Well, I was reading a forum post about someone having issues with a burner inserter trying to insert fuel into a burner assembly machine. The issue was it wouldn't refuel the assembly machine or itself. I thought... "hang on, Burner assembly machine? Last time I tried that it wouldn't work", so I tried again, and it worked.
So the next version will change these structures to run on burner power, making the mod V0.10.x only.
Though really, how many people are still using v0.9.8, and using my mods with it? if you are, don't upgrade. Besides, most of my newer mods (Intermediates, Assembly machines, Power and Modules) were made for 0.10.x and either won't work with v0.9.8 due to use of ogg instead of wav, or havn't been tested with it, so... Yeah, since this mod leads onto using those others that won't work on v0.9.8, why keep it 0.9.8 compatable?
Changes I havn't made yet.omegasrevenge wrote:Why would you need tin in the early game?
Remember, my intermediates use a lot of Tin in electronics. I plan to change a lot of the early game recipes to use Bronze instead of copper, and my electronics instead of base game electronics.
The result would be that you start needing to use Tin (in electronics and bronze) before, or around the same time you start using steel, meaning you'll need to use it before the rest of my new ores.
Another possibility is that I change some of the early game recipes that currently use Iron to use Tin instead.
SuperSandro2000 wrote:Why not?
I think for the next version, I will then.omegasrevenge wrote:If you have two mods and one works in a much reduced fashion without the other then they should be one mod.
Go for it.