starxplor wrote:Especially for buildings that do not visually fit in their footprint, this looks cool for trying to find every bit of extra space.
Would you provide support for major mods to add their textures?
I would not provide myself the support of mods until I'm done with the default textures, but the mod works in a way that module can easily implemented, it search ingame resources for some strings and replace them correctly if they are present, so in the first release I would provide all things for everybody to make their modules.
In my opinion, I would let peoples make "mods of my mod", so they just need to put it in the requirements.
For example here is my actual data.lua that would support fmod and dytech
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modname = "factocad"
prequire is simply an alias of require that run on protected mode, so it don't make the game crash if they are not present, also in this case the fmod ans dytech parts could be loaded even if the mods are not present because of they way the mod works
It's great, but I was expecting blue screen with white stuff. You know. "blueprint"
Yeah, for now I'm only working on Black&White texture, I will come later with colored and inverted versions to look like that :
As I said :
y.petremann wrote:Since factorio textures packs for the default stuff needs to have a mod to insert the texture and changes some values, I consider this not as a texture pack but a mod since everything is in a separate mod, so you don't have to do base or mod editing, the mod itself does that for you ...
So I think, that the great place, it's a WIP MOD ...
starxplor wrote:Would you provide support for major mods to add their textures?
Well, he can't do that. Graphics used by mods are coded within mods itself (both files and file reference to objects), so he can at best do graphics, but implementing them is only mod creator's decision.
It could be of course done by users by simply replacing graphics in mod directory manually, but it's not really a solution, is it?
Firstly, if any mod is a facultative dependency, I can access to almost every resources it declared and so I can redeclare it by magic to use my graphics and my options. I could do all graphics for all mods I want, the only things I need is to know the path for a texture and the path in data.raw to an option. Here a simple example of the declarations I use to change the basic transport belt :
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You know, peoples do not consider me as a computer magician for nothing ...