Also what are these two buggers doing there? Looks like they're having fun.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
So nobody should use this poster as a tutorial.pleegwat wrote: Fri Nov 30, 2018 5:52 pmAnd the refinery input is connected to the input side of a pump, which is filled with lubricant, and that is fed into a heat exchanger.Optera wrote: Fri Nov 30, 2018 5:48 pm You find the cut off inserter hand and gear, but but don't think the long handed inserter is totally wrong?
It removes from the furnace and places into the arithmetic combinator.
And the output of the heat exchanger is linked to one of the refinery outputs, and nothing else.
No, he is burning lube in the heat exchangerEkevoo wrote: Fri Nov 30, 2018 7:34 pm I fully expect to use oil refineries to produce liquid uranium
The producers and consumers don't produce and consume at steady pace. The machines are consuming and producing when recipes is starting and ending. So the pipes can't be full all the time, they have to buffer. The fluid boxes in the machines is also working as pipes, an solution could maybe be that the fluid boxes in the machines works different than the pipes and is the only buffers?guzwaatensen wrote: Fri Nov 30, 2018 7:55 pm About fluid simulation:
I was wondering that also at a previous FFF that talked about Fluid handling a while ago. It seems that you are simulating every entity individually and then you changed it to (or wanted to change it to) a node based simulation. Why are you not drawing the distinction between unsaturated pipes and saturated pipes additionally?
Pipes that are not full of liquid you handle with your current system, but for pipes that are full (enough input to saturate all outputs) you only need to simulate end points. You need to draw a map of sorts once, and then as long as the player doesn't touch that specific pipe network you can just use a steady state model to simulate flow from inputs to outputs.
Or am I missing some crucial part, pretty sure you pondered that specific problem at length...
Can we get a very high resolution of this image?glex wrote: Fri Nov 30, 2018 5:07 pmFixed, thanks for the hint.Panderturtle wrote: Fri Nov 30, 2018 3:38 pm I mean, the poster does not represent actual gameplay that makes sense, but this should propably be fixed:
(the cut off inserster "hand")
There's no higher resolution. In fact the image has the same resolution as the game in HR. This ¨poster¨ is intended to be a small banner. I've prepared the image for printing and this is the highest we can get with the game sprites without re-rendering.
There's the same amount of dirt. The only difference is the saturation of color. I just added some sugar to the Factorio look.T-A-R wrote: Fri Nov 30, 2018 10:52 pm All the entities on the picture are just washed and clean for the picture:p Too clean if you ask me. It misses some layer of dirt to temper the bright colours.
With this picture, the game should be sold in a box!
I've already bought this game, clearly, but I'd buy it again if I could have a CE Box with some extra loot. Vinyl model of a Rocket Silo anyone?glex wrote: Fri Nov 30, 2018 11:38 pm I was thinking in the box of a physical copy of the game. Something that maybe never happens, but I would love so much to do.
3D printed rocket silo, yes make it for sale. i know you sell t-shirts, but if the demand for the belt key chains does well, perhaps a rocket silo model for our shelves would be nice as well. something to think about.ohmusama wrote: Fri Nov 30, 2018 11:53 pmI've already bought this game, clearly, but I'd buy it again if I could have a CE Box with some extra loot. Vinyl model of a Rocket Silo anyone?glex wrote: Fri Nov 30, 2018 11:38 pm I was thinking in the box of a physical copy of the game. Something that maybe never happens, but I would love so much to do.
Maybe then its time for a re-rendering...glex wrote: Fri Nov 30, 2018 11:38 pmThere's no higher resolution. In fact the image has the same resolution as the game in HR. This ¨poster¨ is intended to be a small banner. I've prepared the image for printing and this is the highest we can get with the game sprites without re-rendering.
The inserter is adding items into the requester chest? Literally unplayable.Panderturtle wrote: Fri Nov 30, 2018 3:38 pm I mean, the poster does not represent actual gameplay that makes sense, but this should propably be fixed:
(the cut off inserster "hand")
I'm quite sure that the heat exchanger is performing the new Glex Uranium Enrichment Process, the newer, better replacement version of Kovarex Enrichment. I wouldn't be surprised if it needed lube as a second catalyst.