[MOD 0.13] Black Market (sell and buy on the market)

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Lawlzer
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Can't Buy Specific Item

Post by Lawlzer » Mon Sep 24, 2018 10:16 pm

I'm playing with lots of mods (primarily Bob's and Angel's), and I'm trying to buy some of the best items in the game...
and I can't buy Silicon Nitride (or maybe Compressed Air).. one of these recipes is broken (most likely Compressed Air) (it's from Angel's Petro Chemical Processing) -- and this is VERY annoying, as it causes all of the end-game items to be impossible to craft.. it'd be great if you could fix this, or suggest a way for me to somehow fix it.

Also, it'd be awesome if you could impliment a "search" bar, so that I can click search and type in any item, instead of searching through the tabs trying to find the item =P

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by foodfactorio » Mon Oct 01, 2018 10:06 pm

hi, if you cant see the gas, maybe it is there as a bottled (or barrelled) version?
im not sure but if you have a look, maybe that could help you and then you can use an assembler to extract it.

(either that, or you require more vespene gas) :D
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(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by thewoodenlego » Thu Oct 18, 2018 11:46 pm

question: Is this singleplayer or multiplayer, or both.

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr » Thu Oct 18, 2018 11:51 pm

it's both single and multi.
you can even transfer money to other players using Ucoins items.
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by foodfactorio » Tue Oct 23, 2018 1:38 am

cool i never tried it in multi :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by foodfactorio » Tue Oct 23, 2018 1:40 am

i dont know if you still get much time anymore, but if you get a small chance, could you try to see what you can suggest for the problem i had here please?
viewtopic.php?f=190&t=30889&start=280#p377787
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr » Tue Oct 23, 2018 8:11 am

I'm very sorry, but it's more than 1 year that I do not program any factorio mod. I'm afraid I forgot most of what I learnt, and I don't have time to dig into it anymore... I just make the basic version upgrade maintenance when it is not too hard. Have fun.
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by adesazz » Sat Oct 27, 2018 2:37 pm

Just a quick reminder about mod settings, this mod has a well-documented config.lua file you can open with any text editor (even Notepad) and this lets you change things like disabling the infamous energy sell, tweaking the pricing formula, or changing taxes. I'm sure this is obvious to most, but I've seen a lot of concerns about balance and I don't want anyone to give up just because there's no checkboxes on startup. Cheers.

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by immortal_sniper1 » Mon Nov 12, 2018 9:50 pm

are py mods supported??
i tried to load a combination but it auto retarded and black market was disabled

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by foodfactorio » Sun Nov 25, 2018 2:10 am

ok thanks binbin for your support and making the mod with at least the versions of the games, we all get busy times no problem :)

for pymods, it should be ok, i used it to get a pymod robot (via my ealier link i think) and there wasnt any hard block as far as i remember
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by immortal_sniper1 » Sun Nov 25, 2018 7:39 pm

foodfactorio wrote:
Sun Nov 25, 2018 2:10 am
ok thanks binbin for your support and making the mod with at least the versions of the games, we all get busy times no problem :)

for pymods, it should be ok, i used it to get a pymod robot (via my ealier link i think) and there wasnt any hard block as far as i remember
weird i cant get it to work at all

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by RafaelSU » Fri Nov 30, 2018 8:34 pm

Why do you have to pay taxes on a black market? would make more sence if either the mod was called "intergalactic trade community" or something like that or it would be "transport costs" or simular

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr » Fri Nov 30, 2018 10:53 pm

RafaelSU wrote:
Fri Nov 30, 2018 8:34 pm
Why do you have to pay taxes on a black market? would make more sence if either the mod was called "intergalactic trade community" or something like that or it would be "transport costs" or simular
Obviously, you did not read the description at the beginning of this post.
All is explained about the "Universal Black Market Company" : when a gang of crooks became an intergalactic institution, they call their dime a "tax" to sound more serious... ;-) They infact take care about the transportation and the safety of your goods... This tax is some kind of an insurance to pay, to avoid your tranported goods being lost or accidentaly destroyed, you see what I mean ?
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by immortal_sniper1 » Fri Dec 07, 2018 12:44 pm

how are prices calculated ?
is buying raw stuff and processing it then selling it a viable way to make a ucoin profit?

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr » Fri Dec 07, 2018 1:06 pm

immortal_sniper1 wrote:
Fri Dec 07, 2018 12:44 pm
how are prices calculated ?
is buying raw stuff and processing it then selling it a viable way to make a ucoin profit?
yes. you are paid for your job, like in real life, with a little tax on your incomes ;-)
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by immortal_sniper1 » Fri Dec 07, 2018 1:53 pm

binbinhfr wrote:
Fri Dec 07, 2018 1:06 pm
immortal_sniper1 wrote:
Fri Dec 07, 2018 12:44 pm
how are prices calculated ?
is buying raw stuff and processing it then selling it a viable way to make a ucoin profit?
yes. you are paid for your job, like in real life, with a little tax on your incomes ;-)
2 tings are unavoidable taxes and death
and i suppose that 1 step in a high end chain is worth more then 1 step in a basic chain

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by binbinhfr » Fri Dec 07, 2018 2:44 pm

:-)

if you want to learn more about prices construction, you can read the description tab in the first post of this thread.
some settings are available in the config.lua file if you want to tweak all this.
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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by immortal_sniper1 » Fri Dec 07, 2018 5:52 pm

binbinhfr wrote:
Fri Dec 07, 2018 2:44 pm
:-)

if you want to learn more about prices construction, you can read the description tab in the first post of this thread.
some settings are available in the config.lua file if you want to tweak all this.
can the price drop for a item lower then the sum of its components?

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by immortal_sniper1 » Fri Dec 07, 2018 7:41 pm

same as above but the ingredients become more expensive?

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Re: [MOD 0.13] Black Market (sell and buy on the market)

Post by immortal_sniper1 » Fri Dec 07, 2018 7:52 pm

and prices are bugged for py mods
cermet costs 8k and i use 3 for 4xresistor2 + other stuff but the resistor2 is only worth 5.75k
also some other stuff has 0 value but in practice has some value

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