pY Industry - Discussion
Moderator: pyanodon
Re: pY Industry - Discussion
trains are SO MUCH work....i dunno...maybe it will come. But for now, im focused on pyPH
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
-
- Filter Inserter
- Posts: 771
- Joined: Sun Jun 03, 2018 8:54 am
- Contact:
Re: pY Industry - Discussion
if you want a train mod i made one but graphics are bad i made the costs dependable on mods used
-
- Fast Inserter
- Posts: 170
- Joined: Thu Jan 10, 2019 3:11 pm
- Contact:
Re: pY Industry - Discussion
Is the research required for logistic warehouses little crazy, considering you reduced the research requirements for logistic chests? It takes a megabase to get to production science, I can't imagine going back in afterwards and improving things with logistic warehouses at that point.
-
- Filter Inserter
- Posts: 771
- Joined: Sun Jun 03, 2018 8:54 am
- Contact:
Re: pY Industry - Discussion
well i see logistics of that scale usefull only in megabasesTwentyEighty wrote: ↑Sat Jan 19, 2019 3:25 pm Is the research required for logistic warehouses little crazy, considering you reduced the research requirements for logistic chests? It takes a megabase to get to production science, I can't imagine going back in afterwards and improving things with logistic warehouses at that point.
regarding science science 3 is the hardest science leap from the prev lvl
i also can only imagine them beeing used to unload/load trains for other purposes normal chests are fine
-
- Fast Inserter
- Posts: 170
- Joined: Thu Jan 10, 2019 3:11 pm
- Contact:
Re: pY Industry - Discussion
Yeah that's exactly what I want to use them for, multi material train stations
-
- Filter Inserter
- Posts: 771
- Joined: Sun Jun 03, 2018 8:54 am
- Contact:
Re: pY Industry - Discussion
unload in warehouses then use filter inserters to unload in logistick chestsTwentyEighty wrote: ↑Sun Jan 20, 2019 8:28 am Yeah that's exactly what I want to use them for, multi material train stations
Re: pY Industry - Discussion
Sorry if this has been asked before, but I noticed that some storage tanks require Duralumin and some do not.
I found this post on page 5 from December discussing this issue: viewtopic.php?t=54151&start=80#p390300
The balance is now much better of course, but shouldn't all of them require Duralumin? It's probably because bigger tanks use lower tanks as an input, and one 'chain' starts with Duralumin (the vanilla storage tank at least does) and the other does not. Can't check the exact values right now, not at my PC.
Playing with PyRO btw.
I found this post on page 5 from December discussing this issue: viewtopic.php?t=54151&start=80#p390300
The balance is now much better of course, but shouldn't all of them require Duralumin? It's probably because bigger tanks use lower tanks as an input, and one 'chain' starts with Duralumin (the vanilla storage tank at least does) and the other does not. Can't check the exact values right now, not at my PC.
Playing with PyRO btw.
-
- Fast Inserter
- Posts: 170
- Joined: Thu Jan 10, 2019 3:11 pm
- Contact:
Re: pY Industry - Discussion
3k tank for life. 3 of them line up so nicely with fluid wagons and store enough for 3.5 trains to go through. If only they could connect on all sides. The 7k tank is a lie, it's shaped like a wagon but you can't get fluid out of the side of it
Re: pY Industry - Discussion
Mr. Pyanodon, please give concrete walls fire immunity
This walls useless with flamethrower turrets
This walls useless with flamethrower turrets
-
- Filter Inserter
- Posts: 771
- Joined: Sun Jun 03, 2018 8:54 am
- Contact:
Re: pY Industry - Discussion
py since you are into walls now why not make the iron walls of Isengard !
Re: pY Industry - Discussion
Hi does anyone know how the burner is supposed to function with mixed inputs. I thought it would just pick up practically anything in front of it. It works fine with only one item on the belt the problem is with more than one.
Say there is 10 iron plates on the belt and then 10 copper plates, it would burn the iron plates without a problem and then wait around 1 minute before deciding to burn the copper plates. Now here is the weird part, while in that one minute waiting time, if any interaction is done with the belt the copper plates are on it starts up again straight away. This can be be stuff like adding/deleting a belt or if anymore items were added to the belt, it's as tho it refreshes the smelter.
For now i just filter the items going to the smelters into seperate things so they work continuously
Thanks
Say there is 10 iron plates on the belt and then 10 copper plates, it would burn the iron plates without a problem and then wait around 1 minute before deciding to burn the copper plates. Now here is the weird part, while in that one minute waiting time, if any interaction is done with the belt the copper plates are on it starts up again straight away. This can be be stuff like adding/deleting a belt or if anymore items were added to the belt, it's as tho it refreshes the smelter.
For now i just filter the items going to the smelters into seperate things so they work continuously
Thanks
Re: pY Industry - Discussion
i just make them this way = 1 requester chest which requests various trash i dont need > chest is unloaded onto belt, on both sides of the belt there are two rows of burners (24 in total to be exact) and just regular insters along the belt, the burners have 1 requester for fuel (coal dust) and one provider for resulting ash on the side opposite of the belt. this setup is replicated 5 times on my trash burner train station.Cardoyle wrote: ↑Sat Feb 02, 2019 10:37 am Hi does anyone know how the burner is supposed to function with mixed inputs. I thought it would just pick up practically anything in front of it. It works fine with only one item on the belt the problem is with more than one.
Say there is 10 iron plates on the belt and then 10 copper plates, it would burn the iron plates without a problem and then wait around 1 minute before deciding to burn the copper plates. Now here is the weird part, while in that one minute waiting time, if any interaction is done with the belt the copper plates are on it starts up again straight away. This can be be stuff like adding/deleting a belt or if anymore items were added to the belt, it's as tho it refreshes the smelter.
For now i just filter the items going to the smelters into seperate things so they work continuously
Thanks
with this setup no matter the amount of trash i throw at it from incoming trains, eventually all gets burned down before new trains with trash come in, btw resulting ash is then processed into coal dust and i also have trash trains with incoming coal dust, that way i have plenty to fuel the burners. Leftover coal dust gets processed back to ash.
Re: pY Industry - Discussion
There is an issue with the void recipe creation that pops up from time to time. If the original item has an icon_size less than 32x32, adding the void icon on top will trigger load errors.
This usually comes up with invisible helper entities. I've been working around it by assigning a bogus fuel_value, but it would probably be cleaner if the void check also skipped items with a non standard icon_size, or checked the flags and ignored things that can't be picked up.
This usually comes up with invisible helper entities. I've been working around it by assigning a bogus fuel_value, but it would probably be cleaner if the void check also skipped items with a non standard icon_size, or checked the flags and ignored things that can't be picked up.
Re: pY Industry - Discussion
Alpha version for 0.17 released.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Industry - Discussion
the only py mod i use at the moment and i get an error while loading with the new version.
Error in asignID, technology with name ´coal-processing-1´ does not exist.
Source: py-storage-tanks (technology)
btw. are the py logistik bots mk.1 gone? o.O
Error in asignID, technology with name ´coal-processing-1´ does not exist.
Source: py-storage-tanks (technology)
btw. are the py logistik bots mk.1 gone? o.O
-
- Long Handed Inserter
- Posts: 56
- Joined: Mon May 12, 2014 1:27 pm
- Contact:
Re: pY Industry - Discussion
Hey, I found looking into it that tailings ponds cause ground sludge if they overfill.
Is there an in-game way to clean this up? If this was already answered I apologize.
Is there an in-game way to clean this up? If this was already answered I apologize.
-
- Burner Inserter
- Posts: 16
- Joined: Mon Dec 31, 2018 5:01 pm
- Contact:
Re: pY Industry - Discussion
So I use the Pyindustry mod for vanilla+ game as well as during my PyMods playthrough because I like all the storage footprint options. Today I noticed that niobium pipes are in the pyindustry mod instead of coal processing (or one of the other optional Pymods that you can't use just in vanilla+).
Shouldn't niobium pipes be in another mod and not in Pyindustry? It doesn't make a lot of sense why they would be in this mod over the other ones available since you can use pyindustry outside of the Py Suite when niobium doesn't even exist.
A minor point but one I thought I would bring up.
Cheers
Shouldn't niobium pipes be in another mod and not in Pyindustry? It doesn't make a lot of sense why they would be in this mod over the other ones available since you can use pyindustry outside of the Py Suite when niobium doesn't even exist.
A minor point but one I thought I would bring up.
Cheers