.cpp:571: UpdateTick(3061310) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 344.680 Info ClientMultiplayerManager.cpp:571: UpdateTick(3061310) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 344.864 Info GameActionHandler.cpp:4031: UpdateTick (3061321) processed PlayerJoinGame peerID(362) playerIndex(130) mode(connect) 
 398.690 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (314)
 411.215 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (352)
 534.706 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (357)
 548.509 Time travel logging:
 382.867 <server> ran command: local s = ServerCommands s = s and s.set_time(1551270216)
 443.756 <server> ran command: local s = ServerCommands s = s and s.set_time(1551270277)
 503.850 <server> ran command: local s = ServerCommands s = s and s.set_time(1551270337)
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xaf7048, 0xc51b8d, 0x9e7de8, 0xa0abff, 0xa6536b, 0xa65807, 0xf10159, 0xf1046e, 0x51e49c, 0, 0x52c0ee
 553.652 Warning Logger.cpp:491: Symbols.size() == 15, usedSize == 10
#0  0x0000000000c51b8d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1  0x00000000009e7de8 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2  0x0000000000a0abff in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3  0x0000000000a6536b in Logger::flush() at /tmp/factorio-build-qntUz2/src/Util/Logger.cpp:527
#4  0x0000000000a65807 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-qntUz2/src/Util/Logger.cpp:515
#5  0x0000000000f10159 in Logging::flush() at /tmp/factorio-build-qntUz2/src/Util/Logging.cpp:65
#6  0x0000000000f1046e in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::string const&) at /tmp/factorio-build-qntUz2/src/Util/Logging.cpp:90
#7  0x000000000051e49c in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-qntUz2/src/Util/Logging.cpp:83
#8  (nil) in TextureStreamingManager::commitBitmaps() at /tmp/factorio-build-qntUz2/src/Graphics/TextureStreamingManager.cpp:344
#9  0x000000000052c0ee in MainLoop::prepareBitmaps() at /tmp/factorio-build-qntUz2/src/MainLoop.cpp:1125
#10 (nil) in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) at /tmp/factorio-build-qntUz2/src/MainLoop.cpp:567
#11 0x000000001abd7148 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-qntUz2/src/MainLoop.cpp:349
#12 0x00007ffc08cad4d0 in main at /tmp/factorio-build-qntUz2/src/Main.cpp:1244 (discriminator 3)
#13 0x000000001abd7148 in ?? at ??:0
#14 0x000000000374e840 in _start at ??:?
Stack trace logging done
 558.905 Warning Logger.cpp:491: Symbols.size() == 10, usedSize == 9
 558.905 Error TextureStreamingManager.cpp:344: Run out of physical tiles
Logger::writeStacktrace skipped.
 558.905 Error CrashHandler.cpp:174: Map tick at moment of crash: 3073544
 558.905 Error Util.cpp:89: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 573.271 Uploading log file
And here is (as far as I can tell) a save file near to when I crashed (I re-joined the multiplayer map and saved it);

Tried to zoom about the reproduce the crash, but it wasn't happening. Guess it might have been something to do with multiplayer?

-chronodekar
Last edited by chronodekar on Wed Feb 27, 2019 12:36 pm, edited 1 time in total.

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

Attempting to upload the save file. Hope it works this time?

-chronodekar

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

sigh... the save file upload doesn't seem to work. :(

Here are the graphics settings which seem to work kind-of comfortable for me;
factorio_low_settings.png
factorio_low_settings.png (109.5 KiB) Viewed 8774 times
For what it's worth - I feel 0.16 was a smoother game.

-chronodekar

posila
Factorio Staff
Factorio Staff
Posts: 5330
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by posila »

chronodekar wrote:
Wed Feb 27, 2019 12:44 pm
For what it's worth - I feel 0.16 was a smoother game.

-chronodekar
Hey, haven't lookend into all of this yet, but on Intel integrated GPUs, at the moment the best option for "video memory usage" is "All", as with iGPU textures will sit in RAM either way, but with low video memory usage, there extra overhead of moving them in and out of regions visible by GPU.

MakCuber
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue Mar 01, 2016 5:18 am
Contact:

Re: [posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by MakCuber »

I think I'm having a similar issue. I'm running Ubuntu 18.04 on an older Intel iGPU and the map only appears to render in 8-bit resolution....you may have to open the attached image in a separate window to see the pixelation due to the zoom. Im currently at work so I cant grab a better screenshot at the moment.
52951178_1921304107995538_2088678025230024704_n.png
52951178_1921304107995538_2088678025230024704_n.png (3.18 MiB) Viewed 8738 times
The new GUI renders just fine both in the menus and in-game, as do any item icons shown in crafting machines and such. Everything else is in super pixelated resolution though, no matter what video settings I've tried so far. The only really weird exception is that the Radar's render in full HD, but so far its the only item in the game that renders correctly for me.

I would have just chalked up the issue to the fact I'm running the game on older hardware, except I had just run 0.16.51 the night before 0.17 was released with Zero graphics issues and it seems that the GUI, item icons, and specifically the Radar sprites are all rending just fine. I'll try bumping up the vram setting to All as suggested, I avoided this previously out of concern the older hardware I'm running would crash, I'll see what happens when I try it after work.

Edit: Thanks to the Dev's for all you do! I'm really enjoying the new update aside from the graphics issues I'm having, which are always expected for new releases cause you know, bugs :)

ChiBeaGReenie
Burner Inserter
Burner Inserter
Posts: 8
Joined: Tue Feb 26, 2019 8:23 pm
Contact:

Re: [posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by ChiBeaGReenie »

MakCuber wrote:
Wed Feb 27, 2019 3:08 pm
I would have just chalked up the issue to the fact I'm running the game on older hardware, except I had just run 0.16.51 the night before 0.17 was released with Zero graphics issues and it seems that the GUI, item icons, and specifically the Radar sprites are all rending just fine. I'll try bumping up the vram setting to All as suggested, I avoided this previously out of concern the older hardware I'm running would crash, I'll see what happens when I try it after work.
As shown in viewtopic.php?f=182&t=65183, in config.ini try

Code: Select all

; Options: true, false
gpu-accelerated-compression=false

; Options: true, false
gpu-accelerated-mipmap-compression=false

MakCuber
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue Mar 01, 2016 5:18 am
Contact:

Re: [posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by MakCuber »

Awesome thanks ChiBeaGReenie, didn't see that post when I was searching for threads related to graphics issues earlier. I'll try those settings when I get home from work and report back home it goes. Thanks again for the link to the to the post! :)

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

Came back from work. Just downloaded version 0.17.2. Am extracting the tar file. Will write my notes/comments here as I play.

Game starts up in full-screen mode;

* change into windowed mode
* adjust interface zoom to 125%

will leave graphics settings at default and just start a campaign map.

Sadly, the UI pixels/bad textures are still there. Quitting the game. Here is the log file,

Code: Select all

   0.000 2019-02-27 20:46:21; Factorio 0.17.2 (build 43076, linux64, alpha)
   0.038 Operating system: Linux (Ubuntu 18.04)
   0.038 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin/x64/factorio" 
   0.038 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/data
   0.038 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio [276382/385343MB]
   0.038 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin
   0.043 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.043 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.043 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.136 Available displays: 1
   0.136  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.160 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.160   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.160   [Version] 4.5
   1.361 Graphics settings preset: medium
   1.361   Dedicated video memory size 0 MB
   1.361 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
   1.361                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 1]
   1.492 Loading mod core 0.0.0 (data.lua)
   1.552 Loading mod base 0.17.2 (data.lua)
   1.715 Loading mod base 0.17.2 (data-updates.lua)
   1.800 Checksum for core: 3928040144
   1.800 Checksum of base: 1471520011
   2.250 Loading sounds...
   2.272 Info PlayerData.cpp:69: Local player-data.json unavailable
   2.272 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   2.314 Crop bitmaps.
   2.670 Parallel Sprite Loader initialized (threads: 5)
  17.138 Initial atlas bitmap size is 16384
  17.217 Created atlas bitmap 16384x16384 [none]
  17.234 Created atlas bitmap 16384x4488 [none]
  17.242 Created atlas bitmap 16384x2116 [decal]
  17.257 Created atlas bitmap 16384x3808 [low-object]
  17.264 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  17.290 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  17.291 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  17.299 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  17.300 Created atlas bitmap 16384x748 [alpha-mask]
  17.323 Created atlas bitmap 16384x11240 [shadow, linear-magnification, alpha-mask]
  17.326 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  17.437 Created virtual atlas pages 4096x4096x5
  17.902 Parallel Sprite Loader initialized (threads: 5)
  32.043 Sprites loaded
  32.279 Generated mipmaps for atlas of size 16384x3808
  32.393 Generated mipmaps for atlas of size 16384x1888
  32.577 Generated mipmaps for atlas of size 16384x6592
  32.684 Generated mipmaps for atlas of size 16384x480
  32.794 Generated mipmaps for atlas of size 16384x456
  32.848 Generated mipmaps for atlas of size 16384x1264
  32.905 Generated mipmaps for virtual atlas of size 8192x12288
  32.954 Custom inputs active: 0
  33.041 Factorio initialised
 147.138 Loading Level.dat: 3339643 bytes.
 147.139 Info Scenario.cpp:147: Map version 0.17.2-4
 147.428 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/temp/currently-playing/control.lua: 2751674693
 183.352 Info BlueprintShelf.cpp:661: Saving blueprint storage.
 184.482 Info GlobalContext.cpp:677: Waiting for child processes to exit: 
 184.626 Goodbye
starting the game up again; it opens in wndowed mode as expected.
going to log-in to my factorio account in game.
in settings, switching video memory usage to "all" (only that change)

quitting and restarting game
starting a new campaign. Sadly no change.
factorio_001.png
factorio_001.png (183.43 KiB) Viewed 8684 times
moving back to settings menu
changing texture compression to high quality (it was low by default).
quitting game. Here is my log;

Code: Select all

   0.000 2019-02-27 20:52:29; Factorio 0.17.2 (build 43076, linux64, alpha)
   0.266 Operating system: Linux (Ubuntu 18.04)
   0.266 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin/x64/factorio" 
   0.266 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/data
   0.266 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio [276381/385343MB]
   0.266 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin
   0.306 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.306 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.306 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.460 Available displays: 1
   0.460  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.513 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.513   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.513   [Version] 4.5
   0.825 Graphics settings preset: medium
   0.825   Dedicated video memory size 0 MB
   0.825 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: low-quality]
   0.825                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 1]
   1.486 Loading mod core 0.0.0 (data.lua)
   1.646 Loading mod base 0.17.2 (data.lua)
   2.247 Loading mod base 0.17.2 (data-updates.lua)
   2.394 Checksum for core: 3928040144
   2.394 Checksum of base: 1471520011
   2.956 Loading sounds...
   3.854 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551318731
   3.854 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   4.008 Initial atlas bitmap size is 16384
   4.088 Created atlas bitmap 16384x16384 [none]
   4.122 Created atlas bitmap 16384x8904 [none]
   4.130 Created atlas bitmap 16384x2116 [decal]
   4.144 Created atlas bitmap 16384x3808 [low-object]
   4.154 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.177 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   4.179 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   4.185 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   4.187 Created atlas bitmap 16384x748 [alpha-mask]
   4.208 Created atlas bitmap 16384x11240 [shadow, linear-magnification, alpha-mask]
   4.210 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  19.185 Parallel Sprite Loader initialized (threads: 5)
  33.759 Sprites loaded
  33.995 Generated mipmaps for atlas of size 16384x3808
  34.110 Generated mipmaps for atlas of size 16384x1888
  34.295 Generated mipmaps for atlas of size 16384x6592
  34.403 Generated mipmaps for atlas of size 16384x480
  34.502 Generated mipmaps for atlas of size 16384x456
  34.593 Generated mipmaps for atlas of size 16384x1264
  34.651 Custom inputs active: 0
  34.739 Factorio initialised
  34.740 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=chronodekar&token=<private>&apiVersion=2
  36.177 Info HttpSharedState.cpp:147: Status code: 200
  36.181 0 packages available to download (experimental updates disabled).
  42.279 Loading Level.dat: 3339643 bytes.
  42.280 Info Scenario.cpp:147: Map version 0.17.2-4
  42.559 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/temp/currently-playing/control.lua: 2751674693
 109.785 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
 110.148 Info AppManagerStates.cpp:1764: Saving finished
 162.127 Info GlobalContext.cpp:677: Waiting for child processes to exit: 
 162.249 Goodbye
Starting the game.
starting the tutorial campaign.
textures are still off. But there is improvement! the engineer looks good :)
factorio_002.png
factorio_002.png (204.23 KiB) Viewed 8684 times
quitting the game. Here is my log so far;

Code: Select all

   0.000 2019-02-27 20:56:07; Factorio 0.17.2 (build 43076, linux64, alpha)
   0.290 Operating system: Linux (Ubuntu 18.04)
   0.290 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin/x64/factorio" 
   0.291 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/data
   0.291 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio [276378/385343MB]
   0.291 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin
   0.331 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.331 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.331 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.436 Available displays: 1
   0.436  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.484 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.484   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.484   [Version] 4.5
   0.842 Graphics settings preset: medium
   0.842   Dedicated video memory size 0 MB
   0.842 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
   0.842                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 1]
   1.436 Loading mod core 0.0.0 (data.lua)
   1.580 Loading mod base 0.17.2 (data.lua)
   2.155 Loading mod base 0.17.2 (data-updates.lua)
   2.260 Checksum for core: 3928040144
   2.260 Checksum of base: 1471520011
   2.828 Loading sounds...
   3.646 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551318911
   3.646 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   3.731 Initial atlas bitmap size is 16384
   3.839 Created atlas bitmap 16384x16384 [none]
   3.893 Created atlas bitmap 16384x8904 [none]
   3.901 Created atlas bitmap 16384x2116 [decal]
   3.923 Created atlas bitmap 16384x3808 [low-object]
   3.934 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.960 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   3.962 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   3.970 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   3.972 Created atlas bitmap 16384x748 [alpha-mask]
   3.993 Created atlas bitmap 16384x11240 [shadow, linear-magnification, alpha-mask]
   3.995 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  11.382 Parallel Sprite Loader initialized (threads: 5)
  26.225 Sprites loaded
  26.738 Generated mipmaps for atlas of size 16384x3808
  26.966 Generated mipmaps for atlas of size 16384x1888
  27.150 Generated mipmaps for atlas of size 16384x6592
  27.257 Generated mipmaps for atlas of size 16384x480
  27.352 Generated mipmaps for atlas of size 16384x456
  27.406 Generated mipmaps for atlas of size 16384x1264
  27.460 Custom inputs active: 0
  27.547 Factorio initialised
  27.548 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=chronodekar&token=<private>&apiVersion=2
  28.335 Info HttpSharedState.cpp:147: Status code: 200
  28.338 0 packages available to download (experimental updates disabled).
  34.978 Loading Level.dat: 3339643 bytes.
  34.979 Info Scenario.cpp:147: Map version 0.17.2-4
  35.284 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/temp/currently-playing/control.lua: 2751674693
 102.424 Info AppManager.cpp:266: Saving to _autosave1 (blocking).
 102.802 Info AppManagerStates.cpp:1764: Saving finished
 142.162 Info GlobalContext.cpp:677: Waiting for child processes to exit: 
 142.242 Goodbye
going to submit this post. will continue in a reply.

-chronodekar

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

Going to tweak the settings in my config.ini file,

Code: Select all

; Options: true, false
gpu-accelerated-compression=false

; Options: true, false
gpu-accelerated-mipmap-compression=false
starting the game. will begin the campaign again. Yay! It's looking good now. Screenshot;
factorio_003.png
factorio_003.png (692.42 KiB) Viewed 8683 times
not going to play the campaign just yet. Quitting the game. Here is my log file;

Code: Select all

   0.000 2019-02-27 21:02:08; Factorio 0.17.2 (build 43076, linux64, alpha)
   0.357 Operating system: Linux (Ubuntu 18.04)
   0.357 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin/x64/factorio" 
   0.357 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/data
   0.357 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio [276377/385343MB]
   0.357 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin
   0.397 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.398 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.398 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.502 Available displays: 1
   0.502  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.549 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.549   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.549   [Version] 4.5
   0.908 Graphics settings preset: medium
   0.908   Dedicated video memory size 0 MB
   0.908 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
   0.908                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 1]
   1.453 Loading mod core 0.0.0 (data.lua)
   1.598 Loading mod base 0.17.2 (data.lua)
   2.170 Loading mod base 0.17.2 (data-updates.lua)
   2.277 Checksum for core: 3928040144
   2.277 Checksum of base: 1471520011
   2.835 Loading sounds...
   3.637 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551319109
   3.637 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   3.719 Initial atlas bitmap size is 16384
   3.829 Created atlas bitmap 16384x16384 [none]
   3.883 Created atlas bitmap 16384x8904 [none]
   3.891 Created atlas bitmap 16384x2116 [decal]
   3.912 Created atlas bitmap 16384x3808 [low-object]
   3.923 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.946 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   3.948 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   3.959 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   3.961 Created atlas bitmap 16384x748 [alpha-mask]
   3.981 Created atlas bitmap 16384x11240 [shadow, linear-magnification, alpha-mask]
   3.984 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  12.776 Parallel Sprite Loader initialized (threads: 5)
  28.642 Sprites loaded
  29.613 Generated mipmaps for atlas of size 16384x3808
  30.040 Generated mipmaps for atlas of size 16384x1888
  30.687 Generated mipmaps for atlas of size 16384x6592
  30.813 Generated mipmaps for atlas of size 16384x480
  30.890 Generated mipmaps for atlas of size 16384x456
  31.012 Generated mipmaps for atlas of size 16384x1264
  31.064 Custom inputs active: 0
  31.140 Factorio initialised
  31.141 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=chronodekar&token=<private>&apiVersion=2
  33.428 Info HttpSharedState.cpp:147: Status code: 200
  33.430 0 packages available to download (experimental updates disabled).
  42.150 Loading Level.dat: 3339643 bytes.
  42.151 Info Scenario.cpp:147: Map version 0.17.2-4
  42.426 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/temp/currently-playing/control.lua: 2751674693
  79.993 Info GlobalContext.cpp:677: Waiting for child processes to exit: 
  80.117 Goodbye
Starting the game again. Will join a multiplayer map (redmew vanilla).

At first glance, things look to be working well. But I'm seeing these circles around;
factorio_004.png
factorio_004.png (942.09 KiB) Viewed 8683 times
Not sure what to make of them. They are there in both with Alt ON and OFF.
Zoomed around the map - no hiccups or crashes!! Yay!!! :)
Saved the game to my local system. Quitting factorio. Here are my logs;

Code: Select all

   0.000 2019-02-27 21:05:11; Factorio 0.17.2 (build 43076, linux64, alpha)
   0.290 Operating system: Linux (Ubuntu 18.04)
   0.290 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin/x64/factorio" 
   0.290 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/data
   0.290 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio [276377/385343MB]
   0.291 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin
   0.331 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.331 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.331 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.418 Available displays: 1
   0.418  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.466 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.466   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.466   [Version] 4.5
   0.728 Graphics settings preset: medium
   0.728   Dedicated video memory size 0 MB
   0.728 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
   0.728                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 1]
   1.353 Loading mod core 0.0.0 (data.lua)
   1.497 Loading mod base 0.17.2 (data.lua)
   2.056 Loading mod base 0.17.2 (data-updates.lua)
   2.160 Checksum for core: 3928040144
   2.160 Checksum of base: 1471520011
   2.717 Loading sounds...
   3.537 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551319408
   3.537 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   3.620 Initial atlas bitmap size is 16384
   3.730 Created atlas bitmap 16384x16384 [none]
   3.784 Created atlas bitmap 16384x8904 [none]
   3.792 Created atlas bitmap 16384x2116 [decal]
   3.814 Created atlas bitmap 16384x3808 [low-object]
   3.825 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.850 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   3.852 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   3.859 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   3.861 Created atlas bitmap 16384x748 [alpha-mask]
   3.885 Created atlas bitmap 16384x11240 [shadow, linear-magnification, alpha-mask]
   3.888 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  16.857 Parallel Sprite Loader initialized (threads: 5)
  32.120 Sprites loaded
  33.069 Generated mipmaps for atlas of size 16384x3808
  33.497 Generated mipmaps for atlas of size 16384x1888
  34.154 Generated mipmaps for atlas of size 16384x6592
  34.284 Generated mipmaps for atlas of size 16384x480
  34.360 Generated mipmaps for atlas of size 16384x456
  34.482 Generated mipmaps for atlas of size 16384x1264
  34.535 Custom inputs active: 0
  34.622 Factorio initialised
  34.623 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=chronodekar&token=<private>&apiVersion=2
  35.230 Info HttpSharedState.cpp:147: Status code: 200
  35.232 0 packages available to download (experimental updates disabled).
  39.953 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  47.051 Info UDPSocket.cpp:210: Closing socket
  47.051 Info UDPSocket.cpp:240: Socket closed
  47.051 Info UDPSocket.cpp:210: Closing socket
  47.053 Joining game IP ADDR:({88.99.214.198:34202})
  47.053 Info UDPSocket.cpp:33: Opening socket
  47.053 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  47.316 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
  47.351 Connection refused
  47.351 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  47.351 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  47.351 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  49.077 Info HttpSharedState.cpp:147: Status code: 200
  49.077 Info AuthServerConnector.cpp:139: Received key(hQoBswHInrGTvlmxHt4IIg==) for username(chronodekar) from auth server.
  49.171 Info UDPSocket.cpp:210: Closing socket
  49.171 Info UDPSocket.cpp:240: Socket closed
  49.171 Joining game IP ADDR:({88.99.214.198:34202})
  49.171 Info UDPSocket.cpp:33: Opening socket
  49.171 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  49.172 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
  49.332 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
  49.333 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
  49.333 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
  49.333 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
  49.484 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  49.484 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  49.484 Info ClientRouter.cpp:224: ConnectionAccepted
  49.499 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (Connected) for packet type
  49.499 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (Connected) for packet type
  49.499 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (Connected) for packet type
  49.499 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (Connected) for packet type
  51.783 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
  51.783 Downloading file /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/temp/mp-download.zip (46309559 B, 92067 blocks)
  51.804 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  59.522 Finished download (7 s, 46.3 MB, 6.0 MB/s)
  59.608 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
  59.608 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  59.608 Loading map /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/temp/mp-download.zip: 46309559 bytes.
  59.623 Loading Level.dat: 133499383 bytes.
  59.630 Info Scenario.cpp:147: Map version 0.17.2-4
  63.991 Loading script.dat: 328 bytes.
  64.010 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/temp/currently-playing/control.lua: 2366710471
  64.074 Info ClientMultiplayerManager.cpp:571: UpdateTick(5811624) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  76.459 Info ClientMultiplayerManager.cpp:571: UpdateTick(5813108) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  76.649 Info ClientMultiplayerManager.cpp:571: UpdateTick(5813108) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  76.833 Info GameActionHandler.cpp:4041: UpdateTick (5813119) processed PlayerJoinGame peerID(176) playerIndex(130) mode(connect) 
  77.710 Info GameActionHandler.cpp:4041: UpdateTick (5813167) processed PlayerJoinGame peerID(175) playerIndex(462) mode(create) 
 119.274 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (166)
 132.381 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (174)
 215.111 Info GameActionHandler.cpp:4041: UpdateTick (5821013) processed PlayerJoinGame peerID(177) playerIndex(166) mode(connect) 
 274.115 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (168)
 282.105 Info GameActionHandler.cpp:4041: UpdateTick (5824900) processed PlayerJoinGame peerID(178) playerIndex(463) mode(create) 
 406.026 Info BlueprintShelf.cpp:661: Saving blueprint storage.
 406.217 Info AppManagerStates.cpp:1764: Saving finished
 408.755 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
 408.755 Info ClientMultiplayerManager.cpp:571: UpdateTick(5832254) changing state from(InGame) to(DisconnectScheduled)
 408.774 Info ClientMultiplayerManager.cpp:571: UpdateTick(5832254) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 408.972 Info ClientMultiplayerManager.cpp:571: UpdateTick(5832254) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 408.972 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (176)
 409.843 Info UDPSocket.cpp:210: Closing socket
 409.843 Info UDPSocket.cpp:240: Socket closed
 410.810 Info GlobalContext.cpp:677: Waiting for child processes to exit: 
 410.892 Goodbye
Starting up the game. Going to load the save in single player mode.
Those circles are still there. Weird. Let me try uploading the save file. Nope that doesn't work. Hmm... ah, I'll try uploading it to dropbox.

savefile link;
https://www.dropbox.com/s/unyo0vbdocnc2 ... e.zip?dl=0

I hope that works? I'll keep the save file around for a bit, but will likely delete it after a week or two.

Here are my logs;

Code: Select all

   0.000 2019-02-27 21:13:25; Factorio 0.17.2 (build 43076, linux64, alpha)
   0.415 Operating system: Linux (Ubuntu 18.04)
   0.415 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin/x64/factorio" 
   0.415 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/data
   0.415 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio [276331/385343MB]
   0.415 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/bin
   0.456 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.456 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.456 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.692 Available displays: 1
   0.692  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.725 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.725   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.725   [Version] 4.5
   1.100 Graphics settings preset: medium
   1.100   Dedicated video memory size 0 MB
   1.100 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality]
   1.100                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 1]
   1.644 Loading mod core 0.0.0 (data.lua)
   1.788 Loading mod base 0.17.2 (data.lua)
   2.361 Loading mod base 0.17.2 (data-updates.lua)
   2.469 Checksum for core: 3928040144
   2.469 Checksum of base: 1471520011
   3.028 Loading sounds...
   3.845 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551319922
   3.845 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   3.966 Initial atlas bitmap size is 16384
   4.078 Created atlas bitmap 16384x16384 [none]
   4.127 Created atlas bitmap 16384x8904 [none]
   4.139 Created atlas bitmap 16384x2116 [decal]
   4.160 Created atlas bitmap 16384x3808 [low-object]
   4.171 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.194 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   4.196 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   4.203 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   4.205 Created atlas bitmap 16384x748 [alpha-mask]
   4.228 Created atlas bitmap 16384x11240 [shadow, linear-magnification, alpha-mask]
   4.231 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  19.555 Parallel Sprite Loader initialized (threads: 5)
  34.760 Sprites loaded
  35.724 Generated mipmaps for atlas of size 16384x3808
  36.160 Generated mipmaps for atlas of size 16384x1888
  36.816 Generated mipmaps for atlas of size 16384x6592
  36.950 Generated mipmaps for atlas of size 16384x480
  37.027 Generated mipmaps for atlas of size 16384x456
  37.152 Generated mipmaps for atlas of size 16384x1264
  37.210 Custom inputs active: 0
  37.297 Factorio initialised
  37.298 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=chronodekar&token=<private>&apiVersion=2
  37.882 Info HttpSharedState.cpp:147: Status code: 200
  37.885 0 packages available to download (experimental updates disabled).
  41.685 Loading map /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/saves/dummy_save.zip: 46823326 bytes.
  41.733 Loading Level.dat: 132999917 bytes.
  41.740 Info Scenario.cpp:147: Map version 0.17.2-4
  46.491 Loading script.dat: 328 bytes.
  46.510 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.2/factorio/temp/currently-playing/control.lua: 2366710471
 185.912 Info GlobalContext.cpp:677: Waiting for child processes to exit: 
 186.063 Goodbye
Phew! That took some time to do. I'm rally glad the game is in a more playable state now. (barring the interface overlaps - but that should be for another thread).

@posila,

If you need anything more from me, just ask. I'll answer back as I am able.

Going off to play,
chronodekar

posila
Factorio Staff
Factorio Staff
Posts: 5330
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by posila »

Thanks for the reports.
It should be "fixed" for 0.17.3

The game will run small compression test and if result is not what it should be, the loading system will be not use GPU accelerated compression. It is not ideal solution, for reasonable workaround for now.

@chronodekar: circles are entities planned for upgrade by unpgrade planner.

For crashes and other issues please create new reports.

MakCuber
Burner Inserter
Burner Inserter
Posts: 13
Joined: Tue Mar 01, 2016 5:18 am
Contact:

Re: [posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by MakCuber »

Didn't have a chance yesterday to test the change to config.ini that were suggested, but I launched 0.17.3 just now and it works great! no graphics issues what so ever and the headless server I run updated no problem :D Thanks posila and the rest of the dev team for the quick fix, you guys are the best!

User avatar
chronodekar
Burner Inserter
Burner Inserter
Posts: 15
Joined: Sat Mar 31, 2018 6:53 pm
Contact:

Re: [posila] [0.17.1] ubuntu 18.04 texture and menu issues (+ crashes)

Post by chronodekar »

Thank you for your hard work posila! :)

I just downloaded 0.17.3. Extracted the tar file and started the game. Here is what I did;

* switched to windowed mode
* changed interface scaling to 125%
* started the campaign tutorial

It was GOOD!!! Felt smooth and nice. :) Then I quit the game (wanted to restart).

* on starting, the game asked me to sign in. I did so.
* joined a multiplayer game (one of the redmew vanilla servers)
* looked around the map, and walked a bit. No crashes! And things felt smooth!! :)

At that point, I quit the game to write this post.

Here is my factorio-current.log;

Code: Select all

   0.000 2019-02-28 21:15:48; Factorio 0.17.3 (build 43128, linux64, alpha)
   0.514 Operating system: Linux (Ubuntu 18.04)
   0.514 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/bin/x64/factorio" 
   0.514 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/data
   0.514 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio [273805/385343MB]
   0.514 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/bin
   0.534 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.534 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.534 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (125.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.927 Available displays: 1
   0.927  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.971 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.971   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.971   [Version] 4.5
   1.366 Graphics settings preset: medium
   1.366   Dedicated video memory size 0 MB
   1.366 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
   1.366                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 1]
   2.160 Loading mod core 0.0.0 (data.lua)
   2.274 Loading mod base 0.17.3 (data.lua)
   2.785 Loading mod base 0.17.3 (data-updates.lua)
   2.878 Checksum for core: 3928040144
   2.878 Checksum of base: 260351520
   3.424 Loading sounds...
   3.951 Info PlayerData.cpp:67: Local player-data.json available, timestamp 1551406546
   3.951 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   4.031 Initial atlas bitmap size is 16384
   4.109 Created atlas bitmap 16384x16384 [none]
   4.126 Created atlas bitmap 16384x4488 [none]
   4.134 Created atlas bitmap 16384x2116 [decal]
   4.148 Created atlas bitmap 16384x3808 [low-object]
   4.155 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.179 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   4.180 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   4.187 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   4.189 Created atlas bitmap 16384x748 [alpha-mask]
   4.210 Created atlas bitmap 16384x11240 [shadow, linear-magnification, alpha-mask]
   4.212 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   4.320 Created virtual atlas pages 4096x4096x5
   4.476 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test FAILED. YCoCgDXT PSNR: 35.83, BC3 PSNR: 25.10
  14.543 Parallel Sprite Loader initialized (threads: 5)
  29.684 Sprites loaded
  30.126 Generated mipmaps for atlas of size 16384x3808
  30.311 Generated mipmaps for atlas of size 16384x1888
  30.930 Generated mipmaps for atlas of size 16384x6592
  31.054 Generated mipmaps for atlas of size 16384x480
  31.134 Generated mipmaps for atlas of size 16384x456
  31.248 Generated mipmaps for atlas of size 16384x1264
  31.299 Generated mipmaps for virtual atlas of size 8192x12288
  31.354 Custom inputs active: 0
  31.443 Factorio initialised
  47.755 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/api-login?api_version=2
  48.477 Info HttpSharedState.cpp:147: Status code: 200
  48.477 Info AuthServerConnector.cpp:172: Got token from auth server for username(chronodekar).
  48.480 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=chronodekar&token=<private>&apiVersion=2
  49.233 Info HttpSharedState.cpp:147: Status code: 200
  49.236 0 packages available to download (experimental updates disabled).
  53.408 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  61.794 Info UDPSocket.cpp:210: Closing socket
  61.795 Info UDPSocket.cpp:240: Socket closed
  61.795 Info UDPSocket.cpp:210: Closing socket
  61.797 Joining game IP ADDR:({88.99.214.198:34202})
  61.797 Info UDPSocket.cpp:33: Opening socket
  61.797 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  62.018 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
  62.120 Connection refused
  62.190 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  62.190 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  62.190 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  62.230 Info HttpSharedState.cpp:147: Status code: 200
  62.230 Info AuthServerConnector.cpp:139: Received key(l5pauiKZFGFd6hocwx2F+g==) for username(chronodekar) from auth server.
  62.263 Info UDPSocket.cpp:210: Closing socket
  62.263 Info UDPSocket.cpp:240: Socket closed
  62.263 Joining game IP ADDR:({88.99.214.198:34202})
  62.263 Info UDPSocket.cpp:33: Opening socket
  62.263 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  62.451 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (WaitingForAccept) for packet type
  62.554 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  62.554 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  62.554 Info ClientRouter.cpp:224: ConnectionAccepted
  62.635 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({88.99.214.198:34202}): invalid state (Connected) for packet type
  64.668 Info ClientMultiplayerManager.cpp:743: Received mapReadyForDownload
  64.668 Downloading file /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/temp/mp-download.zip (43177568 B, 85841 blocks)
  64.691 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  72.144 Finished download (7 s, 43.1 MB, 5.7 MB/s)
  72.221 Info ClientMultiplayerManager.cpp:723: updateTick(4294967295) map download finished creating scenario
  72.221 Info ClientMultiplayerManager.cpp:571: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  72.221 Loading map /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/temp/mp-download.zip: 43177568 bytes.
  72.236 Loading Level.dat: 107356908 bytes.
  72.243 Info Scenario.cpp:147: Map version 0.17.3-0
  75.301 Loading script.dat: 339 bytes.
  75.327 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/temp/currently-playing/control.lua: 2366710471
  75.409 Info ClientMultiplayerManager.cpp:571: UpdateTick(10494335) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  78.000 Info ClientMultiplayerManager.cpp:571: UpdateTick(10494671) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  78.235 Info ClientMultiplayerManager.cpp:571: UpdateTick(10494671) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  78.435 Info GameActionHandler.cpp:4041: UpdateTick (10494683) processed PlayerJoinGame peerID(25) playerIndex(130) mode(connect) 
 165.341 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection. Reason: Quit.
 165.341 Info ClientMultiplayerManager.cpp:571: UpdateTick(10499899) changing state from(InGame) to(DisconnectScheduled)
 165.344 Info ClientMultiplayerManager.cpp:571: UpdateTick(10499899) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 165.558 Info ClientMultiplayerManager.cpp:571: UpdateTick(10499899) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 165.558 Info ClientMultiplayerManager.cpp:881: Disconnect notification for peer (25)
 165.576 Info BlueprintShelf.cpp:661: Saving blueprint storage.
 166.032 Info UDPSocket.cpp:210: Closing socket
 166.032 Info UDPSocket.cpp:240: Socket closed
 166.768 Info GlobalContext.cpp:678: Waiting for child processes to exit: 
 166.899 Goodbye
And here is factorio-previous.log

Code: Select all

   0.000 2019-02-28 21:14:16; Factorio 0.17.3 (build 43128, linux64, alpha)
   0.034 Operating system: Linux (Ubuntu 18.04)
   0.035 Program arguments: "/home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/bin/x64/factorio" 
   0.035 Read data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/data
   0.035 Write data path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio [273806/385343MB]
   0.035 Binaries path: /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/bin
   0.040 System info: [CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, 8 cores, RAM: 7698 MB]
   0.040 Environment: DISPLAY=:0, WAYLAND_DISPLAY=wayland-0
   0.040 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.122 Available displays: 1
   0.122  [0]: XWAYLAND0 16" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.149 Initialised OpenGL:[0] Mesa DRI Intel(R) Haswell Mobile ; driver: 4.5 (Core Profile) Mesa 18.2.2
   0.149   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.149   [Version] 4.5
   0.638 Graphics settings preset: medium
   0.638   Dedicated video memory size 0 MB
   0.638 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality]
   0.638                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Low quality rotation: 1]
   0.819 Loading mod core 0.0.0 (data.lua)
   0.880 Loading mod base 0.17.3 (data.lua)
   1.041 Loading mod base 0.17.3 (data-updates.lua)
   1.124 Checksum for core: 3928040144
   1.124 Checksum of base: 260351520
   1.574 Loading sounds...
   1.596 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.596 Info PlayerData.cpp:74: Cloud player-data.json unavailable
   1.635 Crop bitmaps.
   1.990 Parallel Sprite Loader initialized (threads: 5)
  16.525 Initial atlas bitmap size is 16384
  16.603 Created atlas bitmap 16384x16384 [none]
  16.621 Created atlas bitmap 16384x4488 [none]
  16.629 Created atlas bitmap 16384x2116 [decal]
  16.644 Created atlas bitmap 16384x3808 [low-object]
  16.651 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.675 Created atlas bitmap 16384x6592 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  16.677 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  16.684 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  16.686 Created atlas bitmap 16384x748 [alpha-mask]
  16.707 Created atlas bitmap 16384x11240 [shadow, linear-magnification, alpha-mask]
  16.710 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  16.818 Created virtual atlas pages 4096x4096x5
  16.975 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test FAILED. YCoCgDXT PSNR: 35.83, BC3 PSNR: 25.10
  17.514 Parallel Sprite Loader initialized (threads: 5)
  32.519 Sprites loaded
  32.991 Generated mipmaps for atlas of size 16384x3808
  33.177 Generated mipmaps for atlas of size 16384x1888
  33.797 Generated mipmaps for atlas of size 16384x6592
  33.920 Generated mipmaps for atlas of size 16384x480
  34.000 Generated mipmaps for atlas of size 16384x456
  34.114 Generated mipmaps for atlas of size 16384x1264
  34.163 Generated mipmaps for virtual atlas of size 8192x12288
  34.264 Custom inputs active: 0
  34.467 Factorio initialised
  63.075 Loading Level.dat: 3339643 bytes.
  63.075 Info Scenario.cpp:147: Map version 0.17.3-0
  63.336 Checksum for script /home/abrahamv/factorio_experimental/factorio_alpha_x64_0.17.3/factorio/temp/currently-playing/control.lua: 2751674693
  87.954 Info BlueprintShelf.cpp:661: Saving blueprint storage.
  90.703 Info GlobalContext.cpp:678: Waiting for child processes to exit: 
  90.789 Goodbye
@posila - thanks again! :) The work-around, WORKS!!

Hope you figure things out to improve the game. :)

-chronodekar

Post Reply

Return to “Resolved Problems and Bugs”