belt act as electric pole mod request
belt act as electric pole mod request
sorry for my bad english,
i recently play SimCity(2013),
at that game, you just need to lay the road and the electric will transfer automatically to the buildings,
i like that feature be implemented in this game,
you just need to lay belt and near inserter and assembly machine will get electricity from the belt
(you still need electricity from generators)
can somebody make this mod for me?,
the detail :
-coverage: 2 tiles, 1 is for the inserter and the other 1 is for assembly machine,
-do not have cable range, you must put a pole next to the belt
-belt require copper to craft for wiring
and thanks for reading
i recently play SimCity(2013),
at that game, you just need to lay the road and the electric will transfer automatically to the buildings,
i like that feature be implemented in this game,
you just need to lay belt and near inserter and assembly machine will get electricity from the belt
(you still need electricity from generators)
can somebody make this mod for me?,
the detail :
-coverage: 2 tiles, 1 is for the inserter and the other 1 is for assembly machine,
-do not have cable range, you must put a pole next to the belt
-belt require copper to craft for wiring
and thanks for reading
Re: belt act as electric pole mod request
Try this one:eneng wrote: βSat Nov 10, 2018 5:03 am at that game, you just need to lay the road and the electric will transfer automatically to the buildings,
i like that feature be implemented in this game,
you just need to lay belt and near inserter and assembly machine will get electricity from the belt
(you still need electricity from generators)
can somebody make this mod for me?,
the detail :
-coverage: 2 tiles, 1 is for the inserter and the other 1 is for assembly machine,
-do not have cable range, you must put a pole next to the belt
-belt require copper to craft for wiring
https://mods.factorio.com/mod/ConductingBelt
- Attachments
-
- 2018-11-10 14_31_47-Factorio 0.16.51.png (518.34 KiB) Viewed 5840 times
Re: belt act as electric pole mod request
that was i looking for, i test it, but:darkfrei wrote: βSat Nov 10, 2018 1:36 pmTry this one:eneng wrote: βSat Nov 10, 2018 5:03 am at that game, you just need to lay the road and the electric will transfer automatically to the buildings,
i like that feature be implemented in this game,
you just need to lay belt and near inserter and assembly machine will get electricity from the belt
(you still need electricity from generators)
can somebody make this mod for me?,
the detail :
-coverage: 2 tiles, 1 is for the inserter and the other 1 is for assembly machine,
-do not have cable range, you must put a pole next to the belt
-belt require copper to craft for wiring
https://mods.factorio.com/mod/ConductingBelt
-there only basic yellow belt, red and blue do not exist yet,
-default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2)
the mod is great, thanks again
edit : i forgot, request for spliter and underground belt too, sorry if i ask too many,
Re: belt act as electric pole mod request
May be change vanilla belts to conductive?eneng wrote: βSat Nov 10, 2018 2:17 pm that was i looking for, i test it, but:
-there only basic yellow belt, red and blue do not exist yet,
-default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2)
the mod is great, thanks again
edit : i forgot, request for spliter and underground belt too, sorry if i ask too many,
Re: belt act as electric pole mod request
that will really great,darkfrei wrote: βSat Nov 10, 2018 6:44 pmMay be change vanilla belts to conductive?eneng wrote: βSat Nov 10, 2018 2:17 pm that was i looking for, i test it, but:
-there only basic yellow belt, red and blue do not exist yet,
-default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2)
the mod is great, thanks again
edit : i forgot, request for spliter and underground belt too, sorry if i ask too many,
but please change the recipe for yellow belt,
from 1 gear + 1 iron plate + 1 copper
into 3 iron plate + 1 copper,
why?, because of the early game the machine only able to process 2 ingredients,
for the rest recipes, you don't need to add the copper because the basic one has one,
(and other recipes require the basic one)
and thanks for your hard works
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Re: belt act as electric pole mod request
Making the basic belt an ingredient used to make a new, conductive version would be a cleaner solution to the ingredient limit.
Aside: In 0.17 the ingredient restrictions will be lifted.
Re: belt act as electric pole mod request
that's is okay too, my problem just in early game the machinery can only process 2 ingredients,IronCartographer wrote: βSun Nov 11, 2018 1:43 amMaking the basic belt an ingredient used to make a new, conductive version would be a cleaner solution to the ingredient limit.
Aside: In 0.17 the ingredient restrictions will be lifted.
for 0.17 i bet it not come in near future, i like this mod as soon as possible,
thanks
Re: belt act as electric pole mod request
darkfrei wrote: βSat Nov 10, 2018 6:44 pmMay be change vanilla belts to conductive?eneng wrote: βSat Nov 10, 2018 2:17 pm that was i looking for, i test it, but:
-there only basic yellow belt, red and blue do not exist yet,
-default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2)
the mod is great, thanks again
edit : i forgot, request for spliter and underground belt too, sorry if i ask too many,
sorry i reply again, i thought i talking to you, turn out not,IronCartographer wrote: βSun Nov 11, 2018 1:43 amMaking the basic belt an ingredient used to make a new, conductive version would be a cleaner solution to the ingredient limit.
Aside: In 0.17 the ingredient restrictions will be lifted.
as he said, "conductive version would be a cleaner solution to the ingredient limit",
can you just make this one, this one seems much simpler,
and thanks again for your hard work
Re: belt act as electric pole mod request
Updated to 0.0.2:eneng wrote: βSat Nov 10, 2018 2:17 pm that was i looking for, i test it, but:
-there only basic yellow belt, red and blue do not exist yet,
-default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2)
the mod is great, thanks again
edit : i forgot, request for spliter and underground belt too, sorry if i ask too many,
Electric version needs prototype + 5 wires.
- Attachments
-
- 2018-11-11 23_02_28-Factorio 0.16.51.png (34.37 KiB) Viewed 5670 times
Re: belt act as electric pole mod request
thanks for reply, i have test it,darkfrei wrote: βSun Nov 11, 2018 10:03 pmUpdated to 0.0.2:eneng wrote: βSat Nov 10, 2018 2:17 pm that was i looking for, i test it, but:
-there only basic yellow belt, red and blue do not exist yet,
-default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2)
the mod is great, thanks again
edit : i forgot, request for spliter and underground belt too, sorry if i ask too many,
Electric version needs prototype + 5 wires.
but the spliter that you show in screenshot do not show up,
this is my : did it require some research to unlock? or dependency on other mod?
and thanks again for the hardwork
Re: belt act as electric pole mod request
My bad, here must be technology research, but I forgot to make it.
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- technology.png (22.11 KiB) Viewed 5554 times
Re: belt act as electric pole mod request
Re: belt act as electric pole mod request
Some between version, fixing this issue: https://mods.factorio.com/mod/Conductin ... 000db1048a
- Attachments
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- ConductingBelt_0.0.5.zip
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Re: belt act as electric pole mod request
Conveyer belts should consume electricity.
Re: belt act as electric pole mod request
Lol, you are starting a shitstorm
Pony/Furfag avatar? Opinion discarded.