0.17 Hype?
- featherwinglove
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Re: 0.17 build available?
PSA: Mods have been made to update the recipes in 0.16
https://mods.factorio.com/mod/017_science
https://mods.factorio.com/mod/017-science (yeah, that's a different mod.)
https://mods.factorio.com/mod/017_science
https://mods.factorio.com/mod/017-science (yeah, that's a different mod.)
Re: 0.17 build available?
I cannot wait for that new fluid system!
Re: 0.17 Hype?
[Koub] Topic merged into the 0.17 Hype topic
Koub - Please consider English is not my native language.
Re: 0.17 Hype?
I hope 0.17 truly fixes the completely broken water generation and brings it back to what previous versions did. The terrible map generator has made the game almost unplayable for me. I just don't get the types of maps I like and I haven't played much 0.16 because of it.
I've lately been spending some time in creative mode and just testing out designs. That has been fun and I'm looking forward to a proper game now. It also made me realize how great the changes the blueprint functions will be. Like being able to update an existing blueprint
I've lately been spending some time in creative mode and just testing out designs. That has been fun and I'm looking forward to a proper game now. It also made me realize how great the changes the blueprint functions will be. Like being able to update an existing blueprint
Re: 0.17 Hype?
I don't understand how the map generator can make the game unplayable. But reading that you like creative mode, it makes sense. You like things to be easy it seems and the current map generator makes things too hard for you. Why don't you just set it to infinite resources or mess with the resource generation and set them to max?Serenity wrote: ↑Fri Jan 04, 2019 1:41 pmI hope 0.17 truly fixes the completely broken water generation and brings it back to what previous versions did. The terrible map generator has made the game almost unplayable for me. I just don't get the types of maps I like and I haven't played much 0.16 because of it.
I've lately been spending some time in creative mode and just testing out designs. That has been fun and I'm looking forward to a proper game now. It also made me realize how great the changes the blueprint functions will be. Like being able to update an existing blueprint
Re: 0.17 Hype?
Nice assumptions you pulled out of some orifice there. If you had bothered to read, I mentioned that it was about water and not resources. This has been discussed in some other threads too. Or just look at old map screenshots. You used to be able to get continents separated by large oceans. That's impossible now. With low water size and increasing frequency it's endless tiny lakes and swamps. If you increase water size you get very thin snaking land bridges and no continents. Whatever larger land there is has water in it itself. And it gets ever worse the farther you move from the starting area you get. It's some fractal nightmare of weird and unnatural shapes
Look at Rimworld's world generator in comparison. It's on a very different scale, but it manages to generate believable worlds with different biomes, continents, mountain ranges, rivers that flow into oceans. Its terrain features are so distinct that an algorithm can name these mountains, lakes, oceans and deserts.
I'd really love more realistic terrain like that in Factorio instead of the total randomness we have. But it would also be nice if things just went back to the way they were in about 0.12-0.15
Look at Rimworld's world generator in comparison. It's on a very different scale, but it manages to generate believable worlds with different biomes, continents, mountain ranges, rivers that flow into oceans. Its terrain features are so distinct that an algorithm can name these mountains, lakes, oceans and deserts.
I'd really love more realistic terrain like that in Factorio instead of the total randomness we have. But it would also be nice if things just went back to the way they were in about 0.12-0.15
- featherwinglove
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Re: 0.17 Hype?
You ruin your own points... The goal of any game is that people have fun playing it, which you clearly do. Before I discuss "EndGame", I would first like you to define it. Please be specific and remember Factorio is a journey, not a destination.Raveman wrote: ↑Thu Nov 16, 2017 2:47 pmWhile I do agree that it's a game in the sense that it provides enteirtainment, it fails as a game when it comes to providing goal and endgame. Don't get me wrong, I really like playing it, but I always reach a point where everything seams pointless. After launching the rocket the only thing you can do is setting yourself goals... which in my opinion is a fail for a game. The game should be providing me with goals to work toward (which wouldn't prevent anyone from setting their own goal).Trudel wrote:What people define as a game tends to vary a lot. In my view, Factorio is definetly a game and would still be one even without "launching the rocket". By your definition, how many other sims wouldn't be games either? Furtheron, speedruns have nothing to do with this question.Raveman wrote:The point is that Factorio in the current state is just a simulation, not quite a game yet. There's no end goal and bitters are just a pain and not a part of the bigger picture (which they should be in my opinion). A nice addition in 0.17 would be to add someting to work toward beside launching a rocket (which could be done in 2 hours).Hellatze wrote:your point ?Miravlix wrote:I think Kerbal Space Program, Factorio and other things like it, is basically like crayons.
I can eat the crayons or create pictures and tons of other stuff, but it's not a game.
So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the current shape?
Naah, the real bombshell is that they might be adding a game to my crayons, but that seems like a theoretical 0.16 feature.
I want to build a megabase, but I want it for a purpose. I want to research all techs, but I want them to be usefull. I want to build weapons and tanks, but I want them to be relevant. For me it all comes down to the "now what" empty feeling that I get once the rocket is launched.
We don't need more techs, more entities or better graphics or gui, we need endgame content. That's all.
- brunzenstein
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Re: 0.17 Hype?
Well said!
You hit the mark right in the middle
- featherwinglove
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Re: 0.17 Hype?
I thought it was a plate of spaghetti
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Re: 0.17 Hype?
Ummm... spaghetti !featherwinglove wrote: ↑Sat Jan 05, 2019 9:07 amI thought it was a plate of spaghetti
Re: 0.17 Hype?
It is a sandbox. Like any good sandbox, the player has to define the endgame, not the developer. One day you might be building a castle. The next you are building a valley between two mountain ranges and then dumping out a bucket of GI Joe figures to play war. The day after that you are making sculptures. Not every game HAS to provide a clearly defined goal.
Factorio is a game. It is a game targeting people who like to set their own goals and who also embrace their own sense of exploration, discovery, creativity, and do so with some kind of logical approach.
Factorio is a game. It is a game targeting people who like to set their own goals and who also embrace their own sense of exploration, discovery, creativity, and do so with some kind of logical approach.
Re: 0.17 Hype?
You created a successful sandbox game when:
- You have kids fighting in it
- parents are shaking their heads in disbelief, but have to go along with it
- The more mature kids are complaining about the lack of content
- You have dog sh!t all over the place, often hidden and encrusted like gems (some might enjoy that though)
- It becomes completely unplayable from time to time
- You have kids fighting in it
- parents are shaking their heads in disbelief, but have to go along with it
- The more mature kids are complaining about the lack of content
- You have dog sh!t all over the place, often hidden and encrusted like gems (some might enjoy that though)
- It becomes completely unplayable from time to time
Re: 0.17 Hype?
I watch every day if 0.17 beta update is released. Can`t wait anymore
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Re: 0.17 Hype?
I was about to say, "Well, I think they changed the title at some point," but then I looked back.
There are 10 types of people: those who get this joke and those who don't.
Re: 0.17 Hype?
Fun fact, this topic was created before 0.16.0 was released (around 2 months before).
Koub - Please consider English is not my native language.
Re: 0.17 Hype?
I am so hyped for 0.19 now. Can't wait to try the spidertron!
- SuperSandro2000
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Re: 0.17 Hype?
I want the spidertron...
And the more they change the less I like it.
I don't care about all the newb changes. I wan't more exciting stuff to do and some recipe changes are just not very exciting.
As usually we break all mods and change stuff I got into muscle memory cause why not? Doing in the next months wrong and get angry at the devs.
And the more they change the less I like it.
I don't care about all the newb changes. I wan't more exciting stuff to do and some recipe changes are just not very exciting.
As usually we break all mods and change stuff I got into muscle memory cause why not? Doing in the next months wrong and get angry at the devs.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here