The maze itself is destined to be automated!
Mod portal page: https://mods.factorio.com/mod/RibbonMaze
Ribbon Maze challenges you to explore a maze in search of rich resources. The maze is impassable, but new late game technologies let you terraform the maze...
Key features
Perfect maze - only one right path takes you deeper into a practically infinite maze.
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Dead ends are rewarding! - resources spawn at dead ends. Longer corridors hold the most valuable resources
Mixed ores near start - mixed ores near the start of the maze provide an early game challenge, while
making sure you can get your factory started
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Also works with vanilla/mod resources - mod settings allow you to decide which of the vanilla resources are affected by Ribbon Maze
Great for trains - resources are spread out so you'll soon want trains. The maze is "chunk aligned", ideal
for rail network blueprints
Mangroves - the water at the start of the maze is lined with trees. Turn off normal trees in
terrain generation if you wish. Mangroves offer wood as an infinite resource, like crude oil, but with new logistical
challenges and opportunities
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Terraforming - Terraform the maze into canals using new recipes which provide a late-game need for
wood and nuclear-generated steam. Automate the process with special artillery which will explore the maze for you.
Decide: will you landfill your canals for more space, or exploit the new mangroves that grow along their banks?
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There are also new achievements to go with the terraforming recipes:
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Feedback welcome! Enjoy!