Also what are these two buggers doing there? Looks like they're having fun.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
So nobody should use this poster as a tutorial.
The producers and consumers don't produce and consume at steady pace. The machines are consuming and producing when recipes is starting and ending. So the pipes can't be full all the time, they have to buffer. The fluid boxes in the machines is also working as pipes, an solution could maybe be that the fluid boxes in the machines works different than the pipes and is the only buffers?guzwaatensen wrote: ↑Fri Nov 30, 2018 7:55 pm About fluid simulation:
I was wondering that also at a previous FFF that talked about Fluid handling a while ago. It seems that you are simulating every entity individually and then you changed it to (or wanted to change it to) a node based simulation. Why are you not drawing the distinction between unsaturated pipes and saturated pipes additionally?
Pipes that are not full of liquid you handle with your current system, but for pipes that are full (enough input to saturate all outputs) you only need to simulate end points. You need to draw a map of sorts once, and then as long as the player doesn't touch that specific pipe network you can just use a steady state model to simulate flow from inputs to outputs.
Or am I missing some crucial part, pretty sure you pondered that specific problem at length...
Can we get a very high resolution of this image?glex wrote: ↑Fri Nov 30, 2018 5:07 pmFixed, thanks for the hint.Panderturtle wrote: ↑Fri Nov 30, 2018 3:38 pm I mean, the poster does not represent actual gameplay that makes sense, but this should propably be fixed:
(the cut off inserster "hand")
There's no higher resolution. In fact the image has the same resolution as the game in HR. This ¨poster¨ is intended to be a small banner. I've prepared the image for printing and this is the highest we can get with the game sprites without re-rendering.
There's the same amount of dirt. The only difference is the saturation of color. I just added some sugar to the Factorio look.
I've already bought this game, clearly, but I'd buy it again if I could have a CE Box with some extra loot. Vinyl model of a Rocket Silo anyone?
3D printed rocket silo, yes make it for sale. i know you sell t-shirts, but if the demand for the belt key chains does well, perhaps a rocket silo model for our shelves would be nice as well. something to think about.
Maybe then its time for a re-rendering...
The inserter is adding items into the requester chest? Literally unplayable.Panderturtle wrote: ↑Fri Nov 30, 2018 3:38 pm I mean, the poster does not represent actual gameplay that makes sense, but this should propably be fixed:
(the cut off inserster "hand")
I'm quite sure that the heat exchanger is performing the new Glex Uranium Enrichment Process, the newer, better replacement version of Kovarex Enrichment. I wouldn't be surprised if it needed lube as a second catalyst.