Mergable chests / Wide chests : https://mods.factorio.com/mods/Atria/WideChests
[MOD 0.16] Bulk Rail Loaders
Re: [MOD 0.16] Bulk Rail Loaders
- SuperSandro2000
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Re: [MOD 0.16] Bulk Rail Loaders
thx. Only found modular chests.Cadde wrote: ↑Sun Dec 30, 2018 10:15 pmMergable chests / Wide chests : https://mods.factorio.com/mods/Atria/WideChests
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
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Re: [MOD 0.16] Bulk Rail Loaders
bulk loaders dont work with py raw ores raw coal
Re: [MOD 0.16] Bulk Rail Loaders
This should be supported now in 0.5.6.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Re: [MOD 0.16] Bulk Rail Loaders
There have been several requests for a version for fluids. While not part of the Bulk Rail Loaders mod, you can use my Pipelayer mod to make some very compact, very high throughput fluid stations:
https://gfycat.com/dizzyjollyarmyworm
https://gfycat.com/dizzyjollyarmyworm
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Re: [MOD 0.16] Bulk Rail Loaders
Had a thought: the Cargo Ships mod ( https://mods.factorio.com/mod/cargo-ships ) has HUUUUUGE inventories for the ships, which are reskinned trains. due to a gap in the API, any train can run on any track, or in this case, ships can run on train tracks - AND on Bulk Rail Un/Loaders. It's possible to do some very careful finessing to place a small peninsula of land to place the BRU/L on in line with the Cargo Ships Waterway, but it would at least feel less cheesy if there was a designed/designated Bulk Ship Un/Loader. Presently, the only way to Un/Load the ships is with Long-handed inserters, which takes for-dang-ever and maxes out at about 2 or 3 red belts' worth, which is painfully slow, due to the need for 1 water tile of clearance for the ships on either side of the waterway
Re: [MOD 0.16] Bulk Rail Loaders
The Cargo Ships mod page shows use with short (fast, stack) inserters, so you might try that for now. I can look into adding graphics for a dedicated ship quay, but I'm not sure when I'll get to it.Hyratel wrote: ↑Mon Mar 11, 2019 8:49 pm Had a thought: the Cargo Ships mod ( https://mods.factorio.com/mod/cargo-ships ) has HUUUUUGE inventories for the ships, which are reskinned trains. due to a gap in the API, any train can run on any track, or in this case, ships can run on train tracks - AND on Bulk Rail Un/Loaders. It's possible to do some very careful finessing to place a small peninsula of land to place the BRU/L on in line with the Cargo Ships Waterway, but it would at least feel less cheesy if there was a designed/designated Bulk Ship Un/Loader. Presently, the only way to Un/Load the ships is with Long-handed inserters, which takes for-dang-ever and maxes out at about 2 or 3 red belts' worth, which is painfully slow, due to the need for 1 water tile of clearance for the ships on either side of the waterway
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
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Re: [MOD 0.16] Bulk Rail Loaders
The mod use alone or not, prevent to save filter in cargo wagon, with blue-print.
With 0.17 you can now save train and filter, with BP.
But when I use the mod, if I want to create a BP with filter, it doesn't save it.
The train is build by robot, but no filter at all
With 0.17 you can now save train and filter, with BP.
But when I use the mod, if I want to create a BP with filter, it doesn't save it.
The train is build by robot, but no filter at all
Re: [MOD 0.16] Bulk Rail Loaders
This looks like a gap in the Factorio API. Meanwhile I have fixed it in v0.6.1 for blueprints without any BRLs, but if the blueprint contains a Bulk Rail Loader, you will still lose any cargo wagon filter settings until the API is improved.MoiAimeBien wrote: ↑Wed Mar 13, 2019 11:56 am The mod use alone or not, prevent to save filter in cargo wagon, with blue-print.
With 0.17 you can now save train and filter, with BP.
But when I use the mod, if I want to create a BP with filter, it doesn't save it.
The train is build by robot, but no filter at all
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
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Re: [MOD 0.16] Bulk Rail Loaders
Ok thanks for the fix.
But your other mod miniloader have the same bug.
I already post it.
But your other mod miniloader have the same bug.
I already post it.
Re: [MOD 0.16] Bulk Rail Loaders
I really like this mod and im using it alot. Thanks for all the work!
What i now noticed is, the chest part of the loader/unloader is connected to a network, even tho when no cable is connected on the externals.
Since its only "read content" it must be the "chest" part connected to red and green wires, leading to the connectable loader building, as thats showing when connecting the wires to something and activating "show circuit network numbers" debug option
That leads me to something i always wanted, since im using LTN and combinators to make mixed provider loading useable.
Would it be possible to have 2 connection entites, like LTN has in its input (lamp) and output (green constant combinator), to set inserter filters and at the same time read from the "chest"?
Im wondering if you even need networks leading out of the sprite(?) (im guessing here, not a modder) when nothing is connected.
Couldn´t you make the "building" a chest type that´s not connected to something by default? No idea if lots of unused connections cause updates at all.
And have a different (maybe yet to add) part of the visible entity be the stack inserter controller?
LTNs output doesn´t show items at the requesters station´s output (unloader station) because it should be 0 when finished, reading the schedule (i guess its outputting a 0, but you cant see that)
You have to filter chest outputs, if getting mixed item loads. Having filtered inserters is not important at the destination.
That means the request would only be neccessary at the loader.
However, some people might want to prevent items from unloading, if something went wrong.
Im not a programmer, but i made a working little mod. I can read code, depending on the author more or less good enough, so anything to help that and take some work from you i can and will do.
Thanks for reading a wall of text
I´ll now open the files and try to understand what you did
minor not-really-a-bug story
What i now noticed is, the chest part of the loader/unloader is connected to a network, even tho when no cable is connected on the externals.
Since its only "read content" it must be the "chest" part connected to red and green wires, leading to the connectable loader building, as thats showing when connecting the wires to something and activating "show circuit network numbers" debug option
That leads me to something i always wanted, since im using LTN and combinators to make mixed provider loading useable.
Would it be possible to have 2 connection entites, like LTN has in its input (lamp) and output (green constant combinator), to set inserter filters and at the same time read from the "chest"?
Im wondering if you even need networks leading out of the sprite(?) (im guessing here, not a modder) when nothing is connected.
Couldn´t you make the "building" a chest type that´s not connected to something by default? No idea if lots of unused connections cause updates at all.
And have a different (maybe yet to add) part of the visible entity be the stack inserter controller?
LTNs output doesn´t show items at the requesters station´s output (unloader station) because it should be 0 when finished, reading the schedule (i guess its outputting a 0, but you cant see that)
You have to filter chest outputs, if getting mixed item loads. Having filtered inserters is not important at the destination.
That means the request would only be neccessary at the loader.
However, some people might want to prevent items from unloading, if something went wrong.
Im not a programmer, but i made a working little mod. I can read code, depending on the author more or less good enough, so anything to help that and take some work from you i can and will do.
Thanks for reading a wall of text
I´ll now open the files and try to understand what you did
Re: [MOD 0.16] Bulk Rail Loaders
That has been my experience too, although I’ve seen rare reports of issues I’ve not been able to isolate the cause.
It would be possible but I’ve made the balancing decision to not support filters for BRLs. They’re already fast, compact, and cheap. The main cost is that you need separate station platforms for different items. You can always filter or sort when extracting items from the BRL’s inventory.Would it be possible to have 2 connection entites, like LTN has in its input (lamp) and output (green constant combinator), to set inserter filters and at the same time read from the "chest"?
This is possible, and I did it for Miniloaders. But that approach turns out to be complicated, messy, and prone to bugs. It roughly doubled the total amount of code in Miniloaders, if not more. BRL follows the approach of always connecting the chest to the inserters, and it’s been a far better method IMO.Im wondering if you even need networks leading out of the sprite(?) (im guessing here, not a modder) when nothing is connected.
Couldn´t you make the "building" a chest type that´s not connected to something by default? No idea if lots of unused connections cause updates at all.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Re: [MOD 0.16] Bulk Rail Loaders
Hello there!
It seems that you can load only five different item types into the wagon at the same time. I am trying to setup a station that feeds all products from Angel's hydro refining setup into the same loaders and sort it elsewhere. When the train comes, only the following items make it into the wagon even though there is enough space there: Crushed Stone, Slag, Blue Geodes, Iron Ore and Copper Ore.
Nickel Ore and Silicon Ore always stay behind and will not be loaded even if there is enough space in the wagon.
I hope I made myself clear
It seems that you can load only five different item types into the wagon at the same time. I am trying to setup a station that feeds all products from Angel's hydro refining setup into the same loaders and sort it elsewhere. When the train comes, only the following items make it into the wagon even though there is enough space there: Crushed Stone, Slag, Blue Geodes, Iron Ore and Copper Ore.
Nickel Ore and Silicon Ore always stay behind and will not be loaded even if there is enough space in the wagon.
I hope I made myself clear
Re: [MOD 0.16] Bulk Rail Loaders
This is a fundamental limitation on filter inserters. I advise you to set up stations that handle a maximum of 5 products per cargo wagon. Note you can have more than 5 item types per train, as long as they are segregated to different wagons.
Alternatively, change the mod setting to “any,” which uses regular inserters instead of filter inserters, so it’s not subject to the 5 item filter limit.
Alternatively, change the mod setting to “any,” which uses regular inserters instead of filter inserters, so it’s not subject to the 5 item filter limit.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Re: [MOD 0.16] Bulk Rail Loaders
Thank you for the answer, Therax. I was actually able to find this in a code and tried to change the filter_count to 10, but then it threw an error So I figured there is a limitation.
I will probably change to "any", but will keep extra care to adhere to the "ores" limitation in my setup so I don't feel like cheating
I will probably change to "any", but will keep extra care to adhere to the "ores" limitation in my setup so I don't feel like cheating
Re: [MOD 0.16] Bulk Rail Loaders
Do you have filters in your wagons? Because when all the Slag is loaded the filter should change to load Nickel Ore too for example. But if there is still slag in the loader but the wagon filters prevent loading it then it never gets removed from the intserters filter. And the game limits filters to 5 items.Broskev wrote: ↑Fri Mar 29, 2019 5:57 am Hello there!
It seems that you can load only five different item types into the wagon at the same time. I am trying to setup a station that feeds all products from Angel's hydro refining setup into the same loaders and sort it elsewhere. When the train comes, only the following items make it into the wagon even though there is enough space there: Crushed Stone, Slag, Blue Geodes, Iron Ore and Copper Ore.
Nickel Ore and Silicon Ore always stay behind and will not be loaded even if there is enough space in the wagon.
I hope I made myself clear
You could use circuit logic to limit the amount of each item that gets put into the loader so it only holds one wagons worth of stuff. Then all should get loaded.
Re: [MOD 0.16] Bulk Rail Loaders
I've been using the rail loaders for over a year without any problems. I just started a new game (no changes since my last game), and for some reason, the loaders aren't working. I'm manufacturing gears and they're filling the loaders, but when a train stops in the station, nothing gets loaded into the cargo wagon. I've definitely got the loader lined up properly with where the car should stop. I feel like I've got to be doing something stupid, but I really can't figure it out. What could possibly cause this?
https://steamcommunity.com/sharedfiles/ ... 1709790537
Edit: Just for the heck of it, I manually loaded some gears into the cargo wagon and it refuses to unload into the bulk unloader at the other end of the line.
https://steamcommunity.com/sharedfiles/ ... 1709790537
Edit: Just for the heck of it, I manually loaded some gears into the cargo wagon and it refuses to unload into the bulk unloader at the other end of the line.
Re: [MOD 0.16] Bulk Rail Loaders
Did you change the mod setting to “any?” Gears aren’t in the set of items that are permitted by default.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Re: [MOD 0.16] Bulk Rail Loaders
I had NOT changed the mod setting to "any". It was ore only. Sadly, that didn't fix the problem. However, I tried pumping iron ore into the loader and that did load into the cargo wagon.
This kinda makes no sense to me, as I don't think I've ever used them to transport ore. I've transported a lot of iron/copper/steel plate.
This kinda makes no sense to me, as I don't think I've ever used them to transport ore. I've transported a lot of iron/copper/steel plate.
Re: [MOD 0.16] Bulk Rail Loaders
Did you change the option on the main menu or in-game? If you change the option from the main menu that only affects new saves.
Miniloader — UPS-friendly 1x1 loaders
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground
Bulk Rail Loaders — Rapid train loading and unloading
Beltlayer & Pipelayer — Route items and fluids freely underground