pY HighTech Discussion

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dan96kid
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Re: pY HighTech Discussion

Post by dan96kid »

Hi. I'm doing a full Bob's + Angel's + Py playthrough. I've noticed these things called Ancient Remains, and I can't figure out how to mine them.
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Re: pY HighTech Discussion

Post by kingarthur »

dan96kid wrote: Sat Nov 10, 2018 1:43 am Hi. I'm doing a full Bob's + Angel's + Py playthrough. I've noticed these things called Ancient Remains, and I can't figure out how to mine them.
U need a phosphate mine to mine them for phosphate rock
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Re: pY HighTech Discussion

Post by immortal_sniper1 »

and feed it syngas & drill heads
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pY HighTech Issue

Post by Lgk »

Hey i have an issue with my modpack. The game loads fine until i activate pyhightech.


Error: https://imgur.com/K17NUmI
Mod list: https://pastebin.com/cX7XpVTY
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Re: pY HighTech Issue

Post by nagapito »

Lgk wrote: Tue Nov 20, 2018 11:29 am Hey i have an issue with my modpack. The game loads fine until i activate pyhightech.


Error: https://imgur.com/K17NUmI
Mod list: https://pastebin.com/cX7XpVTY
Probably caused by PyCoal Touched By an Angel.
That mod is used to integrate Py mods with Angel mods and you dont have Angels.

Just remove that mod, you dont need it unless you add Angels mods.
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Re: pY HighTech Issue

Post by kingarthur »

nagapito wrote: Tue Nov 20, 2018 11:57 am
Lgk wrote: Tue Nov 20, 2018 11:29 am Hey i have an issue with my modpack. The game loads fine until i activate pyhightech.


Error: https://imgur.com/K17NUmI
Mod list: https://pastebin.com/cX7XpVTY
Probably caused by PyCoal Touched By an Angel.
That mod is used to integrate Py mods with Angel mods and you dont have Angels.

Just remove that mod, you dont need it unless you add Angels mods.
Pretty sure it's not something I did. On the discussion tab on pyht somebody else has the same issue and has Angel's mods. In both case they are missing pyfusion
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Re: pY HighTech Discussion

Post by kingarthur »

Looks like pyht just doesnt have a mixer recipe category
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Re: pY HighTech Discussion

Post by pyanodon »

Yes...you need pyFE to play with pyHT.

Its LISTED there as dependency.
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Re: pY HighTech Discussion

Post by kingarthur »

pyanodon wrote: Tue Nov 20, 2018 12:59 pm Yes...you need pyFE to play with pyHT.

Its LISTED there as dependency.
Maybe needs to have pyfusion set as a hard dependency then. Seems kinda silly to be able to attempt to load without a need mod.
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Re: pY HighTech Discussion

Post by pyanodon »

kingarthur wrote: Tue Nov 20, 2018 1:03 pm
Maybe needs to have pyfusion set as a hard dependency then. Seems kinda silly to be able to attempt to load without a need mod.
true... If i know how to do that XD XD :roll:
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Re: pY HighTech Discussion

Post by Lgk »

Adding py fusion energy fixed the issue. Although when i add the remaining mods it stops working as soon as i activate HighTech again, not sure if pyanodon or momo is the problem though.

Modlist: https://pastebin.com/5vS5kGJk
Error: https://imgur.com/a/Jsn0VQL
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Re: pY HighTech Discussion

Post by kingarthur »

Lgk wrote: Tue Nov 20, 2018 1:39 pm Adding py fusion energy fixed the issue. Although when i add the remaining mods it stops working as soon as i activate HighTech again, not sure if pyanodon or momo is the problem though.

Modlist: https://pastebin.com/5vS5kGJk
Error: https://imgur.com/a/Jsn0VQL
It's an issue with momo. Something it's doing isn't working quite right. Not sure what it is as I dont know what's in that functions.lua file
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Re: pY HighTech Discussion

Post by nagapito »

Lgk wrote: Tue Nov 20, 2018 1:39 pm Adding py fusion energy fixed the issue. Although when i add the remaining mods it stops working as soon as i activate HighTech again, not sure if pyanodon or momo is the problem though.

Modlist: https://pastebin.com/5vS5kGJk
Error: https://imgur.com/a/Jsn0VQL
You sure you listed all the mods in the modlist?
Didnt you forgot Omni Permute?

That is the same error I get when I add Omni Permute... Omni Permute removes some fluid recipes and re-adds them with the multiple combinations but in the process changes their names. Momo's is trying to change a fluid recipe (molten-tin) that doesnt exist anymore since omni permute changed its name...
If you dont have the mod, then try to see what mod might be affecting this recipe.
I have these mods (pretty similar list) https://pastebin.com/M5DQCBhU and I have no issues loading.

Also, if you want to use Only Smelting, you will need to disable the solder smelting option from Only smelting or change prototypes/solder.lua and comment all the recipe disables and remove_unlock function calls. You need this because steel science requires the normal solder-alloy and Only Smelting disables the recipe.

Since we have a very similar set of mods and these issues arent actually related with Py mods, feel free to PM me with issues instead of using Py threads.
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Re: pY HighTech Discussion

Post by kingarthur »

nagapito wrote: Tue Nov 20, 2018 2:29 pm
Lgk wrote: Tue Nov 20, 2018 1:39 pm Adding py fusion energy fixed the issue. Although when i add the remaining mods it stops working as soon as i activate HighTech again, not sure if pyanodon or momo is the problem though.

Modlist: https://pastebin.com/5vS5kGJk
Error: https://imgur.com/a/Jsn0VQL
You sure you listed all the mods in the modlist?
Didnt you forgot Omni Permute?

That is the same error I get when I add Omni Permute... Omni Permute removes some fluid recipes and re-adds them with the multiple combinations but in the process changes their names. Momo's is trying to change a fluid recipe (molten-tin) that doesnt exist anymore since omni permute changed its name...
If you dont have the mod, then try to see what mod might be affecting this recipe.
I have these mods (pretty similar list) https://pastebin.com/M5DQCBhU and I have no issues loading.

Also, if you want to use Only Smelting, you will need to disable the solder smelting option from Only smelting or change prototypes/solder.lua and comment all the recipe disables and remove_unlock function calls. You need this because steel science requires the normal solder-alloy and Only Smelting disables the recipe.

Since we have a very similar set of mods and these issues arent actually related with Py mods, feel free to PM me with issues instead of using Py threads.
Omnipurmut needs a soft dependency on momo and it should fix that.

Also sounds like only smelting needs a bit of compatibility work
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Re: pY HighTech Discussion

Post by nagapito »

kingarthur wrote: Tue Nov 20, 2018 2:34 pm
nagapito wrote: Tue Nov 20, 2018 2:29 pm
Omnipurmut needs a soft dependency on momo and it should fix that.
Not that simple, since you will get a circular dependency!
Momo depends on PyCoalTBaA which, dont have a clue why and blows my mind, depends on Omni permute!!!
So, yeah, Omni Permute needs to add a soft dependency to Momo and also PyCoalTBaA (just in case), while PyCoalTBaA needs to remove the stupid dependency.
Also, OmniPermute has or will have next version a soft dependency to MSP to fix a similar issue.
All would be so easier if we could also indicate in the dependencies not only what mods need to load before you but also what can only load after you....
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Re: pY HighTech Discussion

Post by kingarthur »

nagapito wrote: Tue Nov 20, 2018 2:29 pm
Momo depends on PyCoalTBaA which, dont have a clue why and blows my mind, depends on Omni permute!!!
So, yeah, Omni Permute needs to add a soft dependency to Momo and also PyCoalTBaA (just in case), while PyCoalTBaA needs to remove the stupid dependency.
I removed that dependency since it didn't really fix anything. Was an attempt to eliminate an issue caused by a very specific set of mods. I got a false positive and believed it was the solution
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Re: pY HighTech Discussion

Post by nagapito »

kingarthur wrote: Tue Nov 20, 2018 2:54 pm
nagapito wrote: Tue Nov 20, 2018 2:29 pm
Momo depends on PyCoalTBaA which, dont have a clue why and blows my mind, depends on Omni permute!!!
So, yeah, Omni Permute needs to add a soft dependency to Momo and also PyCoalTBaA (just in case), while PyCoalTBaA needs to remove the stupid dependency.
I removed that dependency since it didn't really fix anything. Was an attempt to eliminate an issue caused by a very specific set of mods. I got a false positive and believed it was the solution
First, I didnt noticed you were the author of PyCoalTBaA... Sorry!
Second, I asked for these dependencies changes on Omni discord and they will be available in something like 12 hours (weird but yeah...)
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Re: pY HighTech Discussion

Post by kingarthur »

It's cool. Just wanna get issues resolved. Glad to hear its being updated for it
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Re: pY HighTech Discussion

Post by Solarwuff »

Not sure if i need to report it here or to a other mod owner of the list of mods that might be the giving me this problem
For some reason i don't have a crafting machine option to auto craft Pyanodon's Advanced Electronic unit

https://imgur.com/a/XTYdutC
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Re: pY HighTech Discussion

Post by kingarthur »

Solarwuff wrote: Wed Nov 21, 2018 8:30 am Not sure if i need to report it here or to a other mod owner of the list of mods that might be the giving me this problem
For some reason i don't have a crafting machine option to auto craft Pyanodon's Advanced Electronic unit

https://imgur.com/a/XTYdutC
Well it's not on pyanodon end. Pymods doesnt directly support any mod besides Bob's. As such would need to see what combination of mods is causing it to be uncraftable. At that point either I update pycoaltbaa to patch the issue or the mod that broke it needs to update to fix it if pyht is active.

Just from the pic I would guess it's from Bob's extended adding extra items and it's more than circuit building supports
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