[MOD 0.13] Black Market (sell and buy on the market)
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Re: [MOD 0.13] Black Market (sell and buy on the market)
py mods in many cases the sum of the cost of the input is >>> then the sum of the exports not to mention power used
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Re: [MOD 0.13] Black Market (sell and buy on the market)
also is there a mechanism hat sets a minimum price for an item and a maximum price?
Re: [MOD 0.13] Black Market (sell and buy on the market)
I know it is a late response, but it can. I noticed fluids (oil) are weirdly priced.immortal_sniper1 wrote: ↑Fri Dec 07, 2018 5:52 pmcan the price drop for a item lower then the sum of its components?
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Re: [MOD 0.13] Black Market (sell and buy on the market)
in py mods some items are cheeper then their components and the only thing that is worth buying is stuff that is slow to makeJohnRoads wrote: ↑Wed Jan 16, 2019 4:12 pmI know it is a late response, but it can. I noticed fluids (oil) are weirdly priced.immortal_sniper1 wrote: ↑Fri Dec 07, 2018 5:52 pmcan the price drop for a item lower then the sum of its components?
also why not implement a minimum price per item say pice cant drop below 50% ore rise over 150% ?
Re: [MOD 0.13] Black Market (sell and buy on the market)
Sorry guys, I do not play or program anymore. Prices are automatically and iteratively calculated using the existing available recipes tree. But some mods have strange or multiple recipes to construct the same item, so some prices can be weird. In this case, you can hard-define some prices in the config.lua file. Note : the price of an item should never be lower than the price of its components. Any error is due to these strange/multiple recipes.
My mods on the Factorio Mod Portal
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Re: [MOD 0.13] Black Market (sell and buy on the market)
hi, i think i had several other mods running, but had to click them a few times (or minimise them/move them if they allowed to left or top) and then i had enough room to use this mod to just about scroll through the items list for pymods. (some of the evogui and other speedup mods let you configure the gui and how many buttons appear on the top of left of the screen.)immortal_sniper1 wrote: ↑Sun Nov 25, 2018 7:39 pmweird i cant get it to work at allfoodfactorio wrote: ↑Sun Nov 25, 2018 2:10 am ok thanks binbin for your support and making the mod with at least the versions of the games, we all get busy times no problem
for pymods, it should be ok, i used it to get a pymod robot (via my ealier link i think) and there wasnt any hard block as far as i remember
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea viewtopic.php?f=33&t=50256
my 1st Mod Idea viewtopic.php?f=33&t=50256
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Re: [MOD 0.13] Black Market (sell and buy on the market)
Hello y'all... I've seen this mod in action and thought i would try it myself, but can't seem to find the way to kick-start things... Because after i start a game i have 0 uCoins, and the buy/sell chests seem to cost about 10k each. Would you happen to know what i'm doing wrong?
Re: [MOD 0.13] Black Market (sell and buy on the market)
Go to the forum "Maps and Scenarios". Look for the Black market challenge. Using that will give you (at start) 1 selling and 1 buying box.
Hope this helps
Hope this helps
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Re: [MOD 0.13] Black Market (sell and buy on the market)
Oh... The mod cannot be played standalone, it's just for the challenge?! That should've been made clear in the mod description IMO. :-\
Thanks Sullipau for clearing this up.
Thanks Sullipau for clearing this up.
Re: [MOD 0.13] Black Market (sell and buy on the market)
??? of course not. I made this mod to be played standalone, or in a party. The challenge is just an idea on top of the mod.noob_hoarder wrote: ↑Sun Jan 27, 2019 10:21 pm Oh... The mod cannot be played standalone, it's just for the challenge?! That should've been made clear in the mod description IMO. :-\
Thanks Sullipau for clearing this up.
But you have to build the first trading chests using a few basic materials that you have to collect. That's the usual way Factorio works...
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Re: [MOD 0.13] Black Market (sell and buy on the market)
Just a note on the description from mod portal:
Actually there is now a full support for email notifications on new comments and topics etc, has been for quite many months.For details, complete screenshots, discussion, suggestions, questions or bug reports, please use the dedicated thread on the forum (link above), because there is no email notifications on this portal for the moment.
Re: [MOD 0.13] Black Market (sell and buy on the market)
alas, I do not receive any mail notification when there is a new post on one of my mods on the portal. I did not find any settings to enable this.
My mods on the Factorio Mod Portal
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Re: [MOD 0.13] Black Market (sell and buy on the market)
Ah, there's a tech that allows me to build one without having the 10k uCoins i thought i needed? Now i get it. So the "no ores, therefore no tech research until after using the market" was part of the challenge and not of the mod... Okay then, new research path incoming.binbinhfr wrote: ↑Sun Jan 27, 2019 11:51 pm??? of course not. I made this mod to be played standalone, or in a party. The challenge is just an idea on top of the mod.
But you have to build the first trading chests using a few basic materials that you have to collect. That's the usual way Factorio works...
PS i think you need to enable the emails first, at the bottom of that Notifications page.
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Re: [MOD 0.13] Black Market (sell and buy on the market)
I've been having fun with this lately.
I don't see a way to do it at the moment, but a nifty feature would be to have an option or object which can read the current prices out as a circuit signal.
That would allow an automatic cutoff of production if prices get too low to turn a profit, and an automatic buy when a good deal comes along.
I don't see a way to do it at the moment, but a nifty feature would be to have an option or object which can read the current prices out as a circuit signal.
That would allow an automatic cutoff of production if prices get too low to turn a profit, and an automatic buy when a good deal comes along.
Re: [MOD 0.13] Black Market (sell and buy on the market)
I would like to take over your work. I have slightly modified the mod so it can interface with another mod I am working on now.binbinhfr wrote: ↑Wed Jan 16, 2019 9:58 pm Sorry guys, I do not play or program anymore. Prices are automatically and iteratively calculated using the existing available recipes tree. But some mods have strange or multiple recipes to construct the same item, so some prices can be weird. In this case, you can hard-define some prices in the config.lua file. Note : the price of an item should never be lower than the price of its components. Any error is due to these strange/multiple recipes.
Reading this in the LICENSE file:
> - in case this mod seems abandonned and not maintained anymore, and if I do not respond on the
Factorio forum mod's thread, you can then choose to maintain this mod, modify it and distribute
it under a separate release, giving clear credits to the original author.
Let me know if you would like to discuss. If not, I will create a separate release with credits to you.
Re: [MOD 0.13] Black Market (sell and buy on the market)
Yes, it's ok for me that you take over the work under a separate release, with correct credits
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Re: [MOD 0.13] Black Market (sell and buy on the market)
selling large amounts of u-coin results in uCoin becoming valued at 0u. whereas mod description /documentation lists it as always being 1u.
(3rd-party mod edit to add recipe to sell item for ucoin) dunno if that's important
(3rd-party mod edit to add recipe to sell item for ucoin) dunno if that's important
Re: [MOD 0.13] Black Market (sell and buy on the market)
Thank for the report. Yes, that's a bug. Fixed prices are not really fixed over time.usafphoenix wrote: ↑Thu Feb 21, 2019 11:17 am selling large amounts of u-coin results in uCoin becoming valued at 0u. whereas mod description /documentation lists it as always being 1u.
(3rd-party mod edit to add recipe to sell item for ucoin) dunno if that's important
I will be addressed in the next release.
Re: [MOD 0.13] Black Market (sell and buy on the market)
Fixed in 1.1.2 !usafphoenix wrote: ↑Thu Feb 21, 2019 11:17 am selling large amounts of u-coin results in uCoin becoming valued at 0u. whereas mod description /documentation lists it as always being 1u.
(3rd-party mod edit to add recipe to sell item for ucoin) dunno if that's important