Green science: Adding pipes would up the iron cost from 5.5 to 6.5 per pack. It already has the highest iron:copper ratio out of any science pack and that would just add to the demand. That said, I really do like the idea - the justification is worth the extra iron in my opinion.
Yellow science: Really this is about rocket control units. I see this includes another call for low density structures, and while I like that they have more uses now, players have always had to make more LDS than RCUs for the rocket, in order to make the satellite. Maybe I missed an FFF on this, but do RCUs have more uses as well? I'm certainly not suggesting swapping RCUs for LDSs in the Yellow Science, because obviously that's too blue chip heavy. I do think RCUs could see more use though.
Uranium:
I agree with Neuromaster that I do wish uranium had more uses. It's a cool part of the game, and I feel like (because it hasn't had as long to develop) it isn't really at its peak potential. I would say a fuel cell would be a rather high cost for some of the science packs, but I wonder if there isn't room for a little uranium somewhere in the rocket construction process.neuromaster wrote: βFri Dec 28, 2018 3:32 pmI'd like to suggest that uranium also be made relevant. As it stands, it's a cool resource that frequently serves little purpose - especially if you're megabasing with solar + biters off.
You've mentioned how some changes are intended to "encourage" the player to try certain things.
Perhaps adding a uranium fuel cell as a prerequisite for High-Tech/Utility or Space Science would encourage players to explore the wonderful world of uranium mining, Kovarex enrichment, and maybe even nuclear power?