Look. I mostly play vanilla. Which means 99 percent of the time I would play the game as you intended. Without the pickaxe. I do not mind any other change you did but one. The pickaxe. Not because I like the mods with it but because I love the Mod/DIY spirit of the community and this is basically saying: We do not want you to play this game as you did for the last 7 years.Klonan wrote: ↑Mon Dec 03, 2018 6:11 pmThats what we did, the functionality still existsobuw wrote: ↑Mon Dec 03, 2018 5:47 pm It would be great if you just set everything in the base game to 100% efficiency, and omitted the info from the tooltip if it's 100%. So anyone playing vanilla would not see the info at all, but if a mod adds something with, say, 70% efficiency, or 120% efficiency, it would show up as part of the tooltip.
We are just removing some of the base game categories, mods can still add/amend/remove as they please
What?!
This is a matter of principle.
I do not understand why you had to remove the code for it in the UI. I thought the game code was enough malleable that if you truly were interested in gameplay balance and simplification you could have just put an off switch into the code and be done with it and simply say to modders: "Hey, the pickaxe UI code is at Line X, you can use it in modded games but vanilla stays this way. Sorry, out of luck.".
Were there stability issues with the game code of the new GUI you are making? Would it have been crashing the UI and the game if the deactivated pickaxe UI code had stayed in the game?