posila wrote: ↑
Thu Dec 13, 2018 10:46 am
It is unfortunate reality of early access games - you might see the game as something else than what developers see it as and end up being disappointed when the development progresses and the game gets closer to vision of developers rather than what you have thought it is going to be. So I feel like we have "tricked" you into buying wrong game. I am sorry for that.
Let Minecraft influence your thinking once again then: I don't know what the original vision for Minecraft was, but I do know that they had, at the outset, planned proper character models, and changed their minds when the blocky ones became iconic. The early access player base fed back heavily into the direction of the game's development. Now, Minecraft (at least in the crowd I find myself) is defined more by mods than by vanilla. Mods that usually make the game more like Factorio.
You do need to bear in mind that if your actual vision departs so completely from what you "tricked" us into buying that players start to feel actually
tricked, that vision needs to be adjusted. I don't think a large percentage of the player base needs to feel this to seriously affect Factorio's reputation (and probably Wube's as well.) 6% lost sales is enough to bother AAA directors, but it would likely be much more than that because, as I hope you've observed, the 6% or so that the removal of the axe matters to are the modders and streamers that serve as Factorio's ersatz PR department. If those people feel let down by this, and then go on to express their displeasure.
I am listening (actually I am spending on this much more time than I should), but all I hear are emotions and very little reason.
I feel very insulted by this remark. Have you not read my previous posts explaining exactly why I think the removal of the axe from mod availability is such a damned awful idea? I have reasoned a lot, and I have written a lot. I think you need to go back and read that again, because if this is your take-away, I must opine that you aren't spending enough time on it.
Some people pointed out it is not going to be possible to do some things, which we recognized as valid concern and we will do something about it. Others pointed out StoneAge mod, but that should be able to use something else to do what it wants to do in 0.17.
Can't you just put the axe back?
It doesn't have to be in vanilla, I think we're pretty much agreed on that, but to take it away from the modding community. I mean, unless you can point definitively to the "something else" you just referred to that would be as adequate and satisfying to those players as the axe.
Then there are role-playing people, who say pickaxe removal breaks the immersion for them. Wrong game, I am sorry. Your last two posts are purely emotional to me. Nothing I can act upon. You mentioned "Bob's progression of axes" - let's stick to that. What interesting does it bring to the gameplay? Does it create choice for players - isn't it just craft the highest tier pickaxe and forget about it?
Now I can point to something very specific about my posts that you clearly missed: The Mountains (now bundled in Cross Mod) and Diggy mods lead to a heck of manual mining, and really make circumstances difficult for accessing ores, and I like that. There's nothing to scratch my reclamation itch, but that doesn't matter as much. So yeah, I've actually made not just one, but a stack of twenty titanium axes, thinking it was going to last long enough that I could ignore it, and the last one broke at a rather inconvenient moment, and I kinda felt silly that I wasn't paying enough attention to how many I had left.
Pickaxe doesn't have any allies on the team, so it is harder for you as you'd need to plant a seed of doubt in at least one developer first.
It does if you count Bobingabout! He might not be on your payroll but he does have source access and makes the single biggest modpack. His opinion doesn't count? The reason I don't think he's as vocal is because the reasoning behind our opposition to the complete removal of the axe is hard to articulate. I think that's why you're seeing it as emotional: The axe is important, it's just hard to wrap one's head around why. I've succeeded in understanding the problem, and have explained it in previous posts. Perhaps I'm not very good at conveying that understanding, and if so, please let me know what you're tripping over in those previous posts, and maybe I can try a better approach.